(Topic ID: 66172)

F14 Tomcat Owners Club Fans Also Welcome.

By Hellfire

10 years ago


Topic Heartbeat

Topic Stats

  • 5,615 posts
  • 470 Pinsiders participating
  • Latest reply 32 hours ago by GRUMPY
  • Topic is favorited by 205 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

IMG_5342 (resized).jpeg
20240421_172524.jpg
20240421_172419.jpg
20240421_172459.jpg
20240421_172410.jpg
sample (resized).png
image (resized).jpg
IMG_0235 (resized).jpeg
IMG_5330 (resized).jpeg
Screenshot_20240421_191638_All PDF Reader (resized).jpg
20240420_160918.jpg
pasted_image (resized).png
IMG_5286 (resized).jpeg
20240415_204854.jpg
2024-04-1520.55.50581660535718955564.jpg
IMG_5273 (resized).jpeg

Topic index (key posts)

19 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #91 Insert color list Posted by jodini (10 years ago)

Post #98 Video - Add red flashers back to light show. Posted by Patofnaud (10 years ago)

Post #163 Technical Sheet - Matrix, etc. Posted by Snux (10 years ago)

Post #205 Speaker Panel - Early model= glue Posted by IceCreamMan (10 years ago)

Post #406 Pop bumper cap replacement. Posted by Fifty (9 years ago)

Post #466 Bulletproof - rectifier fuses Posted by Snux (9 years ago)

Post #477 Removing warming resistors Posted by Jumping-Box (9 years ago)

Post #513 Cliffy Flipper Frames Posted by Xenon75 (9 years ago)

Post #569 How to increase Bonus Posted by wayout440 (9 years ago)

Post #747 Pinball Cards Posted by agodfrey (9 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider slochar.
Click here to go back to viewing the entire thread.

#4491 3 years ago
Quoted from Gorgar666:

What is the most recent Rom Update?

L-1. From an era when they had enough time to finish the software before release.

There are a couple unofficial ones related to tournaments - one with a fixed jackpot value for all players, one with 8 digit 2x16 display update, one with a proc/dmd, probably others.

1 month later
#4528 3 years ago
Quoted from Thunder90:

Are f14 pops and slings weaker than most?

Did you replace the activation switches and the cap/resistor combo?

Quoted from Brewchap:

The F-14 uses a weaker coil on the pop bumper. I read somewhere that they used the weaker coil due to the close proximity of the target switch, which was getting bent with a stronger coil.

Not according to the manual they didn't - it's a 23-800 just like all the other common coils of the time. If anything the close flippers that are up there are what's going to hammer the standups. Just looked to see if they did the weaker coils for the flippers, and nope, 11630's standard strength. You could run the EOS gap wider to weaken it if you wanted. My machine was pretty well used when I got it and none of the standups are mashed.

They did have an issue with the extra flashers getting smashed though which is why they were removed.

1 week later
#4539 3 years ago
Quoted from bowtech:

If I take the glass off and start a came and manually put the balls in the center 2 diverter lanes the balls will not pop out of there either. Also doing a solenoid test none of those or the diverters activate.

Sounds like you're missing the power chain to those solenoids - there's really nothing in common otherwise since the 2 diverters are on 2 of the special solenoid circuits, and one of the center lane lock locations is on the A/C circuits, and another is just a regular solenoid. If your other solenoids are working like the outhole kicker and shooter lane eject, the bridge is likely ok.

You can test the outputs of the transistors at their connectors with a logic probe and make sure they ground when they are supposed to fire - easiest if you advance the solenoid test to the solenoid in question and pause it there with the auto/manual switch.

#4541 3 years ago
Quoted from bowtech:

I have a dvom but with staring to try to do my own repairs I need to look into a logic probe. Do you have one you recommend purchasing?

I have an ancient Radioshack one but there is a thread someone on pinside specifically regarding logic probes. You can use a multimeter as well, and just measure to ground, it might average out the voltage though depending on how fast it's switching, and the meter might not ever 'settle'.

Now that I think about it, the logic probe might be the wrong tool for this anyway - good for everything BEFORE the transistor (like PIA chip outputs and the predriver transistor input).

1 week later
#4552 3 years ago

That's not a resistor, it's a capacitor intended to minimize arcing on the end of stroke switch. If your coil sleeve will no longer go into the flipper coil, it's toasted. The capacitor being busted off may or may not have something to do with the EOS locking on. (If it was broken and the switch was adjusted too closely, an arc could hold the eos together as a temporary type weld)

The coil sleeve not going into the coil means the coil has been heat damaged, and yes, it's like the bobbin shrunk.

#4557 3 years ago
Quoted from bowtech:

Might be my problem, I think it's touching with no gap.

When the flipper is at rest that's what you want. When it flips is when you want it open. Coil will burn up before long if you like to hold up the flippers (why the flipper fuse never blows in this situation I dunno you'd think it would....)

#4559 3 years ago
Quoted from bowtech:

So touching when flipper button is not pressed (at rest) and 1/8 in when flipper button is pushed in? Is that correct?

Yes, when the flipper is at rest, that switch is what provides the high voltage to the flipper - when you flip, it opens at the full stroke, so you do not burn up the flipper coil. There is still voltage in the flipper to hold it up (that's what the second, higher set of numbers means on some flipper coils - for instance some are labeled 25-450/34-5050 - this means the power stroke is 450 winds of 25 gauge wire, and the hold coil is 5050 winds of 34 gauge wire. Williams flipper coils like the 11630 aren't labeled that way, but they are still constructed the same way.).

2 months later
#4655 3 years ago
Quoted from T2F14:

Is there a way to adjust the kicker fulcrum?

If it's similar to a kicker arm you bend it or twist the head to adjust the trajectory. It might also be very worn (slop in the side to side motion) so adjustment might not work.

Alternately, is the rubber on the post its hitting too fat?

They might be ball guides that will help guide it out as well - I haven't been under the center section of my F-14 PF in a long time so don't know for sure. I do know it sucks when the ball doesn't do what you expect....

6 months later
#4863 2 years ago
Quoted from FLASHBALL:

Little more research lead me to this link, which has some helpful info. Just posting for anyone else that might run into this U10 PIA failure.
https://pinside.com/pinball/forum/topic/u10-pia-failure-where-to-find-and-replacement-repair-advice

So what fixed your issue? the +5v or the PIA?

2 weeks later
#4873 2 years ago
Quoted from Pauz21:

I am wanting to add a button battery holder on my tomcat. Does anyone know if it requires a blocking diode to be installed with it? I’ve been looking all over a pin wiki but it’s not clear whether or not I need one.

There is one on the mpu board already because the original batteries were normal AA. If someone had some other kind of setup in the game though double check. IIRC it's either D1 or D2.

5 months later
#4975 2 years ago
Quoted from Pinballdad1961:

I have a question regarding the ROM. My ROM journey started with trying to calm down the Yagov kickback. I couldn’t find the adjustment in the menu, so I checked the RoMs to see what level software the game was at—the ROMs are labelled Proto—can this be right?

Yep Williams shipped with proto roms when that was what was available. Any of your favorite ROM burning services can get you the latest. Upgrade sound roms as well if they are proto.

4 weeks later
#4987 2 years ago
Quoted from Rcrain82:

Been working out the bugs on my recently acquired f14 and I need two 5647-12133-01 switches. Everywhere I search sais there not available. Has anyone figured out an alternative for these?

Where are they used? Usually you can get the straight actuator microswitch and bend to suit.

#4991 2 years ago
Quoted from Rcrain82:

They go to the two center kick outs that the launcher can divert to

On the ramps? Looks like the one SonOfaDiddly linked to would work there. You can also move your actuators if you have them over to a new microswitch. Are you sure the switches are bad? Sometimes you have to loosen the mount and rotate it to get it work again. I had to do that on mine for sure and I'm pretty sure I moved the actuator over to another new switch for one of them.

#4996 2 years ago
Quoted from Rcrain82:

That’s them but there discontinued everywhere I look

Yeah gotta adapt what is available. Sounds daunting but pretty easy with some pliers.

4 weeks later
#5025 2 years ago
Quoted from A1k71:

Do you know where I can find the metal part replacement?
[quoted image]

The lane guide try cliffy passion for pinball he makes a lot of them and if not for f14 yet he might be interested in doing so.

1 week later
#5041 2 years ago
Quoted from cntrydisney:

Also I'm not seeing a setting for ball saves. It seems like our machine never gives you a ball save except for the flight insurance on ball three.

There is no traditional ball save on it. Flight insurance is only for yakov return or third ball if you have shitty ball time.

#5044 2 years ago
Quoted from cntrydisney:

Gotcha. Then what is the Fly Again just below Flight Insurance? We have it on free play, but it doesn't give you the Flight Insurance. It says You are insured when your 3rd ball drains but then ends your game.

Extra ball is fly again.

If it says you are insured it should relaunch the ball if it doesn't your trough switches might not be working right.

1 week later
#5053 2 years ago
Quoted from cntrydisney:

Ok, I would assume the one installed now is labeled so I can see if it's the same thing? If it's not the same I will buy this one. Is it an easy install? I've replaced the chip on my computer a few years ago so I'm pretty tech savvy. Now I bought an NVRAM chip awhile back that needs to be put in so it can save the scores. Is that pretty easy as well. I'm new at soldering things but I'm sure I could figure it out, if that's what it needs. Also I keep getting a 25 adjust error when you turn on the machine. Isn't that adjusted through the settings? I looked in settings but didn't see it? What would cause that error? Thanks for the info and help, It's greatly appreciated.

When you enter adjustments the rom version will show. The latest is L-1, the only other released version is the prototype which I think shows as P-9? Not sure on that one.

If you don't have batteries backing up your ram it will show 'adjust failure' on bootup. Be very careful if you decide to put the nvram in - you'll need a socket in most cases as they were originally soldered in, and there are 2 different types of ram that are used on system 11 boards so your nvram will have to match what you have, or you need to change jumpers. If you are not experienced with desoldering relatively delicate traces do not attempt to do it.

The other adjust messages that would show are usually switch messages, so it might be telling you switch 25 is not working, which is the left standup target directly in the center above the flippers. To clear this, go into switch test (Edges or levels, doesn't matter) and hit the switch and make sure it shows. Edges usually works better for this since it's instant response instead of going through the list of all closed switches.

Of course if you hit it and it doesn't closed, you have to fix the switch.

#5057 2 years ago

Auto manual switch down and press advance gets you into tests. Put auto up and use advance to step through tests. See your manual for details or download one from ipdb.org

3 months later
#5111 1 year ago
Quoted from Krmnnghia:

Well here she is. I paid $800 and it’s missing the main board . So that will be not fun to source.

I'm curious how the seller got it to boot up and say missing ball without the MPU board in it!

Pretty good deal otherwise. Get a replacement board from DumbAss and you'll be good to go.

F14 is a great game IMO, pretty much everyone else that's not a hardcore pinhead hates it when I have parties (I have the upper flippers set to funnel the ball to the outhole if you don't flip.)

3 weeks later
#5124 1 year ago
Quoted from Homeslice666:

The beacon may be a PITA to submerge.

Can't you just put it in like a pail (open side up) let it fill with liquid, then turn it over?

2 months later
1 month later
#5251 1 year ago
Quoted from Jagrmaister:

Is there a video or tutorial on how to get them not to do that or can I simply bend a bit to adjust? Is this little pad supposed to be here on the door even? Seems to bind right into the contact. The game doesn't throw Tilts itself, but the switch test shows this as an active.

That's the slam switch. You don't want it touching. It's supposed to be normally open.

Just bend it. The pad is supposed to be there to isolate the switch from the door.

#5254 1 year ago
Quoted from Jagrmaister:

Just don't know why when one ball is captured it allows a second to also be captured. Something isn't triggering in play on the system. I noticed playing at the expo on an F-14 that if a ball captured during the "lock" phases, it would fire the opposing ball at times after launching x, y, z. Mine seems to leave it sit in the gates. Can't say for sure the scenario but I did notice in actual play between the two machines a difference in when those balls are fired off. I was trying to dissect what was happening on mine. Still scratching my head.

The game knows to fire them based on the wireform switch leading to them. You have to test those wireform switches with a ball, not your finger. It's relatively common for them to rotate out of the way a bit over time, just adjust them back by loosening the 2-56 screws a little bit and rotating the switch body back towards the wireform.

There is NEVER a scenario in the software that expects 2 balls to be in the same holding location. It's nice that a ball search will recover this, but it's not intended to work this way.

#5257 1 year ago

It decides which side based on the tomcat targets it puts the ball on the side of the targets you need more of.
This way when it fires out you can shoot at them with the opposite flipper.

2 weeks later
#5265 1 year ago
Quoted from Jagrmaister:

Do these wires just pull out of the playfield? Seems like it's in there pretty good.

Yes, just like any other wireform. You do have to work it out (putty knife with something to protect the PF where the edge of the blade sites works well).

When I get around to my F-14 swap I'm not even going to put these back in. They serve little purpose in home use (their original intention as 'biff bars' was to help prevent people from doing bang backs).

1 month later
#5279 1 year ago
Quoted from bonez0607:

That being said are old semi-working displays sellable, tradeable, usable?

Yes, the chips are useful as are the working displays for people that are fixing original display sets.

2 months later
#5358 1 year ago
Quoted from topkat:

Does anyone have the metal wire guide that is to the right of upper right flipper. The one in mine appears to be short and a previous owner made an extra hole to make it fit . The ball gets stuck on occasion. Please let me know if you this part.
Thanks

Those wire guides are pretty easy to make you can get the material from PBR or marco, or a welding supply house.

3 weeks later
#5413 1 year ago
Quoted from topkat:

I think If you add a high current board to the pop bumper, you will get plenty of action. With the extra current the balls really jumps around up top.

Any details on this mod?

1 month later
#5444 11 months ago
Quoted from Clytor:

Does anyone happen to know the part number for the two lock eject coil brackets in the center of the playfield. I'm having a hard time finding them for some reason.

B-11395
https://www.marcospecialties.com/pinball-parts/B-11395

3 weeks later
#5449 10 months ago
Quoted from Jumping-Box:

I've been very lucky, I've never had any problems with my F-14 until now.
I needed to change some game settings and noticed that player 4 display is no longer working, blank. The other 3 displays work perfect. With player 4 not working, if I push the credit button to make a change, does the value change?

Yes

2 months later
3 weeks later
#5505 7 months ago
Quoted from Bryan_Kelly:

Red wires are not used.

to clarify - use the red wires for the 50v circuit.

use the purple wires to convert to 25v circuit.

#5507 7 months ago
Quoted from Bryan_Kelly:

Thank you! I wondered what was up with that.

It's a mod to make the diverter coils not melt.... I plan on doing it whenever I get to my F14 PF swap, in like a million years. Need to finish up the other 4-5 that are in progress first before starting something new

1 week later
#5516 6 months ago
Quoted from hornetnz:

How does it decide which lane to divert the ball into, on a new game... is it random?
- Sometimes I noticed on ball 2/3 that the next balls go to load the multiball lanes before play starts, pretty sure despite not yet having fully lit TOM CAT. I could be mistaken, or maybe I filled it and it reset TOMCAT when I hit one of them again.

The first shot might be random to one of the 2 mid field lanes. After that, it puts the ball opposite of where you need more letters to complete so you can shoot at them from the opposite flipper on eject. It also tries to balance out shooting an existing ball vs. putting a new one there.

Ultimately it really doesn't matter which lane it goes in (except the lowest one, which is the first lock loaded unless another player put it there).

As in Firepower (Eugene Jarvis' other multiball game) he makes you put the balls in the locks that are open first, then ones you haven't filled but someone else did. In F14 that doesn't matter since all players who get their physical locks taken just reload them on their ball start..... for 25k each! That's kind of unfair to other players; it's been fixed to 10 points in a tournament rom or 2.

5 months later
#5565 32 days ago

Random piece is nothing in the game, looks like a latching type setup for something.

The motor will connect to that small board you have in the center there.

PXL_20240323_164443666 (resized).jpgPXL_20240323_164443666 (resized).jpgPXL_20240323_164448743 (resized).jpgPXL_20240323_164448743 (resized).jpgPXL_20240323_164450922 (resized).jpgPXL_20240323_164450922 (resized).jpgPXL_20240323_164457655 (resized).jpgPXL_20240323_164457655 (resized).jpgPXL_20240323_164514038 (resized).jpgPXL_20240323_164514038 (resized).jpg
#5568 32 days ago

Hopefully better view

PXL_20240323_205020369 (resized).jpgPXL_20240323_205020369 (resized).jpgPXL_20240323_205025157 (resized).jpgPXL_20240323_205025157 (resized).jpgPXL_20240323_205150548 (resized).jpgPXL_20240323_205150548 (resized).jpg
#5576 31 days ago

Since you're making a new harness anyway, solder/heatshrink.

I guess mine had a different motor put on it looks factory but there's really no way to know about these things for sure. I did think it was odd there was that little harness adapter in there.

3 weeks later
#5594 8 days ago

There's a tournament rom and an 8 digit update rom that uses the display style from earthshaker.

#5599 4 days ago

Solenoid circuits are usually slow blow and everything else fast blow.

#5601 3 days ago
Quoted from harig:

interesting-never heard of that before-especially the display update
DO you have any links of further details?

Tournament rom cans awards 10 points instead of 25k on locks (so when the player reloads their locks that were stolen by the earlier player doesn't get free points) and the jackpot starts at the first value for everyone and advances on yagov kills. From papa years ago.

The 8 digit rom is only in one machine in the world.... mine. I thought I did a video of it but I'll have to look on my old hard drive for it as I never u/l to my youtube channel. Basically it's a rewrite into 8 digits, the hot streak adds every value instead of just the last one (I didn't even know that was the way it was until I was doing this.... there was no reason to try to get hot streak going on the original rom for points since you didn't get a lot from it, max 100k, peanuts.) You get an extra bonus for yagov kills at the end of the ball. And it's 8 digit scoring on the 2x16 display with all the effects modified to match the display.

I need to get a new display panel made for it as I just sanded the existing panel between the 7 digit displays sloppily, should not have done that but earlier times.

#5612 42 hours ago
Quoted from kasManiac:

. As you know, both the outhole kicker and flasher 1 that are currently busted both work off of Q-33 so since grounding Q-33 didn’t fire the outhole kicker and flasher 1, is it safe to assume Q-33 is bad?

When you ground the tab of the transistor you are testing the power path, not the transistor. You're simulating what the transistor does manually, providing ground for the circuit.

Since it works when you ground the coil itself your source voltage is making it to the coil, but the ground path isn't. Looks like you tested the ground path to the board, now test the path on the board itself from the transistor center tab to the connector pin.

Promoted items from Pinside Marketplace and Pinside Shops!
$ 39.99
Eproms
Matt's Basement Arcade
 
$ 1.00
Pinball Machine
Pinball Alley
 
$ 10.00
Playfield - Protection
UpKick Pinball
 
$ 5.00
Playfield - Decals
Metal-Mods
 
5,000 (Firm)
Machine - For Sale
Vandalia, OH
$ 2.50
Lighting - Led
Pinballrom
 
$ 65.00
Boards
Pinball Haus
 
$ 65.00
Playfield - Toys/Add-ons
arcade-cabinets.com
 
$ 36.95
Eproms
Pinballrom
 
From: $ 100.00
Cabinet - Shooter Rods
Super Skill Shot Shop
 
$ 35.00
Cabinet - Other
Rocket City Pinball
 
$ 69.00
Gameroom - Decorations
Pinball Pimp
 
$ 5.95
Playfield - Protection
The Pinball Scientist
 
$ 18.95
Eproms
Pinballrom
 
$ 25.00
Playfield - Decals
Pinball Invasion
 
$ 54.99
Cabinet - Shooter Rods
Lighted Pinball Mods
 
$ 18.00
Electronics
Yorktown Arcade Supply
 
$ 19.99
Eproms
Matt's Basement Arcade
 
Wanted
Machine - Wanted
Fort Lauderdale, FL

You're currently viewing posts by Pinsider slochar.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/f14-tomcat-owners-club-fans-also-welcome?tu=slochar and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.