(Topic ID: 186639)

Explain STTNG to me

By goatdan

7 years ago


Topic Heartbeat

Topic Stats

  • 53 posts
  • 32 Pinsiders participating
  • Latest reply 7 years ago by Frax
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#9 7 years ago

Outside of modes, Warp factors are big. Warp 5 is bonus x held, and extra ball at 10x. At warp 8 the first time is an extra ball. Subsequent warp 8's are an artifact which can be huge at FF. But warp 9 will reduce the skill shot to warp 2 and eliminate the Delta ramp from warps. Also warp 9 blocks the active mode so have a plan.

Q's Mission in the only mode you can stack with MB, so save that for 2 locks and lock lit, if possible. Start the mode, hit the right orbit.

Borg MB is one of the best MB's ever. Pops build jackpot value, and the Canon 1 and 1 and 1 can get the value up quickly. Delta ramp to Borg is always 3x even when shields are down. If you are consistent, you can keep hitting the center jackpot without the Borg getting a chance to fire back.

You can get 3 artifacts on Search the Galaxy if you hit the shots in order and then follow up with a Neutral Zone (gamma quadrant) shot.

It's almost impossible to get every asteroid in that mode but you only need 3. Time Rift has a bug and sometimes won't give an artifact.

Learn to back hand the Alpha ramp. And to nudge forward on those outlane areas. That's mostly it. I set kickback to Easy so it's lit at the start of every ball.

#52 7 years ago

My own house rules are no video mode. I just hit the left button for 25M. I don't want any of my scores reflecting video mode artifacts. But I've had it a long time. Did you know you can play Breakout instead of Riker's Poker? Kind of fun and old school. I think the flipper code is on ipdb.

Edit, here's the link
http://hem.bredband.net/b257182/Cows&Easter.htm#2357

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