Quoted from Curbfeeler:I could see this being handy for having layers of modes and indicating which layer the player has completed
For the KILL inserts (ALPHA, BRAVO etc) which are going to be the mission/mode lamps, the plan is to have them something like
Off - mode not available
Flashing White - mode available to play
Steady Green - mode successfully completed
Flashing Green - mode in progress
Steady Red - mode failed
I also have these RGBs in the 1 thru 6 inserts, the central KILL insert (between the Rescue targets) plus the Release and RipOff inserts. Basically all the clear ones except the "Lites Release" at the top because I forgot No idea what I'm going to do with the colour possibilities in them though, will probably just leave them white until I think of something.