(Topic ID: 66172)

F14 Tomcat Owners Club Fans Also Welcome.

By Hellfire

10 years ago


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  • 5,596 posts
  • 469 Pinsiders participating
  • Latest reply 28 hours ago by pb456
  • Topic is favorited by 205 Pinsiders

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Topic index (key posts)

19 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #91 Insert color list Posted by jodini (10 years ago)

Post #98 Video - Add red flashers back to light show. Posted by Patofnaud (10 years ago)

Post #163 Technical Sheet - Matrix, etc. Posted by Snux (10 years ago)

Post #205 Speaker Panel - Early model= glue Posted by IceCreamMan (10 years ago)

Post #406 Pop bumper cap replacement. Posted by Fifty (9 years ago)

Post #466 Bulletproof - rectifier fuses Posted by Snux (9 years ago)

Post #477 Removing warming resistors Posted by Jumping-Box (9 years ago)

Post #513 Cliffy Flipper Frames Posted by Xenon75 (9 years ago)

Post #569 How to increase Bonus Posted by wayout440 (9 years ago)

Post #747 Pinball Cards Posted by agodfrey (9 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#196 10 years ago
Quoted from seatownpinhead:

I think I have a board on the way out. I can handle working on the mechanical parts of my machine. But board work is greek to me. The replay high score just keeps getting lower regardless of how many times it is hit. Also the exit kicker from the middle ramp only fires for multiball, or end of game. If there is a ball in the cradle and another ball gets diverted down the middle ramp the bull wont kick out before the new ball enters the cradle.
Any suggestions? Or is it time for me to call my local pinball handyman?

Did not notice if you got a response yet... Don't know off hand what to tell you about your high score but as far as the balls doubling up without firing, that is likely just a switch issue. In the wire frames that direct the balls, you will see a switch in each of them. You need to be sure that the ball actuates that switch when it flies by. Had the same issue on mine.

7 months later
#637 9 years ago
Quoted from Fifty:

Guys, I've been curious about this for a while now so I thought I'd ask. Is this a common screw post on F-14? What the hell is the purpose of it?

Better pic;

upkicker_clearview.png 612 KB

wtf_screw.png 608 KB

Most likely to prevent an air ball from getting caught there.

#638 9 years ago

On another note... I've completed, for now, my production of Space Station ramps, and about to start on the one I want to do for the F-14. While not technically a ramp I guess, it's the collector/diverter in the upper left hand corner. Plan at this point is to do it in dark transparent BLUE and dark transparent RED and then look to offering a lighting mod tied into the landing/lock on signals. Could also do it easily in clear if desired.

#640 9 years ago
Quoted from Fifty:

Looking forward to seeing this!

Me too!!...since I actually own one.

#643 9 years ago
Quoted from pinballfan:

id like to see a pics of this!in dark transparent blue...

It will be a couple weeks probably. In exchange for my friend loaning me his Space Station I'm doing a few days restoration on it for him. Should be finished by the weekend then I will pull the F-14 apart and get started on it. I'll post photos as soon as I've formed one.

#646 9 years ago
Quoted from Fifty:

I think I'm leaning towards wanting red more than blue.

When I get ready I'll form both a red and a blue.

#648 9 years ago
Quoted from SUPERBEE:

The only problem i see is that anyone with the ramp mod decal wont really be able to see much of it.

Yup... I want to see if I can do it without the cover anyway and lit up. I'll begin taking mine apart in the next couple days

2 months later
#861 9 years ago
Quoted from Fifty:

Hi guys, my VUK seems to be double firing. I'll send the ball up the right side of the PF into the VUK and it'll kick the ball into the upper habitrail. As the ball rolls into the divertor and passed the lower habittrail switch I'll hear and see the VUK activate again. This doesn't effect play at all, but I would like to fix it. I'm thinking it has something to do with the lower habitrail switch.
Has anyone had a similar issue before I bust out the manual and start digging?

Switch adjustment??

1 month later
#1025 9 years ago
Quoted from kilmarnock1350:

Anybody need red domes? I have 4 extra... no charge, just tell me where to send them.

IMG_4262.JPG (Click image to enlarge)

PM sent

8 months later
#1707 8 years ago
Quoted from JPscranton:

Anyone know of any PF differences from early/late playfields

OK...Here's my 2 cents... The most notable differences between early production and late production F-14's are the flashers on the back wall of the playfield...Early production they were clear and later production they were red. Additionally, the white beacon dome on the early production machines were clear and the later production they were frosted. I have owned several F-14's. I currently still have an early production machine but it is not here at my house. I believe it has just one screw. I do have a photo of one of my others that was a later production machine and it has all three screws. I recall that occasionally with my current machine (early production) that the kickback did not always come out clean....rattled up the lane. So my guess is that the later production machines have the 3 screws in an attempt to solidify that guide.

6 months later
10 months later
#2448 6 years ago

Hmmm... I have new ramps available in clear, transparent blue or transparent red.

IMG_1100 (resized).JPGIMG_1100 (resized).JPG

IMG_1101 (resized).JPGIMG_1101 (resized).JPG

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#2450 6 years ago
Quoted from SUPERBEE:

Any photos of someone with freeplays ramps installed ? I would love to see.

I did post some photos here when I first made them. Very little light under that ramp since it was black. So in a couple of the shots I put a 12v LED strip....probably overkill but wanted to see it with some illumination.

Photos here...

https://pinside.com/pinball/forum/topic/f-14-tomcat-custom-ramps#post-3501958

#2454 6 years ago
Quoted from Milltown:

I dig the red.. how do I get one of these ramps?

Sending pm

1 month later
#2520 6 years ago
Quoted from StylesBitchly:

I was going to go at it with frisket and my air brush, but the work load was too much and I suck at air brushing any way.

That's how I did mine and it came out great. I certainly am no artist with an airbrush, but it is a great little spray gun.

#2522 6 years ago

Here's a photo of the front of my repainted F-14. Took this photo to show the repair I did to the front. This was done by slicing off the bad, then sectioning in a new piece of plywood along the bottom.

IMG_0343 (resized).JPGIMG_0343 (resized).JPG

5 months later
#2983 6 years ago

If it is structurally sound, I'd give it a fresh coat of white paint on the front and call it a day!

2 months later
#3108 6 years ago

You want them fairly tight. Otherwise they will gouge the cabinet. Nudging has nothing to do with how tight the legs are.

#3111 6 years ago
Quoted from StylesBitchly:

OK, so how come the new arcade in town which I just came back from has 4 machines: Metalica Pro, Ghost Busters Pro, Star Wars Pro, and Guns & Roses and they are all by far more wobbly and easy to nudge?

Nevermind...Seems you already have your answer.

1 month later
#3183 6 years ago
Quoted from ajfclark:

Sometimes the blue fades out of plastics.

Blue LED's will make those look good again.

9 months later
#3575 5 years ago
Quoted from GoneFishinLvMsg:

My main issue now is that it starts a new game every time you plunge a new ball if there's a ball locked in the two center locations. It also starts a new game immediately after ball 3 hits the trough.

Probably a stupid assumption, but do you have all 4 balls in the machine?

#3580 5 years ago

If it doesn't have 4 balls, it will likely start looking for the 4th ball which will screw everything up.

Quoted from GoneFishinLvMsg:

Does it not say "Pinball Missing" like the WPC93 pins?

Uh, no.

1 year later
#4334 3 years ago
Quoted from Lermods:

Nope, topper beacon. I think it’s supposed to be white.

The first games made were with a clear center beacon.....but as KSUWildcatFan says, while not blinding, is much brighter. What I had heard was that locations wanted it "toned down", so they switched to the translucent white.

#4364 3 years ago

Lot's of different ways to flatten plastic safely. I deal with a LOT of plastic. The key to not damaging them is to heat them slowly. A little heat....a little pause...a little heat...etc. The goal is to bring the whole plastic temperature up as evenly as possible. Once the plastic is warm enough it will lay flat easily. I have a glass top stove so generally do my flattening there. Once warm enough you just need to set something smooth on top of it and let it cool....like a piece of glass. I'd agree with @luckymoney. If at all nervous about doing this, use a hair dryer. A heat gun can get away from you. The plastic only needs to be about 140 degrees to be pliable. Just don't rush it.

#4378 3 years ago
Quoted from Vahalas:

Thanks for the tips on flattening the plastic everyone! I'll check out Marcos and/or Pinball Life for the clips as well. My F-14 is definitely "player condition" but she's my baby so I like doing little things here and there to spruce her up.

The Blue Chevon playfield plastics up the right side are usually pretty washed out colorwise….Blue LED's really make them nice!

2 years later
#5152 1 year ago
Quoted from Inkochnito:

I used a 24VDC motor (90 RPM) from AliExpess for only a few bucs.
http://www.aliexpress.com/item/32886966857.html
Put in a small rectifier to change the 28VAC to 28VDC for the motor only.
It works perfectly.

I did basically the same thing with my High Speed probably 8 or 9 years ago. 12VDC rotating light (used stock dome) and a bridge rectifier to convert the AC to DC. Has always worked perfectly.

11 months later
#5455 9 months ago
Quoted from PinballHaven:

I don't know what you mean by rotator motor, but I would try to find the part number and check Marco as my first stop. Hope that helps.

https://www.marcospecialties.com/pinball-parts/14-7946E

#5459 9 months ago
Quoted from Charles_Kline:

Have you used that one, is that the best option?

It's not like there are a lot of choices. This is the kind of piece that, if it's what you need, you should buy it. Often the way with pinball parts is, here today...gone tomorrow.

I have not personally used that motor as mine is fine. I did convert a 24vdc off the shelf beacon for my High Speed. Used a bridge rectifier to convert the 26vac to vdc. Has worked perfectly for 8 or 9 years.

3 months later
#5513 6 months ago
Quoted from hornetnz:

Hey everyone - Just got this as my first machine!
I did a thread search, but didn't see any obvious matches...so my question is: Whats the best way to adjust the centering of the plunger onto the ball? Even when pulling plunger fully back, the ball just barely makes it up the ramp. On closer inspection, it looks like the plunger is hitting above the center of the ball. I'm also not seeing any obvious ways to disassemble the plunger itself?
Thx!

Sorry, I couldn't resist this one. Several years ago at the NW Pinball Show, I was showing Steve Richie the new clear ramp I made for High Speed just before the show opened. After transporting from my home to the show, the game was slightly out of level which affected the plunger shot. Steve asked if I knew how they addressed that at the factory..... I replied, "No". He replied, "With a 2 by 4 and a hammer!"

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