Quoted from kbliznick:I had debated whether to switch that 50V source at the fuse holder under the playfield to 25V and this might prevent the coils from melting and blowing the TIP102 transitors. Then I ended up with a Sample F-14 and found that those coils on that game were wired to the 25V red/white source. Same mech, same value coils. The game works fine and the diverter arms did not appear to get pushed out of the way when the ball hits them, so I'm not sure why the change occurred at the factory and at which point during the run they did it.
This game is what made me seek out a fix to the achilles heel of the system 11 board set and I've seen 2 different approaches, individual coil fuses and a one shot input board.
So long story short I believe that changing the coil voltage on the diverters on F-14 from 50V to 25 should help prevent the game from burning up those transistors randomly.
I disconnect the purple wire and run a red wire to the the pop bumper, then I add a 1 amp fuse to each coil wire and lastly I replace the tip122s to tip102s. Never had another issue after this.