Quoted from mechslave:
Yes, a lot of us in this category. I'm not opposed to remakes, if people like them. But they aren't for me. For instance, I want to get an MM again, but I don't want an MMr. Not being a repro/original snob, I just prefer originals. I have extra WPC-95 cpus, and drivers. I know the system backwards and forwards. I know exactly what's wrong when something breaks, and probably have the parts/know-how on hand to fix it immediately. If I want to change some lighting, I swap in different LEDs. Sometimes, I swap it back and change it again, until I get the lighting exactly like I want it. I like the fact that my machines were put together at the old Wms factory, with the original designers walking the line, overseeing production, tweaking the line, etc. I know, a little corny and nostalgic. But that's me.
To many, none of this matters, or saving $1000-2500 matters more. Which is understandable. Some people just like "new" things. I get that too. Unboxing a new MBr? That's going to be a sweet moment for anyone, even the most hardcore originality fanatics have to admit. But if you gave me $8k and asked, original or remake, I'm going to grab an original all day, every day. Wide display or no, a couple enhancements or what not, it won't matter, that would just be my preference.
MB is an absolutely wonderful game. It's become common among modern collectors to dismiss a game once it's been 'beaten.' To me, this is silly. MB never gets old. The sounds, characters, toys, visuals make it a joy to play. MoR is not all that easy, either. But yes, as far as wizard modes go, it's very attainable.
But have you seen any flying 6's lately? Doubt it. The Big-6 stack is probably the most difficult stack in 90's pinball. Unbelievably difficult because of the precise order you need to complete your shots, so you don't complete one monster before starting another. If you need more challenge, there you go. Most who say MB is "boring" and "too easy" also give you a blank stare when you ask if they've seen Flying 6's. But difficulty aside, when Frank comes alive, it's one of the most magical moments in pinball. The flow of the game is great. The bash toys are satisfying. It's a joy to play, and has been for me since it was released.