Just picked up from a house from a freind of a freind, never saw one before. Of course I will try and check fuses and connectors but after that likley I will just have to part out or sell to an interested party.
Just picked up from a house from a freind of a freind, never saw one before. Of course I will try and check fuses and connectors but after that likley I will just have to part out or sell to an interested party.
On IPDB they the same game listed with 2 different manufacturers. 1978 or so, look inside there could be a label. Coffee-Mat was in NJ, it most likely is one of those. The lower base was probably likely added later, (just a guess).
And I have never seen one before either.
AtomicChuck - I just picked up its twin game, Coffee-Mat's Cosmic Wars. Everything looks identical except the playfield layout.
I'm attempting to get mine going right now, and it's a huge amount of work. If you were a little closer, I'd definitely be interested in buying yours. I'd much rather see someone attempt to revive and restore it, but if you do end up parting it I'd be interested.
BTW, watch out for that bottom metal cabinet extension. On mine, it was not connected in any way - it just lifted right off the top portion of the game (although there was foam between which kind of held it together like double sided tape). Made it much easier to move though once it fell off.
Cosmic War has better art, work, hope to see you get it going. Ill let you know how my test run goes tonight.
If the manuals are not on ipdb, make sure you scan and post them for future generations!
That's a pretty rare game around these parts, congrats.
Game booted up, but no coils, all switches work but after some time it goes to TILT, think I'll give this some effort and see if I can keep it running!
please keep it alive!
too rare to part.
If anything, get it to piball4ever! He will get it working alongside cosmic war
That would be something to see, two games from Coffee Mat next to each other working.........AWESOME!
Quoted from AtomicChuck:Game booted up, but no coils, all switches work but after some time it goes to TILT, think I'll give this some effort and see if I can keep it running!
AtomicChuck - I'm actually about where you are on mine. Have you reset the circuit breakers (yes, there are circuit breakers in Coffee-Mat games!) below the main board? There are 4 of them, just push them down starting on the right and moving across to the left. One of them is for the coils.
Will it accept credits and start a game, or are you just testing the switches in "idle" mode? Does it actually kick the ball out?
The under-the-playfield parts appear to be classic Stern assemblies. Flippers are definitely classic Stern Generation 1 units.
Quoted from pinball4ever:cppinball - I'm actually about where you are on mine. Have you reset the circuit breakers (yes, there are circuit breakers in Coffee-Mat games!) below the main board? There are 4 of them, just push them down starting on the right and moving across to the left. One of them is for the coils.
Will it accept credits and start a game, or are you just testing the switches in "idle" mode? Does it actually kick the ball out?
Yup , guess I am in idle or test mode, no coils work! Since I have schematics my friend Chris Hibler says he will take a look and set me in the right direction....hopefully. My other buddy says he is driving to Madison WI in October for some Octoberfest, possible ride for mine or pick up for yours. LOL.
AtomicChuck - I think the only coil that will work in "idle" or test mode is the center kickout which will fire once when booting up. If it doesn't fire - check the 2amp fuse under the kickout, its transistor, its switch (one of only two normally closed switches on the game), and its coil.
Are your two player displays showing "000000" after turning the game on? Try crediting up the game and press the "reset" button on front. The high score light should go off, and the 1 player and 1st player up lights should come on. If the ball doesn't kick out, it's probably the transistor by the outhole, its 2amp fuse, the normally closed switch is not open (ball should be resting on it), or the outhole coil is fried (mine was).
Let me know where you're at, maybe we can get yours going so Chris won't have to try and wrap his head around how this rare game was originally engineered!
YES, everything you said happens in my game. The upper fuse near flippers was blown so I replaced and it hasn't blown again. When I boot up I get the 000000 and then I add credits and the game does start, but it never changes from ball 1. I'm picking up 9 games tommorow and I'll be working on these over the next few weeks trying to make some real money so I can afford to put money into toys and parts like Star Battle. We will keep in touch, Going to PM you so I can find you easily when I make advances on this game.
Quoted from AtomicChuck:When I boot up I get the 000000 and then I add credits and the game does start, but it never changes from ball 1.....We will keep in touch, Going to PM you so I can find you easily when I make advances on this game.
Check and make sure your outhole switch (NC) is functioning correctly. The first ball would kick out because it's definitely open with the ball on it, but maybe it's not closing correctly so when the ball comes back to it (after the first ball) it's still reading as open (so it doesn't know ball 1 is done).
PM received and replied to, you're getting really close!
Wow just got here today and posted about this game....I had one about 11 years ago and couldn't find anybody to fix it....sold it and don't know if the guy was able to fix it....please me me know how much you paid and if there any sign of life going on now....hope I can find one near me someday....btw if you have any video I would love to see it...thanks and good luck. !
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