Quoted from jwilson:If you hang out on the pinball controllers forum, you probably could convince some of the guys there to help you out with your project
not so much help.. Help means "I can't figure this out, help".. "Ok, so get this framework, get a basic running game, then go look at this example code to see how it could implement on your design". Believe me, I would love to do every aspect of what it takes to build a pinball machine (like ben heck), but even if you know what you're doing it can take years of working nights and weekends. If you're on a learning curve, your project will get really stale from grinding it out.
I'm talking about sharing the workload, but you'd have to convince 2-3 other pinball enthusiasts also excited by the same theme (nothing drives a project more than something you're passionate about). I helped Hugh from OPP with all the artwork and voicework for sharpe shooter 3 because I felt it was payback for letting me beta test early OPP boards. Hugh is good at electronics / programming, but he might struggle with a layout from scratch (hence re-using the sharp shooter donor playfield).. And when I saw what he was planning for artwork, I had to jump in. Not to say I'm a great artist, but it turned out pretty good for homebrew.
SS3_cabinet_art (resized).jpg
sharpe_shooter3_playfield (resized).jpg