(Topic ID: 187861)

Embryon missing 2 solenoids?

By Collin

6 years ago



Topic Stats

  • 3 posts
  • 2 Pinsiders participating
  • Latest reply 6 years ago by Collin
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#1 6 years ago

My Embryon was working well until this evening; I had to lift the playfield (to put a couple loose screws back in a slingshot kicker mount) and after that the outhole kicker and flipsave flipper wouldn't work. (knocker doesn't work either, but that coil has been removed.)

What I've done so far:
Run through solenoid test to isolate it to these 2 (or 3)
Checked fuses
Reseated connectors
Swapped in a known good driver board
Looked briefly at schematic to determine these solenoids aren't somehow isolated from others.

Anyone want to point me in the right direction on diagnosing this? Thanks in advance!

#2 6 years ago

Check for DC voltage at those 2 coils. Compare it to working coil. Perhaps a wire has come loose on the non-working coil and it also impacting the downstream coil. The solenoid power is usually daisy-chained so that explains why 2 could fail at once.

Assuming coil power is there, the next step is grounding a tab of the coil and seeing it fire. If that's fine then ground the associated transistor tab in the backbox and see if the coil fires or not.

#3 6 years ago
Quoted from Spybryon:

Check for DC voltage at those 2 coils. Compare it to working coil. Perhaps a wire has come loose on the non-working coil and it also impacting the downstream coil. The solenoid power is usually daisy-chained so that explains why 2 could fail at once.
Assuming coil power is there, the next step is grounding a tab of the coil and seeing it fire. If that's fine then ground the associated transistor tab in the backbox and see if the coil fires or not.

Awesome, thanks for pointing me down the right path! One of the daisy-chained wires from the slingshot I was working on came disconnected. Resoldered that, and everything was good!

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