(Topic ID: 66172)

F14 Tomcat Owners Club Fans Also Welcome.

By Hellfire

10 years ago


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  • Latest reply 47 hours ago by GRUMPY
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Topic index (key posts)

19 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #91 Insert color list Posted by jodini (10 years ago)

Post #98 Video - Add red flashers back to light show. Posted by Patofnaud (10 years ago)

Post #163 Technical Sheet - Matrix, etc. Posted by Snux (10 years ago)

Post #205 Speaker Panel - Early model= glue Posted by IceCreamMan (10 years ago)

Post #406 Pop bumper cap replacement. Posted by Fifty (9 years ago)

Post #466 Bulletproof - rectifier fuses Posted by Snux (9 years ago)

Post #477 Removing warming resistors Posted by Jumping-Box (9 years ago)

Post #513 Cliffy Flipper Frames Posted by Xenon75 (9 years ago)

Post #569 How to increase Bonus Posted by wayout440 (9 years ago)

Post #747 Pinball Cards Posted by agodfrey (9 years ago)


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#5294 1 year ago

I have a question that is probably obvious to you all but I can't figure it out.

How do I identify which snubber drives which solenoid? I'm having trouble with both the A and C side of Solenoid 6 and I don't hear clicking or anything between them. It seems to be the only one where everything is dead. I've already removed, tested and rebuilt all of the resistance boards so I think it's either a Snubber or one of the transistors on the CPU.

The other problem I'm having is the slings and pop are real weak. Not snappy at all like they are in other games I've owned.

Thanks in advance for any advice/training you can give.

#5297 1 year ago
Quoted from GRUMPY:

Since both A and C side for solenoid #6 are not working, I would briefly ground the correct transistor metal tab to see if the snubber relay and coil work. If the snubber clicks or the coil fires then the wiring to the play field is good and you need to look at the cpu board. If you do not know how to ground a transistor or don't know how to find the correct transistor just let me know.

I'm not sure how to ground/test the transistor. From reading the wiring diagram Q19 (2N4401) and Q23 (TIP 122) are the two that are in line for solenoid 6.

I haven't looked at the board yet, hopefully they are marked on there because the manual map/diagram is quite blurred when looking at transistors.

#5299 1 year ago
Quoted from GRUMPY:

Here is a better pic and I highlighted the predriver transistor Q-19 and the driver transistor Q-23. The driver transistor is the larger of the two and has a metal back for heat dissipation. The metal is also tied to the collector lead internally. When working correctly the collector lead will go to ground potential when the cpu activates this circuit. You can fake this activation by using a jumper wire with clips, you connect one clip to ground (the ground braid in the back box or the metal back plane that the circuit boards are screwed to) and briefly touch to other clip to the metal tab on top of the driver transistor. When you do this you should hear the knocker pop each time you make contact with the jumper. If this works then you have a cpu board issue, if not then you have a wiring issue. Let me know what you find.
[quoted image][quoted image][quoted image]

Sorry it took me a couple of days to get to this. I grounded it and got nothing. Just to be sure I was doing it correctly, I did a couple of others and it worked on them. I tried it with the game on and in attract mode (which the knocker should have fired) and after starting a game (which a flasher should have lit) Didn't get anything.

So, I'm thinking, as you said, it's down in the playfield. I'd like to check the relay snubber board as I read there are problems with those but I just can't figure out which one is for #6.

#5302 1 year ago
Quoted from 2006Jackpot:

Got the Hardtop installed over Christmas holiday. Was a great experience tearing down and learning the game inside and out.
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

That looks great. It's on my list this winter for my F-14. How hard was it to install with the targets and such still sticking up? I was under the impression you needed to remove it all.

1 week later
#5307 1 year ago
Quoted from GRUMPY:

OK, so there isn't a snubber relay for solenoid #6. Also starting a game and grounding the driver transistor will not light the flashers, it should have fired the knocker again. For the flashers to work you would have needed to ground the transistor for the A/C relay and the transistor for solenoid #6 at the same time.
Now to fix your issue, remove 1J-11 connector from the cpu board, find the grey/blue wire on this connector. Does it look damaged at the connection point or loose? If good then turn on the game and use you jumper connected to ground and touch it to the grey/blue wire. Does the knocker fire? If your jumper is too big to make contact with the metal on either side of the wire in the connector then get a paper clip and clip the jumper to the paper clip and use the end of the paper clip to touch the connector. If you still are not hearing the knocker, look to the upper right corner of the back box and see if both wires are still connected to the knocker coil. See if the plunger moves freely. Use a DMM set to DC volts and place the black test lead under the ground braid, use the red test lead and check both lugs of the coil for voltage. What did you read on each one?

Grumpy,

After being out of town for the better part of a week I finally had some time to go further on this. Pulling 1J-11 and looking at the grey/blue wire revealed that it had slid out of the connector just enough so contact was not being made.

I fully removed it and grounded it and the knocker fired as advertised.

I'm going to look for and/or order an IDC insertion tool and permanently fix it. I appreciate all the help!!!

#5312 1 year ago

So, I'm pulling apart the playfield for some cleaning and probably a hard top and I ran across this hack-tastic surprise. I'd had some flashers not working in the area and figured I'd see the problem as I pulled things apart. Well, nothing like 2 pieces of wire soldered together running nowhere.

Big question for you smart guys is, I know the yellow wire isn't doing anything. The orange wire(s) on the center fixture are a ground and attached to all the flasher fixtures elsewhere on the playfield. My assumption is I need to "daisy chain" from that orange lug to the ground lug on the other two. My only question is the red wires on the ground lug of the left. I believe those red ones go up to the back box flashers as their ground is red. Not sure if I need to chain to that one along with the orange or if those red wires are a sufficient ground from the backbox or somewhere else
IMG_5895 (resized).jpgIMG_5895 (resized).jpg

#5313 1 year ago

Duplicate post.... sorry

#5316 1 year ago
Quoted from GRUMPY:

The orange wires are C side 24 volt DC power.

The red wire are 24 volts DC that is constant on.
The white striped wires are the ground wires.
So the yellow wire should be connected to the red wires to jumper power to the right lamp socket. Then the white wire that is not connected needs to go to the other lug on the lamp socket.
Remember someone disconnected this for a reason, so some testing maybe needed first.

Thanks for setting me straight. The white wire is connected (it doesn't look like it but it is) and it has a cut/solder about half way down it similar to the yellow wires.

#5317 1 year ago

Thanks for the service bulletin. I obviously misinterpreted which was ground and which was power. Looking at my wiring, the bulletin was never implemented. I may implement the change as I was having issues. The "hack" I was referring to was the 2 wires that were cut and then soldered back together and left open vice putting shrink on it or using a proper wire splice.

3 weeks later
#5353 1 year ago
Quoted from Charles_Kline:

He’s a member here and has commented in this thread.
I can’t find the post, I’d like to contact him direct to buy a set and avoid the eBay BS.

If you get ahold of him, send him my way, I'd like to get a set as well

1 month later
#5417 1 year ago

Got my hardtop done and everything put back together. Aside from some switch adjustments needed I have an issue with a couple of flashers. The blue and red 2 flashers at the top of the playfield aren't firing. Looking at the solenoid table I believe they should be flashing with the back box flashers (9 and 10 respectively) which are working as advertised

I have DC power at the flashers at all times and like I said the back box flashers are working (although I did disconnect the short resistors as I put LED flashers in the backbox only). All the flashers at the top of the playfield are wired as original both at the flasher and at the resistor board. (Service Bulletin SS41 not implemented and it all looks like the "before" picture)

Anyone have any ideas? Other than possibly re-soldering the short resistors on the resistor board in the backbox and replacing the LED's back to regular flashers I'm at a loss. I don't see how it would help as the playfield and the backbox flashers are on different resistor boards but maybe one of you can set me straight.

Thanks in advance.,

3 months later
#5460 8 months ago

Don't want to completely resurrect a thread from the dead but when researching weak pop and slings I came across this thread where trueno92 added a .33 uF 50v capacitor to the 22 uF 25v capacitor already on the switch for improved pop.

https://pinside.com/pinball/forum/topic/f14-tomcat-owners-club-fans-also-welcome/page/61#post-4159731

Just wondering if there has been any updates or "better ideas" before I replace my 22's and add .33's. (Like using a 22 uF 50v vice a 25v or bumping the capacitor up to a bigger cap vice the combination)

My slings and pop are very weak, almost slow motion when they pop and I'm just looking to punch it up.

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