(Topic ID: 66172)

F14 Tomcat Owners Club Fans Also Welcome.

By Hellfire

9 years ago


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  • 5,381 posts
  • 447 Pinsiders participating
  • Latest reply 3 days ago by GRUMPY
  • Topic is favorited by 194 Pinsiders

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19 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 5,381 posts in this topic. You are on page 107 of 108.
#5301 73 days ago
Quoted from TheClownpuncher:

Sorry it took me a couple of days to get to this. I grounded it and got nothing. Just to be sure I was doing it correctly, I did a couple of others and it worked on them. I tried it with the game on and in attract mode (which the knocker should have fired) and after starting a game (which a flasher should have lit) Didn't get anything.
So, I'm thinking, as you said, it's down in the playfield. I'd like to check the relay snubber board as I read there are problems with those but I just can't figure out which one is for #6.

OK, so there isn't a snubber relay for solenoid #6. Also starting a game and grounding the driver transistor will not light the flashers, it should have fired the knocker again. For the flashers to work you would have needed to ground the transistor for the A/C relay and the transistor for solenoid #6 at the same time.

Now to fix your issue, remove 1J-11 connector from the cpu board, find the grey/blue wire on this connector. Does it look damaged at the connection point or loose? If good then turn on the game and use you jumper connected to ground and touch it to the grey/blue wire. Does the knocker fire? If your jumper is too big to make contact with the metal on either side of the wire in the connector then get a paper clip and clip the jumper to the paper clip and use the end of the paper clip to touch the connector. If you still are not hearing the knocker, look to the upper right corner of the back box and see if both wires are still connected to the knocker coil. See if the plunger moves freely. Use a DMM set to DC volts and place the black test lead under the ground braid, use the red test lead and check both lugs of the coil for voltage. What did you read on each one?

#5302 73 days ago
Quoted from 2006Jackpot:

Got the Hardtop installed over Christmas holiday. Was a great experience tearing down and learning the game inside and out.
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

That looks great. It's on my list this winter for my F-14. How hard was it to install with the targets and such still sticking up? I was under the impression you needed to remove it all.

#5303 72 days ago
Quoted from TheClownpuncher:

That looks great. It's on my list this winter for my F-14. How hard was it to install with the targets and such still sticking up? I was under the impression you needed to remove it all.

I ended up dropping all the targets. There was nothing on the playfield when I installed it.

#5304 71 days ago

Any F-14 owners interested in this model. It's still in the original factory sealed box. It's 1:48 scale so about 15.5 inches long. PM if interested.

IMG_0279 (resized).JPG
#5305 66 days ago

I have a couple spare original F-14 pinball manuals if anyone needs...PM me.

#5306 66 days ago
Quoted from Jagrmaister:

Any help on this anti-rebound wire situation? Got no aid from Tech forum. Basically, the left rebound wire is pushing through underside of the playfield causing damage. On top, the retention hole will just wear wider and wider in time is my guess as balls smack it. I'm just looking to deter additional damage at this point. Do these wires just pull out of the playfield? Seems like it's in there pretty good. Doesn't appear like it's supposed to go fully through the playfield. Considered pulling out, then using wood glue/putty to strengthen that area of the playfield so no additional damage would be created. Now that all the features of the pin itself are repaired, need to squash this bit so I don't end up with a new drain hole. Love playing it with everything intact and operating as it should! Thanks.
[quoted image][quoted image]

A trick to do, is to use a small #6 hexsmwh screw, and screw it next to the area where the
wire form breaks through the bottom of the playfield.
A #4 hexsmwh might also work.

#5307 64 days ago
Quoted from GRUMPY:

OK, so there isn't a snubber relay for solenoid #6. Also starting a game and grounding the driver transistor will not light the flashers, it should have fired the knocker again. For the flashers to work you would have needed to ground the transistor for the A/C relay and the transistor for solenoid #6 at the same time.
Now to fix your issue, remove 1J-11 connector from the cpu board, find the grey/blue wire on this connector. Does it look damaged at the connection point or loose? If good then turn on the game and use you jumper connected to ground and touch it to the grey/blue wire. Does the knocker fire? If your jumper is too big to make contact with the metal on either side of the wire in the connector then get a paper clip and clip the jumper to the paper clip and use the end of the paper clip to touch the connector. If you still are not hearing the knocker, look to the upper right corner of the back box and see if both wires are still connected to the knocker coil. See if the plunger moves freely. Use a DMM set to DC volts and place the black test lead under the ground braid, use the red test lead and check both lugs of the coil for voltage. What did you read on each one?

Grumpy,

After being out of town for the better part of a week I finally had some time to go further on this. Pulling 1J-11 and looking at the grey/blue wire revealed that it had slid out of the connector just enough so contact was not being made.

I fully removed it and grounded it and the knocker fired as advertised.

I'm going to look for and/or order an IDC insertion tool and permanently fix it. I appreciate all the help!!!

#5308 64 days ago

Grumpy has been a huge help for me many times too!

#5309 64 days ago

Can anyone guess as to why my high scores keep resetting?

Recent NVRAM was installed and the rest of the game data remains saved. I know there is a setting to reset high scores after a certain amount of plays - but I did have that maxed out. Game is HUO and does not receive thousands of plays.

The game is unplugged occasionally..

#5310 64 days ago
Quoted from TheClownpuncher:

I fully removed it and grounded it and the knocker fired as advertised.

You got this now!

Playball!!

#5311 64 days ago
Quoted from Homeslice666:

Can anyone guess as to why my high scores keep resetting?

Could the high score reset switch be stuck closed.

#5312 62 days ago

So, I'm pulling apart the playfield for some cleaning and probably a hard top and I ran across this hack-tastic surprise. I'd had some flashers not working in the area and figured I'd see the problem as I pulled things apart. Well, nothing like 2 pieces of wire soldered together running nowhere.

Big question for you smart guys is, I know the yellow wire isn't doing anything. The orange wire(s) on the center fixture are a ground and attached to all the flasher fixtures elsewhere on the playfield. My assumption is I need to "daisy chain" from that orange lug to the ground lug on the other two. My only question is the red wires on the ground lug of the left. I believe those red ones go up to the back box flashers as their ground is red. Not sure if I need to chain to that one along with the orange or if those red wires are a sufficient ground from the backbox or somewhere else
IMG_5895 (resized).jpg

#5313 62 days ago

Duplicate post.... sorry

#5315 62 days ago
Quoted from TheClownpuncher:

The orange wire(s) on the center fixture are a ground and attached to all the flasher fixtures elsewhere on the playfield.

The orange wires are C side 24 volt DC power.

Quoted from TheClownpuncher:

My only question is the red wires on the ground lug of the left.

The red wire are 24 volts DC that is constant on.

The white striped wires are the ground wires.

So the yellow wire should be connected to the red wires to jumper power to the right lamp socket. Then the white wire that is not connected needs to go to the other lug on the lamp socket.

Remember someone disconnected this for a reason, so some testing maybe needed first.

#5316 62 days ago
Quoted from GRUMPY:

The orange wires are C side 24 volt DC power.

The red wire are 24 volts DC that is constant on.
The white striped wires are the ground wires.
So the yellow wire should be connected to the red wires to jumper power to the right lamp socket. Then the white wire that is not connected needs to go to the other lug on the lamp socket.
Remember someone disconnected this for a reason, so some testing maybe needed first.

Thanks for setting me straight. The white wire is connected (it doesn't look like it but it is) and it has a cut/solder about half way down it similar to the yellow wires.

#5317 62 days ago

Thanks for the service bulletin. I obviously misinterpreted which was ground and which was power. Looking at my wiring, the bulletin was never implemented. I may implement the change as I was having issues. The "hack" I was referring to was the 2 wires that were cut and then soldered back together and left open vice putting shrink on it or using a proper wire splice.

#5318 62 days ago
Quoted from DumbAss:

Some things that may help you.
Consult the following image:
[quoted image]

RED arrow: anyPin DMD+ configured as 6264. This is because all DMD games use a 6264 (64kb).
GOLD arrow: If you move the jumper from the 6264 to the 6116 setting, it MAY convert from 6264 pin configuration to 6116 pin configuration. The should change the ~WE signal from pin 27 to pin 23.
YELLOW arrow: As a 28 pin IC (6264), this is pin 3. As a 24 pin IC (6116), this is pin 1. If you perform the above modification, and the signal for ~WE is correct, then you can install the NVRAM with the indicated pin as pin 1. There should be four pins (two rows of two pins) over the edge on the other side to what you current see in your image.

Or ... you could return the NVRAM to where you purchased it from and ask for the 6116 compatible module.

Awesome, I was able to convert it. WORKING NOW!!! YAHOO!!!

#5319 62 days ago

i have a pretty good condition f-14 for sale if anyone is interested.

https://pinside.com/pinball/forum/topic/for-sale-f-14-tomcat-153

#5320 62 days ago
Quoted from TheClownpuncher:

Thanks for the service bulletin. I obviously misinterpreted which was ground and which was power. Looking at my wiring, the bulletin was never implemented. I may implement the change as I was having issues. The "hack" I was referring to was the 2 wires that were cut and then soldered back together and left open vice putting shrink on it or using a proper wire splice.

The important thing to do is to isolate the lamp socket nearest to the stand ups because the socket can touch the back of the stand up during play and cause a short-circuit.

#5321 61 days ago

i have made full gameplay video of the game. it show how nice led's look in this game.
this pinball is one is am selling so can join the club with a nice one.

https://drive.google.com/file/d/1wblWPMOdWCN-gjtpO4Ti7CLpyOcz-rsj/view?usp=sharing

https://pinside.com/pinball/forum/topic/for-sale-f-14-tomcat-153

#5322 60 days ago

I have a couple spare original F-14 pinball manuals in very good shape and one so-so shape if anyone needs...PM me.

#5323 58 days ago

Found.

1 week later
#5324 51 days ago

Added cabinet lighting

20230128_163841 (resized).jpg
#5325 51 days ago

looks great.

#5326 49 days ago

Hey F-14 owners, I'm looking at adding this to my collection. Looks like several are available in the $2700-3300 range, do you feel like that's a fair range for one in good condition? Also, when inspecting the pin, what things do I need to test and/or lookout for that are common/major issues?

TIA!

#5327 48 days ago
Quoted from GPC74:

do you feel like that's a fair range for one in good condition?

yep - I'd say that's a fair range. I bought mine back in 2021 for $2900 which is in above-average player's condition. Couple of things that I've had to fiddle with (I'm sure others will have additional items):

- wireform lock diverters: I had to make slight adjustments to these to ensure ball gets directed to correct wireform
- beacon light belt: I'd suggest picking up a few of these as the belt is prone to snapping

#5328 48 days ago

i have a pretty good one i am selling for $2600.

https://pinside.com/pinball/market/classifieds/ad/149855

#5329 47 days ago

Adding in the missing flashers on a later run. Followed the old video and used Vid’s guide too but they’re still not working. Can’t really see date but assume this is a later run as no wires were present. Even the cement resistor was never installed but installed one. Machine has all incandescent flashers.

Any thoughts of what I chair I’d be looking at?

408DF8D1-8E69-480E-9284-257A73CDFF9B (resized).jpegC26E6A93-C4EF-461D-986C-6B83C46389AE (resized).jpeg
#5330 47 days ago
Quoted from dmacy:

Adding in the missing flashers on a later run. Followed the old video and used Vid’s guide too but they’re still not working. Can’t really see date but assume this is a later run as no wires were present. Even the cement resistor was never installed but installed one. Machine has all incandescent flashers.
Any thoughts of what I chair I’d be looking at?
[quoted image][quoted image]

Doesn't matter what the date is. Start with the basics. You should have power at the bulbs when the a/c relay is on. Use a voltmeter and check the power while you have the game on a/c coil test. The power should pulse on and off. If good then go to the resistor board and jumper the ground wire to the resistor lead, the bulb should pulse. Let me know what you get

#5331 47 days ago
Quoted from GRUMPY:

Doesn't matter what the date is. Start with the basics. You should have power at the bulbs when the a/c relay is on. Use a voltmeter and check the power while you have the game on a/c coil test. The power should pulse on and off. If good then go to the resistor board and jumper the ground wire to the resistor lead, the bulb should pulse. Let me know what you get

I was hoping you’d chime in Grumpy! I asked about age in case there was a software difference that doesn’t support it or something. I get no voltage at the bulbs.

#5332 47 days ago

I do get the right eject working on A side.

#5333 47 days ago
Quoted from dmacy:

I was hoping you’d chime in Grumpy! I asked about age in case there was a software difference that doesn’t support it or something. I get no voltage at the bulbs.

So snap a pic of the wire you added to the A/C relay to power the bulbs.

#5334 46 days ago
Quoted from GRUMPY:

So snap a pic of the wire you added to the A/C relay to power the bulbs.

Brown with black tracer added.

44D90F9D-0F2D-477F-9C1D-2B22863D8C07 (resized).jpeg
#5335 46 days ago

And here’s the diode board.you can see I’m using white with orange tracer.

89EEAA61-C474-4F90-9EA8-654A61FD1F51 (resized).jpeg

#5336 46 days ago

Use a jumper and ground Q-7 transistor metal tab. Then test for power at the new bulbs on the brown/black wire.

#5337 46 days ago

No power at bulbs trying that.

#5338 46 days ago

Well your connections could be an issue or you have a bad wire.

#5339 46 days ago

Thanks Grumpy. I’ll go over them again.

#5340 46 days ago

Hello all, I recently picked up a F-14 and there are a couple wires under the playfield I can't seem to find in the manual. There is an orange wire that is spliced together on the left and right side under the playfield and a white/violet wire on the left and the white/violet wire is spliced on the right side. It is the long violet marking not the short one that I would expect on the switch matrix 1J10-2. Any assistance would be greatly appreciated.

I have the relay hanging down as I was checking a few things on it, so it will be re-mounted up under the playfield shortly.

Thanks in advance.

Wire_right.jpegwire_left.jpeg
#5341 46 days ago
Quoted from Bman:

Hello all, I recently picked up a F-14 and there are a couple wires under the playfield I can't seem to find in the manual. There is an orange wire that is spliced together on the left and right side under the playfield and a white/violet wire on the left and the white/violet wire is spliced on the right side. It is the long violet marking not the short one that I would expect on the switch matrix 1J10-2. Any assistance would be greatly appreciated.
I have the relay hanging down as I was checking a few things on it, so it will be re-mounted up under the playfield shortly.
Thanks in advance.[quoted image][quoted image]

Looks like solenoid #7 was disconnected. Check this out.

https://www.ipdb.org/files/804/Williams_1987_F_14_Tomcat_Service_Bulletin_41.pdf

#5342 45 days ago

Thanks Grumpy, I will check it out.

#5343 45 days ago

Thanks Grumpy, that definitely looks like what was remediated, just not sure why they didn't properly cover the wires.

#5344 45 days ago
Quoted from Bman:

Thanks Grumpy, that definitely looks like what was remediated, just not sure why they didn't properly cover the wires.

In that case, the fix can be to make them work safely. See vid's guide https://pinside.com/pinball/forum/topic/returning-f14-flashers-to-original-design-vids-guide

+

#5345 45 days ago

Thanks Clempo, I was reviewing that one shortly after reviewing the information Grumpy provided.

#5346 45 days ago

Dude, GRUMPY is like the one-man tech support for this game. I love knowing we have someone so well versed in this game!

#5347 41 days ago

Does anyone have this for sale?

s-l500 (resized).jpg
#5348 40 days ago
Quoted from KTruax:

Does anyone have this for sale?
[quoted image]

This is the guy on Ebay that sells those. You can message him and see if he still has some, that's what I did and he listed some more.

ebay.com link: usr

#5349 40 days ago

He’s a member here and has commented in this thread.

I can’t find the post, I’d like to contact him direct to buy a set and avoid the eBay BS.

#5350 39 days ago
Quoted from KTruax:

Does anyone have this for sale?
[quoted image]

It's a nice addition. The F14 just sold had them installed. When I stopped by my friends place who doesn't have them, his game looked naked.

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