(Topic ID: 66172)

F14 Tomcat Owners Club Fans Also Welcome.

By Hellfire

10 years ago


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  • 5,615 posts
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  • Latest reply 41 hours ago by GRUMPY
  • Topic is favorited by 205 Pinsiders

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Topic index (key posts)

19 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #91 Insert color list Posted by jodini (10 years ago)

Post #98 Video - Add red flashers back to light show. Posted by Patofnaud (10 years ago)

Post #163 Technical Sheet - Matrix, etc. Posted by Snux (10 years ago)

Post #205 Speaker Panel - Early model= glue Posted by IceCreamMan (10 years ago)

Post #406 Pop bumper cap replacement. Posted by Fifty (9 years ago)

Post #466 Bulletproof - rectifier fuses Posted by Snux (9 years ago)

Post #477 Removing warming resistors Posted by Jumping-Box (9 years ago)

Post #513 Cliffy Flipper Frames Posted by Xenon75 (9 years ago)

Post #569 How to increase Bonus Posted by wayout440 (9 years ago)

Post #747 Pinball Cards Posted by agodfrey (9 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider northvibe.
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#3803 4 years ago

Just joined the club today! Game isn't fully working, so I'm excited to dig in. I'll have to find a pic.....

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#3812 4 years ago

Haven’t dug in too deep yet, need to order the manual, but anyone quick know what this is for? It’s blowing and for sure blows when I press start button

image (resized).jpgimage (resized).jpg
#3813 4 years ago

So that fuse is the purple wire that goes to the coils affected, and the top plug of the flipper power board. However all the flippers work just fine.

#3817 4 years ago
Quoted from pinlink:

It may be the outhole coil that is blowing that fuse when it tries to put a ball in the shooter lane?

ahhh... I'll get more fuses. Is that fuse a 2.5amp? I think it is this fuse in the pic, in red. 2.5.

And I see that that ball shooter lane feeder coil could cause it. To test, should I just un-solder the coil or is there a better way to test that.

Quoted from GRUMPY:

The fuse with the purple/yellow wire is for the 50 volt coils.

Thanks! I was tracing wire all over last night and I'm glad you confirmed. I did read some of the pdf manual, but man I love the paper ones

Screen Shot 2019-06-14 at 1.50.17 PM (resized).pngScreen Shot 2019-06-14 at 1.50.17 PM (resized).png
#3818 4 years ago

HA! I just realized I should state the actual issue now that I messed with some stuff last night.

Currently. Power game up, attract mode and coin up works. I coin up, and press start, I hear some coils or things reset. I launch the ball and it just goes around the ramp to the 3rd spot and runs to that lower right lock...then another ball comes out into the shooter lane and does the same. So 2 balls in the lower right lock. Balls wont eject from lower right lock, middle two locks, upper right VUK, the upper left 2 ramp diverters or the kick back on the lower left.

#3821 4 years ago
Quoted from GRUMPY:

Check the switch in the lower right ball lock.

Yeah, all the switches seemed good. No continuity when open, I cleaned one, but all had continuity when closed. I will re-test again. If a switch was stuck though, wouldnt the coil fire and hold?

#3823 4 years ago
Quoted from pinlink:

Go into switch test mode. From there, press on the lower right lock switch to make sure it is registering. If it is, then go to solenoid test to make sure that solenoid is firing.

HA, I always forget old games have test modes. Thank you, I'll run switch tests.

3 weeks later
#3831 4 years ago

I didn’t remember to do the switch tests. Ended up boxing up all the boards and shipping them out for repair. Pretty excited to get them back. I’ll be doing the rectifier board mod and reflowing solder on that other common issue board. Then the game “should” work!

2 weeks later
#3839 4 years ago
Quoted from ChrisPINk25:

skatervet you should post to the thread for the playfield. I know he said to let it cure for at least 30 days
https://pinside.com/pinball/forum/topic/demand-check-f14-tom-cat/page/9#post-5095783

Ya, for sure cure and some say to rotate it every x days. Neo or kruz would be good guys to ask

3 weeks later
#3850 4 years ago

My boards are back! Excited to install and get this game rockin! Forgot to order the rectifier board but I’ll do that soon

#3854 4 years ago

could scan it and make a new one?

#3857 4 years ago

My f14 is alive and working! yay

Quoted from SkaterVet:

Has anyone installed a remote battery holder in their F14? If so, please post a picture. I have them in 2 of my other machines, but can’t figure out the proper placement of the wooden “batteries” for F14. Thanks!

My board came with the nvram. I'd recommend going that route, but I'm not sure how hard the install was.

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#3865 4 years ago
Quoted from docquest:

I installed NVRAM from pinitech.com for my F-14 and it works great. It does require you to unsolder the existing RAM and install a socket though.

That’s what my fear was, I haven’t done my own yet, as I send all my used games boards out for repair/update and they usually come back with it installed

#3882 4 years ago

Crap, put f14 on route Friday and got a call today it stopped ejecting balls when starting a game :/

#3885 4 years ago
Quoted from FLASHBALL:

Problem SOLVED!!! Had 2 broken diodes on flipper coils and also one coil only had one across all three terminals!! Played several games and not one problem yet!!!
Thank you so much for the suggestion Averell!!
Next project is to tackle Vids thread to bring back the original flashers!

Man I should check mine too. Used game and I didn’t go through it completely.

#3886 4 years ago
Quoted from northvibe:

Crap, put f14 on route Friday and got a call today it stopped ejecting balls when starting a game :/

Went to the bar and luckily it was a stuck ball. I checked the switches and one looks hacked with a bolt/nut instead of a rivet holding the switch blades together. I tightened it down and ordered two new ones

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1 week later
#3898 4 years ago

New targets are in and my new Inko rectifier board/kit! Routed f14 is still playing well!

3 weeks later
#3989 4 years ago
Quoted from C0untDeM0net:

I'm glad I asked. Thanks for the info.

That is the best part about this forum! knowledgable people helping each other!

1 week later
#4015 4 years ago

Quick question before I have time to dive in.

My f14 on route. You hit start and the coils fire except the ball through to push a ball into the shooter lane. In coil test the game fires both trough coils fine.

I’ll look into a switch test, I’m just not used to the sys11’s menu system to test and diagnose....time to fix Munsters...

#4017 4 years ago

That’s what I thought.

I found the switch level and switch edge test, the trough switches all show a different switch when triggered. Like shooter lane is top left loop. The manual says it could be a column and row mixing.. but I took a video. It is odd. All troughs show a different switch but that switch it shows acts just fine in test. I physically looked at all the switches and they seem good solder wise and working.

#4020 4 years ago
Quoted from northvibe:

That’s what I thought.
I found the switch level and switch edge test, the trough switches all show a different switch when triggered. Like shooter lane is top left loop. The manual says it could be a column and row mixing.. but I took a video. It is odd. All troughs show a different switch but that switch it shows acts just fine in test. I physically looked at all the switches and they seem good solder wise and working.

Here is an example

#4023 4 years ago
Quoted from ChrisPINk25:

Were all the balls in the trough durning that test? Maybe you have a switch shorted to ground? Do all the same switches display on test? Which ones?

They were in and out. When in, they don’t trigger anything on the test read outs. When out, I triggered the switches with my fingers and they showed the different switches being triggered.

All the switches I tried displayed, but only the trough and shooter lane show weird results.

I visually inspected all the switches I could and all seem fine. I tugged on wires and diodes and didn’t see any broke.

#4024 4 years ago
Quoted from bobukcat:

I'd use the diode and jumper method to find out if the problem is on the board or on the playfield then go from there. Good luck!

Is that the one in the manual? Where you unplug a plug and do a jumper test?

My worry is board, and I just had the boards worked on.... ugh pinball

#4027 4 years ago
Quoted from GRUMPY:

Unplug J-8 and J-10 from the CPU board. Then put the game back into switch test. You should see no switches show up on the display. If you do see switch numbers on the display you have a CPU problem.

I’ll give that a shot. thanks

#4030 4 years ago
Quoted from GRUMPY:

Unplug J-8 and J-10 from the CPU board. Then put the game back into switch test. You should see no switches show up on the display. If you do see switch numbers on the display you have a CPU problem.

J10 and j8 unplugged. In switch edge and switch level tests. No switches pop up on the displays

Edit
I take that as a good sign my boards aren’t bad, but now it’s finding out why a random part of a column and a row are showing a different switch in test

#4033 4 years ago
Quoted from GRUMPY:

Spend ten minutes and just look over all the lamp sockets, ensure that none have gotten bent into a switch blade or diode.
Look at all switch diodes and wires to ensure nothing is shorting out a diode and all switches are open.

The dreaded long look ya I’ll have to go tomorrow with daylight. Always a fun time when it’s on route thanks for the tips! I’m gone a week for work so I’d love to have this work while I’m gone... I’ll just look over all switches and see if something fell or is loose

#4035 4 years ago
Quoted from GRUMPY:

Post some pics so a bunch of eyes can look too.

Man under pf looks good but I have pics and a quick vid of diagnostic leds.

I traced wires around, continuity is good. Wires look fine. Reseated the connector on the board. Pins look good.


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#4037 4 years ago
Quoted from Averell:

What are these big sized wirings at the coils used for?

If they are parallel to the pf, I think flipper coils, unless I’m over looking something. If they are perpendicular then it’s the pop bumper or eject (s)

#4039 4 years ago
Quoted from Averell:

What are these big sized wirings at the coils used for?

Quoted from northvibe:

If they are parallel to the pf, I think flipper coils, unless I’m over looking something. If they are perpendicular then it’s the pop bumper or eject (s)

Ohhhhh hahah sorry, I didn’t see the word wire. Ya someone just replaced the wires with super thick coating ones

#4047 4 years ago
Quoted from northvibe:

Man under pf looks good but I have pics and a quick vid of diagnostic leds.
I traced wires around, continuity is good. Wires look fine. Reseated the connector on the board. Pins look good.

[quoted image][quoted image][quoted image][quoted image][quoted image]

Spoke with a board repair, he thinks switch row1 logic is blown on the cpu board, gotta get it worked on again.

#4050 4 years ago

Thanks,
I’ll try this ASAP. Just got home from a work trip. Bar is probably sick of my broken game :/

3 weeks later
#4067 4 years ago
Quoted from fisherdaman:

hey guys.. New problem with my f14. Game starts up but when you plunge the ball it goes up drops into the first lock area, instead of firing it out it acts as if the ball drained and moves onto the next ball.

mine did this. had some crazy board issues. I shipped it out to get board repair done...which if you search this thread for my name, you may actually see, I forgot if I did troubleshooting. My board had some crazy logic issues.

#4070 4 years ago
Quoted from fisherdaman:

I hate to be that guy but, where is the fuse located?

I think a lot of the solenoids on the pf are not fused. I had to add a board to do this.

Here is a little help
https://pinside.com/pinball/forum/topic/black-knight-fuses

manual
https://www.ipdb.org/files/310/Williams_1980_Black_Knight_English_Manual_with_paginated_schematics.pdf

PIcutre is what i found on the manual for the power board. You can see, they hav a solenoid fuse but 1 fuse for all? ya, there is a reason to add the fuse board
There are also fuses behind/near the rectifier/capacitor in the lower right of the head and some under the PF for the magnets.

Here is the solenoid saver board
https://pinside.com/pinball/forum/topic/special-solenoid-saver-board-for-wms-3-7

I totally recommend that. Help save from the locked on coils and blown transistors.

Screen Shot 2019-11-27 at 12.20.15 PM (resized).pngScreen Shot 2019-11-27 at 12.20.15 PM (resized).png
#4072 4 years ago
Quoted from koen12344:

I wasn't at home to check, but I believe its fuse F2 on the power supply board. My F14 was blowing that fuse occasionally and the same thing happened

Ya on power supply board f2 is for solenoids.

1 month later
#4087 4 years ago
Quoted from schwism:

I have a wiring question.
Looks like someone along the line added a wire from a fuse in the backbox to the right side VUK coil. When ball ejects it triggers the knocker and when the knocker triggers a locked ball ejects.
Has anyone seen anything like this? My inclination is to desolder one end and see what happens.[quoted image][quoted image][quoted image]

Almost seems like a hack to try and fuse that coil. I would remove and install the solenoid saver instead. This will do the job correctly

https://nvram.weebly.com/repair--conversion-kits.html

#4091 4 years ago
Quoted from schwism:

Grumpy, bear with me since I’m new to the SS world. If I understand this I should be looking for a break in the purple/yellow path and repair that. I can see that what was done was a quick and dirty solution. Is that correct?

Get your DMM and check continuity of that wire from the coil lug to other places that wire is supposed to connect to, ie. fuse.

4 weeks later
#4129 4 years ago

Sold my f14 to my neighbor and he mentioned sometimes when the upper right flipper flips the kick back coil fires...

I haven’t gone over yet to trace them out, and see if it’s wiring or a board issue, but boards were all sent out for repair, solenoid saver fuse block installed. Any one have heard of that? I almost thought it could be a switch too tight

#4132 4 years ago
Quoted from ChrisPINk25:

northvibe could be diode on the flipper?

Hmmm I’ll test it! Hopefully I can run over there this weekend

#4134 4 years ago
Quoted from ChrisPINk25:

northvibe could be diode on the flipper?

Quoted from FLASHBALL:

My Jagov and my kickback were both activating when a few of my flipper diodes were broken. Definitely first thing I would check!

Oh interesting. I think I have some 1n4004's, maybe i'll shot gun all the flippers.

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