Hi Franz
I still do not understand what happens on Your Ball-Count-Unit. Your "ball count unit runs from 1 to 5 balls and counts all balls down" - does this means: FIRST the Ball-Count-Unit steps in one direction - and then SECOND steps in the other direction ? Please explain.
The Bally schematics is a bit confusing - see on the bottom of the JPG and also look into the schematics. The common returning line "wire-yellow" runs away from the transformer - makes a turn - then makes another turn and then kind of "comes back". Above (see my blue line) is 6 Volt "POWER", below (my red line) is 50 Volt "POWER" --- consumers (6 Volt Lamps / 50 Volt Relays) are in between - they ALL use "wire-yellow" as the "returning line to the transformer".
The resistor must be in an american version of the pin - the resistor must be in an german version of the pin. A pre-owner must have had some problems and he has taken away the resistor.
IF (if) You want to have the functionality "TILT (gekippt)" in Your pin: You MUST have such an resistor of 15 Ohm / 10 Watt.
The "logic of mounting such an resistor in Your pin" is: Bally wanted to save some money - one relay less mounted means some dollars saved (so they did not mount a Tilt-Relay). (In a running Wiggler) When You start a new game the Number-3-Reset-Relay gets activated - pulls and closes its switch - current can flow to "Coil on Hold-Relay" --- the relay pulls and closes its "Self-Hold-Switch, encircled rosa / pink" - relay stays pulling. When You bang a Tilt (gekippt) the "encircled grey Tilt-Switch on plumb / pendulum Tilt" closes - ALL electrons NOW run through this closed switch - NO ELECTRONS run through the "Coil on Hold-Relay" - the relay therefore quits pulling and this "quit pulling" we see as "Tilt / gekippt", see the "Tilt-Light" in the JPG - "relay is not pulling equals switch is closed".
The Pendulum-Tilt-Switch closing makes a short (my grey stuff) - but the fuse shall not blow (fuses do blow when there is a real short): This resistor acts as an consumer (like a relay is an consumer) - the Hold-Relay quits pulling - and "quits pulling means: encircled rosa / pink switch on Hold-Relay opens --- no more connection downwards (in the JPG)".
You write in post-10 "manually pull the Hold-Relay makes the Tilt-Light go off". Do manipulate on the Hold-Relay to have it "pulling forever" --- do NOT bang Tilt / gekippt.
I would like to try an temporary work-around - it is not a fix - it is only to stop the Player-Unit being stepped in BOTH directions - I want to cheat a bit and have the Unit ONLY step-down.
Toggle-off the pin and pull-out the 220 Volt Power-Cord (Safety Reasons) - do You find the "Player Advance Relay" ? It has a "switch to be closed when the relay is pulling" --- one wire is of color-23-blue-yellow and the other wire is of color-48-green-black. Sneak-in a stripe of paper in-between the two contact-points - MAKE this switch open all the time (((again: this is not fixing - this only shall stop the faulty stepping-up on the Player-Unit))).
Please write about the Ball-Count-Unit - what exactly happens there ? Greetings Rolf
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