(Topic ID: 212782)

Error: "jet bumper sw." What is it?

By whona

6 years ago


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Topic Stats

  • 16 posts
  • 5 Pinsiders participating
  • Latest reply 6 years ago by whona
  • No one calls this topic a favorite

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#1 6 years ago

Doctor Who Pinball just gave me this error. I checked all three bumpers and they work, so I'm not sure what I'm missing.

#2 6 years ago

Do they work in Switch Test too?

#3 6 years ago

I believe sw means switch. What does it say in the test?

#4 6 years ago
Quoted from whona:

so I'm not sure what I'm missing.

Go into Tests - Switch Edge, push the pop bumper skirts with your finger. See if they all register on the DMD. The error should have a switch number so you know which one in particular.

If one doesn't work, check that it's clean, put a piece of paper between the blades lightly push the blades together and pull the paper out. Check for broken wires. Check for adjustment, stuck closed or the blades too far apart to register a hit.

LTG : )

#5 6 years ago

All three work fine.

#6 6 years ago
Quoted from whona:

All three work fine.

Could you post the error number ?

Or try a factory reset, and see if the error returns.

LTG : )

#7 6 years ago

Grrrr....now I'm not getting any Playfield movement up or down. I checked the connectors to the motor and they are all secure. Is there a specific fuse that may have blown?

I did the factory reset and the Jet Bumper error disappeared.

#8 6 years ago
Quoted from whona:

Grrrr....now I'm not getting any Playfield movement up or down. I checked the connectors to the motor and they are all secure. Is there a specific fuse that may have blown?

There is a switch on the playfield glass upper left side, be sure it is working. When glass is off it opens and kills power to the playfield motor.

Fuse - your manual will tell you this. If you don't have one, you can download one from http://www.ipdb.org/search.pl

LTG : )

#9 6 years ago

It is coming up as an error on startup so it shouldn't be the switch.

Too bad the manual doesn't have a fuse guide.

#10 6 years ago
Quoted from whona:

Too bad the manual doesn't have a fuse guide.

Page 1-49 Fuse F116 +12 Volt Secondary.

There is a mini playfield test in there, see page 1-20

LTG : )

#11 6 years ago

Yes, I ran the test and it is not responding at all. No movement and it worked fine yesterday. The manual says that it is either a fuse or a wire, so 116 is probably the issue.

#12 6 years ago

Okay...fuse is not the issue. Replaced and no joy.

#13 6 years ago

Have you reseated relevant connectors in the backbox ? Check manual for which ones. Often the fail point.

#14 6 years ago

According to the wiring schematic, assuming I am reading it correctly, that is J107 and J122, both of which I unplugged and replugged to no avail.

#15 6 years ago

Then using a meter, power to the motor ? power to the motor board ? power leaving power driver board ?

Try and figure where you lost power.

LTG : )

#16 6 years ago

I powered the motor manually, so it is working when I use a 9 volt.

There may be another underlying issue. I was attempting a playthrough and when the goes into the Time Expander, instead of locking, it kicks it back out (and progresses the Time Expander Dialog).

People familiar with the Time Expander know that it goes like this:
1) 7th Doctor locks (Ace, you have to do it too)
2) Ace locks
Countdown to opening Time Expander

The balls NEVER actually lock, which is unusual because in the past when the Time Expander was not operating properly, it would still lock the ball and launch ball #2 and then #3. Now it just waits until the countdown to launch all the remaining balls onto the playfield from the reserve gutter.

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