New! Dark mode!

Browsing Pinside at night? Getting tired of all the white? Switch to dark mode using the button in the top right (or CTRL-B)!

(Topic ID: 164731)

EM Tech Help Gottlieb Gladiator ~1956


By kactussjack

4 years ago



Topic Stats

  • 4 posts
  • 2 Pinsiders participating
  • Latest reply 4 years ago by kactussjack
  • No one calls this topic a favorite

You

Linked Games

#1 4 years ago

I am working on a Gladiator. The ball trough coil energizes in the start up sequence but stays energized until you reach the last ball. We finally obtained a schematic and it appears this coil is called the Ball Release coil. It is energized thru NO motor 1D switch via Add units relay N NO switch, or thru the last ball relay XB NC switch. Can anyone provide the start up sequence, specifically what causes the ball trough coil to de-energize after the balls have dropped into the trough. I am missing something here. None of the start up sequences described on line seem to fit this machine. It is a 2 player with score reels & a game over relay.

Thanks.

Dennis

#2 4 years ago

Being a multiplayer game, it probably only has one ball so the ball release coil should stay energized until the game is over. There is probably a switch in the ball trough that closes along with a switch on the ball count unit that together indicates all balls have been played and then releases that solenoid thru a relay when the game is over.

#3 4 years ago

According to the schematic I have for Whirl-Wind (which is only slightly newer), the ball release coil stays energized from startup thru a switch on the last ball relay that is normally closed until the last ball relay is energized thru the balls played unit once you get to the last ball.

You say yours does not show it switches thru the last ball relay so maybe the circuits are slightly different, but operation should be close to the same.

Either way, that ball release coil should stay energized until the last ball or end of game.

#4 4 years ago

Thanks. Turns out to be a problem with a replacement plunger on the coil that must be a little shorter than the original. Coil stop looks good. Put in a different stop that was longer but it is too long & the trough door doesn't open far enough. I'll make a spacer to solve that.

Promoted items from the Pinside Marketplace
From: $ 18.00
Apparel - Men
Pinside Shop
From: $ 20.00
Cabinet - Other
Filament Printing
From: $ 19.95
Apparel - Unisex
Pinball Wheezer
$ 20.00
Playfield - Toys/Add-ons
Habos Arcade
$ 48.00
Cabinet - Other
ModFather Pinball Mods
$ 54.00
Playfield - Toys/Add-ons
Lermods
$ 999.00
$ 159.99
Lighting - Other
Lighted Pinball Mods
From: $ 149.00
Playfield - Toys/Add-ons
Sparky Pinball
$ 89.99
From: $ 4.00
Playfield - Toys/Add-ons
UpKick Pinball
$ 48.00
Cabinet - Other
ModFather Pinball Mods
$ 29.99
From: $ 40.00
Cabinet - Other
ModFather Pinball Mods
$ 69.99
Playfield - Toys/Add-ons
Lighted Pinball Mods
From: $ 99.99
Cabinet - Other
Lighted Pinball Mods
$ 10.00
Cabinet - Other
Docquest Pinball Mods
$ 48.00
Cabinet - Other
ModFather Pinball Mods
$ 495.00
Cabinet - Armor And Blades
MI Pinball Refinery
From: $ 0.80
Playfield - Other
Rocket City Pinball
$ 4.49
Electronics
Yorktown Arcade Supply
$ 30.00
Playfield - Decals
Metal-Mods
$ 48.00
Cabinet - Other
ModFather Pinball Mods
From: $ 42.00
Cabinet - Shooter Rods
ModFather Pinball Mods
$ 5.00
Various Other Swag
UpKick Pinball
$ 999.00
Flipper Parts
Mircoplayfields
From: $ 9.99
Eproms
Matt's Basement Arcade
$ 99.99
Lighting - Other
Lighted Pinball Mods
$ 19.99
Eproms
Matt's Basement Arcade

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside