Thanks for the tip and will have to consider moving forward. I assume whenever the spinner came off the spinner switch was slightly adjusted out of whack and that wire that contacts the switch was never replaced with the flipper which is also suspiciously missing (all parts ordered so will be here soon). The spinner switch was able to be manipulated as well to stop making contact and turn off in Switch Testing mode. Both are now "off" after a minor hand adjustment. Will have to see when I get the spinner if it will trigger the sensor and may still need a tweak now for operation. Cool, though! The more you learn owning your own pin and appreciate all the effort to help here, guys.
With those two switch tests now "off" in switch test menu, placing a ball in either center eject still shows up in test so the ball is holding down those switches in the lock gates. Just don't know why when one ball is captured it allows a second to also be captured. Something isn't triggering in play on the system. I noticed playing at the expo on an F-14 that if a ball captured during the "lock" phases, it would fire the opposing ball at times after launching x, y, z. Mine seems to leave it sit in the gates. Can't say for sure the scenario but I did notice in actual play between the two machines a difference in when those balls are fired off. I was trying to dissect what was happening on mine. Still scratching my head.
Found another issue. Top RT "C" 06-54 is also not in operation. All other letters are good. Gremlins.