Expected flipper behaviour/range?

(Topic ID: 224362)

Expected flipper behaviour/range?


By tobiasbp

3 months ago



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  • 8 posts
  • 4 Pinsiders participating
  • Latest reply 48 days ago by tobiasbp
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    #1 3 months ago

    Hello.....

    I'm wondering if the flippers on my Lucky Seven (my only pinball machine) work correctly. When the flippers are activated, they are not extended all the way. That is, I can manually push the flippers higher up (further) from the activated position. Is that expected behavior in a pinball machine?

    Thanks.

    #2 3 months ago

    probably not, can you show a picture of the game with them in the rest position as well as activated?

    There are usually a little hold near the tip of each flipper that is used to align them properly

    #3 3 months ago

    Activated flipper:
    https://photos.app.goo.gl/RY9PYmDcu2uwXBUP6

    Pushing up on the flipper (It's higher up):
    https://photos.app.goo.gl/3cxfWVMthTcYSoKu7

    I realized you wanted at picture of the flippers at rest. That's the photo I did not take. Sorry. I can take another picture tomorrow if needed?

    Do you mean the flippers are aligned from the top, through a hole in the playfiled?

    #4 3 months ago

    It's possible there's play in your flipper links, if you haven't replaced them. Lift the playfield, and then grip the plunger to hold it still, and try to wiggle the flipper. It shouldn't be able to turn much. There's a hole where the crank goes through the link that gets turned into an elongated oval over time

    I don't think alignment is an issue here

    #5 3 months ago

    Thank you for the suggestions. I will investigate during the weekend.

    1 week later
    #6 3 months ago

    I can indeed wiggle the flipper while holding the plunger. The hole must be elongated as zacaj suggested. Thank you for helping out.

    #7 3 months ago

    On a 40 year old game like L7, you know the flippers have been rebuilt dozens of times.

    Operators may have used any flipper part that was rolling around in the bottom of their tool box, just to keep the game earning. Sometimes you find Bally parts, sometimes just scrap metal parts drilled out, or coil stops from a Gotlieb .

    You should completely rebuild the flippers - everything.

    That way, you don't have to worry about fixing one problem, only to have a mismatched orphaned part cause another problem a few weeks from now.

    Now the best of all options, is to update to the unified base Williams flipper mechs.

    These are the best, most responsive flipper mechs Williams ever made, and rebuild kits will only cost you $20 USD in the future.

    https://pinside.com/pinball/forum/topic/vids-guide-to-upgradingrebuilding-flippers/page/3#post-773606

    IMG_20180830_231453 (resized).jpg
    1 month later
    #8 48 days ago
    Quoted from vid1900:

    Now the best of all options, is to update to the unified base Williams flipper mechs.

    Sounds like a good suggestion! (I don't know how to be alerted on new posts in my threads, hence this VERY late response).

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