Mine still has the factory mylar on most of the playfield. I would love to remove it, but I am a big chicken.
I dont want to remove any artwork, and I hear getting all the glue off is a major pain.
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Mine still has the factory mylar on most of the playfield. I would love to remove it, but I am a big chicken.
I dont want to remove any artwork, and I hear getting all the glue off is a major pain.
<<<Help needed>>>
I have an F14 that has been sidelined for many years. Now I have the itch to get it going. The previous owner, and amusement company took a few parts off it, so here are my questions.
1. Looking in the bottom of the cabinet on left, I have a white wire with a red band, that has been cut. I tested it, and it is the wire that goes to the outhole switch. Where should this wire be connected?
2. Nearer the coin door, I have a white wire with a purple band. Where does this go?
3. They also cut out the test switches and some that go to the coin mechs. I am not too worried about these. I soldered in some switches I found at Radio Shack and they seem to work.
Thanks
Quoted from Snux:1 - White/Red is row 2 in the matrix, it daisy chains around all the switches in that row, including the outhole switch. In the bottom left of the cabinet the only item on that row is the ball roll tilt which mounts to the left side. At the back end of that is a switch which gets activated when the front of the machine is lifted high enough to roll the ball back. That switch is where this wire goes.
2 - White/Purple is row 7. The only item on that row by the coin door is the slam tilt switch. On the inside of the door is a switch with like a little weight on it. The idea being that if you slam the door when it's closed, the switch will activate and tilt the machine. That's where this wire goes.
Thanks Mark. I thought the white/red might to that roll tilt since it was the only switch even remotely close to the wire. It also explains why I have a whole series of switches that don't work.
Actually non of my trough switches register, either. I'll look for some more cut wires.
The slim tilt on the door also makes sense, since they cut all the wires from the test switches and most of the coin door wiring, and a grounding cable.
If your wiring is long enough, I would reverse those flipper coils.
Putting the diode end opposite the coil stop will save you some problems, a little further down the road.
Quoted from Fifty:Uh… why do you only have one transformer under the PF? I have two.
From what I have read, the second transformer is a Canadian thing. Something about different regulatory issues.
Only one is needed. The second one simply burns electricity, and makes the Canadian government feel better.
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https://pinside.com/pinball/forum/topic/high-speed-wiring-help
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