(Topic ID: 66172)

F14 Tomcat Owners Club Fans Also Welcome.

By Hellfire

10 years ago


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  • 5,615 posts
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  • Latest reply 34 hours ago by GRUMPY
  • Topic is favorited by 205 Pinsiders

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Topic index (key posts)

19 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #91 Insert color list Posted by jodini (10 years ago)

Post #98 Video - Add red flashers back to light show. Posted by Patofnaud (10 years ago)

Post #163 Technical Sheet - Matrix, etc. Posted by Snux (10 years ago)

Post #205 Speaker Panel - Early model= glue Posted by IceCreamMan (10 years ago)

Post #406 Pop bumper cap replacement. Posted by Fifty (9 years ago)

Post #466 Bulletproof - rectifier fuses Posted by Snux (9 years ago)

Post #477 Removing warming resistors Posted by Jumping-Box (9 years ago)

Post #513 Cliffy Flipper Frames Posted by Xenon75 (9 years ago)

Post #569 How to increase Bonus Posted by wayout440 (9 years ago)

Post #747 Pinball Cards Posted by agodfrey (9 years ago)


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#67 10 years ago
Quoted from Pinball_Nate:

Sooo, the multiple locks idea seems to be a good one - the Yagov shot doesn't seem to be all that difficult, but I usually avoid that, have not logged ever kill yet -- is it easier to shoot a kill from the center targets?
-Nate

Nate, glad to see you're having fun with the machine. I'm with you. I never bother locking the ball until all 3 lights are lit.

The Yagov shot isn't that hard IMO. I usually try to go for that whenever the ball is on the bottom half of the playfield - unless one of the bonus lights are lit. In that case, I try to advance the bonus and save the Yagov for next time. In most games, I can get an extra ball by hitting the Yagov kicker 7 times to light extra ball then hit it once more. I like backhanding the shot off the left flipper. Sometimes I'll lose a ball trying for the extra ball (it's a wash in that case). But, often I come out ahead.

I always try to relight the Rescue whenever it's used. I've gotten pretty proficient, but occasionally mistime or, worse, hit the bumper post in the middle and drain sdtm. Whenever I ignore the unlit rescue, inevitably, it'll drain there.

I also always try to light the Rip Off by hitting TOMCAT one more time after the signal lights are going. I can usually catch that same ball on my left flipper and it gives me a few calm moments to try for the safe landing before the rest of the balls start coming at me.

I love my machine, but selling it to make room for JP that I already have in my basement. ebay.com link: itm

#71 10 years ago

Fighter jackpot is 3 safe landings (right upper saucer) during multi ball. It's about 700k I think. Each safe landing lights the blue bulb next to the 3 red Tomcat bulbs.

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