(Topic ID: 303202)

Extra Buttons in Pinball?

By playtwowin

1 year ago


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#1 1 year ago

The idea of extra buttons on a pinball machine. From two sets of buttons on a side to the lock down bar. Simple yet opens many possibilities to immerse you into the game play. From controlling another set of flippers to engaging a magnet. From destroying Tie fighters or eating pizza. Where do we go from here? On godzilla you have to hold the lock down bar button to charge his heat ray. Very creative. What is some of the best and worst integration of extra buttons on a pinball machine? Do you like them or should we go back to the original?

elf-will-ferrell.gif

#2 1 year ago

One of my favorite, obscure uses is the third button on the left side of Williams Defender.

It's a player controlled outlane kicker on that side. Soooo difficult to time correctly, but so satisfying when you get it right and save your ball.

Later,
EV

#3 1 year ago

Some export Stern games around 2003 or so that had a button on each side to raise a drain lane post on either side. Change the gambling chance skill crap.

LTG : )

#4 1 year ago
Quoted from EchoVictor:

It's a player controlled outlane kicker on that side. Soooo difficult to time correctly, but so satisfying when you get it right and save your ball.

Gottlieb’s Volcano has the same button. I love being able to control your own kickback that way.

#5 1 year ago
Quoted from LTG:

Some export Stern games around 2003 or so that had a button on each side to raise a drain lane post on either side. Change the gambling chance skill crap.
LTG : )

quite sure it was for the english market only

#6 1 year ago

and than, to reply OP, its very nice on Oktoberfest /stein race

#7 1 year ago

Medusa has the extra right side button for a center post kickback. I like even more that the less you use it, the more bonus you get after ball 3

#8 1 year ago

Nip-it and the “Ball-a-gator” button (right hand side)

#9 1 year ago

Bally FireBall 2 has the "Little Demon" post between the flippers. Gives you bonus points for unused ones too.

3 weeks later
#10 1 year ago

Solar Fire Magna-Save. One on each side.
AFAIC might as well not be there, I'm too old and slow!, never hit them in time, if I think to try al all.....

#11 1 year ago

DND and I think BMX have single outlanes that turn to inlanes when you hit the other side buttons. Super fun but so hard to get used to.

#12 1 year ago

I find myself hitting the phantom lockdown button on games like Ghostbusters. Yeah I know.

#13 1 year ago

I always kind of groan when I step up to a game I’ve never played and find extra flipper buttons.

#14 1 year ago

The Shadow's extra set of buttons on the side to control diverters on the phurba ramps.

#15 1 year ago

The most worthless extra button: the -25,000 button on Speakeasy to get rid of cards that aren't in order. Still one of my fave old Bally games, tho.

#16 1 year ago

Black Knight, for the innovative-at-the-time, Magna Save.

#17 1 year ago
Quoted from mbaumle:

Gottlieb’s Volcano has the same button. I love being able to control your own kickback that way.

The extra buttons on Volcano are excellent. Especially the manual kickback button. Pure skill to execute.

#18 1 year ago
Quoted from EchoVictor:

One of my favorite, obscure uses is the third button on the left side of Williams Defender.
It's a player controlled outlane kicker on that side. Soooo difficult to time correctly, but so satisfying when you get it right and save your ball.

Same on Devil's Dare

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