(Topic ID: 66172)

F14 Tomcat Owners Club Fans Also Welcome.

By Hellfire

10 years ago


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  • 5,581 posts
  • 467 Pinsiders participating
  • Latest reply 3 days ago by Jumping-Box
  • Topic is favorited by 205 Pinsiders

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Topic index (key posts)

19 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #91 Insert color list Posted by jodini (10 years ago)

Post #98 Video - Add red flashers back to light show. Posted by Patofnaud (10 years ago)

Post #163 Technical Sheet - Matrix, etc. Posted by Snux (10 years ago)

Post #205 Speaker Panel - Early model= glue Posted by IceCreamMan (10 years ago)

Post #406 Pop bumper cap replacement. Posted by Fifty (9 years ago)

Post #466 Bulletproof - rectifier fuses Posted by Snux (9 years ago)

Post #477 Removing warming resistors Posted by Jumping-Box (9 years ago)

Post #513 Cliffy Flipper Frames Posted by Xenon75 (9 years ago)

Post #569 How to increase Bonus Posted by wayout440 (9 years ago)

Post #747 Pinball Cards Posted by agodfrey (9 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#1875 7 years ago

Need a little help fellow F-14 owners... I just got an F-14 that is in great shape, however the left center target doesn't work. There is a a 1 1/2" yellow wire coming off the bottom of it. If someone could let me know where it goes, it would save me a lot of grief looking over the schematics. Thanks!

F-14_target_issue_(resized).jpgF-14_target_issue_(resized).jpg

Location_of_Target_Issue_F-14_(resized).jpgLocation_of_Target_Issue_F-14_(resized).jpg

#1882 7 years ago
Quoted from Shiny_balls:

Together with green wires

THANKS Shiny_Balls! That was my guess, but I've guessed wrong in the past with dire consequences.

3 months later
#1939 7 years ago

Has anyone had an F-14 have issues when starting play? Mine worked fine a few days ago, today when I start a game it only does all of the kick outs on the playfield and won't kick a ball out for shooting. It's like it thinks that one of the balls is missing. I checked to make sure there are 4 balls were there and the correct size. I checked to make sure all 4 micros switches were activating when the bills are on them. I jumped a wire across each switch to see if one was bad. I tested the coil that kicks the ball out for shooting. Any thoughts are appreciated?

#1942 7 years ago
Quoted from wayout440:

Hmmm, so when you run coil test in diagnostics, both the solenoids #01A outhole kicker and #02A shooter lane feeder fire, is that correct? ...and when you do the switch edge test using balls #10 outhole, #11-#14 trough switches and #16 shooter lane switches pass test with a ball present? You press the start game with credits or freeplay and player one score shows "00" but no balls kick out and you don't hear the shooter lane feeder kick?
Just trying to cover all the basics thoroughly.

Thanks for responding. Yes, the coils pass the test in diagnostics. I did a continuity test on all of the microswitches that register balls in place ready to play. All tested fine, reading "0.00" when closed and "O.L" on the meter when open, except one, which read .671 closed. I thought continuity was all or nothing. So then I took a small piece of wire with alligator clips and clipped it on to both sides of each switch (one at a time) to close any switch that may have failed. When I push start it still just tries to eject a ball from the playfield. Won't start and won't kick a ball into the shooting lane. The coil for the shooter lane feed doesn't activate. I'm pretty decent at mechanical issues, but just learning electrical. I'm not sure I'm even on the right path with diagnosing this.

#1945 7 years ago
Quoted from wayout440:

Hmmm, so when you run coil test in diagnostics, both the solenoids #01A outhole kicker and #02A shooter lane feeder fire, is that correct? ...and when you do the switch edge test using balls #10 outhole, #11-#14 trough switches and #16 shooter lane switches pass test with a ball present? You press the start game with credits or freeplay and player one score shows "00" but no balls kick out and you don't hear the shooter lane feeder kick?
Just trying to cover all the basics thoroughly.

Wayout, I did the switch edge test you mentioned & none of the switches are working for detecting the ball. Tested the resistance in all of the diodes & the one for the shooter lane switch reads 0.0 not 1.4. Could that be it?

#1960 7 years ago

Here's the lower right flipper pic. I just replaced the coil and rebuilt it. If it is heating up, check to make sure you EOS (end of stroke) switches look good. The one closest the coil should be closed in resting position. That feeds current to the high power portion of your coil. Then when the coil activates, it only needs the low power portion of the coil. That switch then opens and the switch away from the coil closes (makes contact). If the high power portion stays on, it'll certainly heat up. Coils don't go bad often. On mine the low power portion stopped working altogether.

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1 year later
#3296 5 years ago

I burned out the pop-up bumper coil in F-14. I replaced the 23-800-03 coil and adjusted the switch so that it won't happen again. But it looks like the coil is no longer getting power. I looked under the playfield I didn't see any blown fuses. Does anybody know what specific fuse powers this? I have schematics and can go to those if no one is sure. Thanks!

15243519151002081930148 (resized).jpg15243519151002081930148 (resized).jpg

#3304 5 years ago
Quoted from GRUMPY:

With the P/F up there is a fuse in the lower right side. 2.5 sb fuse.

Grumpy, the fuse was fine. Could it be a transistor? I am obviously a newbie. Thanks!

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