EM : Show us your EM Pinball Machines!

(Topic ID: 52867)

EM : Show us your EM Pinball Machines!


By Rat_Tomago

5 years ago



Topic Stats

  • 10,958 posts
  • 600 Pinsiders participating
  • Latest reply 4 days ago by goldenboy232
  • Topic is favorited by 158 Pinsiders

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There are 10967 posts in this topic. You are on page 193 of 220.
#9601 9 months ago

Never played one either. I really like the layout on that one.. Congrats.

#9602 9 months ago

Argosy is a super good EM.

#9603 9 months ago

Hi gang. Joining the thread for the first time. I picked up this 1959 HD and few weeks ago and finally got it working 100%. My Cousin told me about it and it took about 6 months to get in touch with the owner and get the deal done. For a 58 year old game it's in good shape , except for the kicker plastics which are crazy warped. It was missing the 10,100 unit bell and most the steppers were frozen with all old grease.

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#9604 9 months ago
Quoted from Jozepp:

For a 58 year old game it's in good shape , except for the kicker plastics which are crazy warped. It was missing the 10,100 unit bell and most the steppers were frozen with all old grease.

http://www.pinballrescue.net/Plastics_Hi_Diver.html

the bell is available from pinball resource

#9605 9 months ago

Good deal on picking up the Hi Diver..
And I also noticed that beautiful Space Ship.
If you were closer, I'd offer a restored Ball Bowler
in and out. Not saying you'd take it, but I'd be stepping
up to the plate.. (T)

#9606 9 months ago

I installed a new bell , makes a big difference and I'll probably spring for new kicker plastics. The other game in the background is FLASH.

#9607 9 months ago

Road Trip! "Head out On the Highway, Looking for Adventure" Got to pick up a new to me pin today. Will post photos, later today or tomorrow evening.

Single player, trap holes, should complete my line up (famous last words ).

#9608 9 months ago

I guess one from the 50s. You need one of those.

#9609 9 months ago

Darcy - you're out of control!!

#9610 9 months ago

My second highest score!

Has some LED for backbox lighting (regular blinking incandescent for title) and bright LED for score reels which are terribly dark with normal 44 bulbs.

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#9611 9 months ago

Man, so glad you are enjoying Bazaar. I thought I wanted one in the worst way and I almost bought it twice this summer but other games kept coming along and made me keep passing. I just love the backglass and yellow reels but the playfield art and layout just doesn't seal the deal for me. If one comes up closer to me in decent shape and decent price then all bets are off. Thanks for sharing the pics.

#9612 9 months ago
Quoted from gdonovan:

My second highest score!
Has some LED for backbox lighting (regular blinking incandescent for title) and bright LED for score reels which are terribly dark with normal 44 bulbs.

I'm always impressed by the improvement LED's can make over score reels. Even after replacing the sockets the light from regular bulbs sometimes isn't enough.

#9613 9 months ago
Quoted from Ballypin:

Man, so glad you are enjoying Bazaar. I thought I wanted one in the worst way and I almost bought it twice this summer but other games kept coming along and made me keep passing. I just love the backglass and yellow reels but the playfield art and layout just doesn't seal the deal for me. If one comes up closer to me in decent shape and decent price then all bets are off. Thanks for sharing the pics.

I'm really loving some of the asymmetrical setups of the 60's Bally pins, love Bazaar! Can't wait to get it painted and tuned up 100%

Grand Tour is growing on me too, Bus Stop I'm only so-so on but it has a more traditional symmetrical layout.

#9614 9 months ago

I agree. 44 flexy LED's over the score reels are a must.

#9615 9 months ago

Loaded up, heading home.
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1100 Kilometers round trip, around 680 miles, almost 11 hours of country driving. Things people will do for a hobby.

#9616 9 months ago

Flying High?

#9617 9 months ago

Ding, Ding, Ding, we have a winner! Not that it was a contest, but part of the FUN is identifying a pin from a photo, that shows only a piece of a game.

This is 1 complete pin and a parts pin. The parts game is almost complete, missing a bottom, cross braces, legs, coin door.

#9618 9 months ago

Here are some photos of this Flying High with some extras. These 2 pins have been standing on end for more than 15 years.

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Forgot to ask for a key. This side of the back box is the best side.
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1953 Schematic, slightly used.
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Can not believe this stuff was inside.
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Mouse chewed corner, fantastic.

#9619 9 months ago
Quoted from Darcy:

Can not believe this stuff was inside.

Mouse chewed corner, fantastic.

I was going to ask if this was a barn find, but you answered that question. I wonder if the mouse built a house?

#9620 9 months ago
Quoted from Grayman_EM:

I was going to ask if this was a barn find, but you answered that question. I wonder if the mouse built a house?

The previous owner had them in his storage building. When he moved all of the pins he had from the storage building to his new garage (behind is house) the one pin fell apart. There was a second worn out back glass 2 weeks ago, it was in the advertisement photos. As the backbox split apart the glass did not survive intact. Have not opened the cabinet with the broken glass, as of today. Might do that tonight.

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Not quite sure on difference between High Score, and Points.
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Looks like the tin foil has disintegrated from being around the fuse.

#9621 9 months ago
Quoted from gdonovan:

I'm really loving some of the asymmetrical setups of the 60's Bally pins, love Bazaar!

Those quirky Ted Zale games are great. They're such a refreshing change from the ho-hum predictable designs from William's or Gottlieb. Only problem is, that Zale's designs were either outrageously creative, or terribly "samey."

#9622 9 months ago
Quoted from mbaumle:

Those quirky Ted Zale games are great. They're such a refreshing change from the ho-hum predictable designs from William's or Gottlieb. Only problem is, that Zale's designs were either outrageously creative, or terribly "samey."

(regarding Williams games... Norm Clark definitely not included on the ho-hum predictable scale!)

#9623 9 months ago

Williams Jive Time.

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#9624 9 months ago
Quoted from NicoVolta:

Norm Clark definitely not included on the ho-hum predictable scale!

Haha, and neither are the vast majority of Ed Krynski and Steve Kordek games either! But where everyone else was busy drawing playfield designs with t-squares, Ted Zale was like:

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#9625 9 months ago
Quoted from Darcy:

Not quite sure on difference between High Score, and Points.

Some Gottlieb woodrail games had a dual scoring system. Points are separate from your score, and are indicated elsewhere on the backglass. The tally for points is rather low (single or double digits) compared to the score which runs into the millions.
I believe some Williams woodrails had this feature as well, but kept the tally on a wheel, similar to the replay counter.

#9626 9 months ago
Quoted from jrpinball:

Some Gottlieb woodrail games had a dual scoring system. Points are separate from your score, and are indicated elsewhere on the backglass. The tally for points is rather low (single or double digits) compared to the score which runs into the millions.
I believe some Williams woodrails had this feature as well, but kept the tally on a wheel, similar to the replay counter.

Have not played it yet. I'm learning as I go.

So the 4 Roll Overs and the 2 side kickers accumulate (Single) Points. Which show up on the bottom of the backglass.
The other scoring starting at 10,000 and up to 5,990,000. Fills the rest of the Backgklass.
The 7 Pop Bumpers are the 1 -7 in the backglass. Only 2 are pops, the rest do not pop.
It should be some fun to master. And loud, 3 different bells.

#9627 9 months ago
Quoted from jrpinball:

I believe some Williams woodrails had this feature as well, but kept the tally on a wheel, similar to the replay counter.

Yes, such as this one, http://www.ipdb.org/showpic.pl?id=1096&picno=12130&zoom=1
and this one http://www.ipdb.org/showpic.pl?id=1422&picno=23812&zoom=1.

#9628 9 months ago
Quoted from mbaumle:

ho-hum predictable designs from William's

Yeah, Harry was just one of those ho hum kind of guys.

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#9629 9 months ago
Quoted from jrpinball:

I believe some Williams woodrails had this feature as well, but kept the tally on a wheel, similar to the replay counter.

The 1953 Grand Champion has a points counter too. I'm not sure how the points are earned at this time.

http://ipdb.org/showpic.pl?id=1068&picno=7868

Bruce

#9630 9 months ago

Struggle Buggies has a lap counter similar to what came on Pit Stop later.

http://www.ipdb.org/showpic.pl?id=2407&picno=66612

#9631 9 months ago

O-din.....Post some pics of that 1948 Buccaneer you own. That was one of my favorites that you own. I need to find one for my coollection some day.

#9632 9 months ago

This one? Yeah, it's a great machine.

I've had a lot of them come and go but the lineup has been pretty stable for a while, meaning I've found a collection of great games with good variety that are all great players with great art. And this is truly one of them. Old pics, but I'm at work.

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#9633 9 months ago

Let me know when you want to part with that old thing would ya? Hahaha...I cant find one for sale anywhere.

#9634 9 months ago
Quoted from Rat_Tomago:

Let me know when you want to part with that old thing would ya? Hahaha...I cant find one for sale anywhere.

My son has one he might let go of. St. Louis area.

#9635 9 months ago
Quoted from PinballFever:

The 1953 Grand Champion has a points counter too. I'm not sure how the points are earned at this time.
http://ipdb.org/showpic.pl?id=1068&picno=7868
Bruce

By looking at the playfield photos on IPDB. The lower kickers score 1 Point. There are the 2 blue Roll Overs on the upper part of the playfield (one on each side) score 1 Point. But then they can be lit, and will then score 5 Points.

#9636 9 months ago
Quoted from o-din:

Yeah, Harry was just one of those ho hum kind of guys.

Oi Vey, you guys got me there! Although I was more or less alluding to the more predictable designs that came out of the 70s. Like the Skylabs, Jubilees, Darlings, and all those other games that sold surprisingly well despite them all using the same basic (and imo, boring) layout.

An aside, I love the fact that he used that same wireform ramp situation on FreeFall some 30+ years later.

#9637 9 months ago

I kinda like Skylab though. And the key to enjoying Jubilee/Darling is playing multiplayer!

#9638 9 months ago
Quoted from NicoVolta:

I kinda like Skylab though.

Nic if I remember right when you totaled out all the pins you fixed on your last trip I think Skylab was number one or close? That could be the reason you like it, you fix it so much.

#9639 9 months ago

Skylab actually is a good, fun playing game.

#9640 9 months ago

I'll have to give it another chance then. When I first played Jubilee (or Darling. I forget), I remember thinking how cool of a concept that "get all the balls on the lit side" was, but also thinking just how barren the rest of the game was, and I quickly dismissed it. Maybe I dismissed it a little too quickly!

#9641 9 months ago
Quoted from mbaumle:

I'll have to give it another chance then. When I first played Jubilee (or Darling. I forget), I remember thinking how cool of a concept that "get all the balls on the lit side" was, but also thinking just how barren the rest of the game was, and I quickly dismissed it. Maybe I dismissed it a little too quickly!

Terrible game. Decent looking though, especially for a Williams of that era. What's worse than "Ro Go" though?

#9642 9 months ago
Quoted from jrpinball:

Terrible game. Decent looking though, especially for a Williams of that era. What's worse than "Ro Go" though?

Sweet Hearts

#9643 9 months ago
Quoted from mbaumle:

I love the fact that he used that same wireform ramp situation on FreeFall some 30+ years later

I'd never noticed that but you are correct.

As much credit as Ted Zale gets for his asymmetrical layouts of the 60s, I believe Harry Williams was the pioneer in this department with flipper games as he designed many many games in the 50s that were that way when none of the other big manufacturers were trying anything like that.

#9644 9 months ago

Really? Love that game. It's tough to beat, but a lot of fun. "Ro Go" is totally uninspiring to me. I'd take "Darling" over it any day.

#9645 9 months ago
Quoted from jrpinball:

Really? Love that game. It's tough to beat, but a lot of fun. "Ro Go" is totally uninspiring to me. I'd take "Darling" over it any day.

Just picking on the Gottlieb Guys a bit.

Sweet Hearts is the #1 EM on the IPDB rankings... which is nuts to me. I see mostly bagatelle and drains with a tiny play area at the bottom. Not much to do but "hit it up the lanes" by chance. If you win, no points, but you get to do it again! Bwah?!?

Would take Darling over Ro-Go too!

#9647 9 months ago

There are no ties in pinball. But sometimes we come pretty darn close.

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#9648 9 months ago

We do not count bingo warlocks who can magnetically alter the path with their minds.

#9649 9 months ago

Recently picked up this 4 Roses. BG is pretty rough. But the reverse wedge looks good between my two wedges. Cab was covered in decades of nicotine stains, pf pretty dirty and because game so difficult to win, someone had put posts in outlines, in three places!!!! Also had totally frozen red side stepper unit, and a couple bumper issues. Still missing chime unit and bell from backbox, so looking for replacement, but not critical now. Overall nice machine and fun but frustrating to play.

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#9650 9 months ago
Quoted from NicoVolta:

Just picking on the Gottlieb Guys a bit.
Sweet Hearts is the #1 EM on the IPDB rankings... which is nuts to me. I see mostly bagatelle and drains with a tiny play area at the bottom. Not much to do but "hit it up the lanes" by chance. If you win, no points, but you get to do it again! Bwah?!?
Would take Darling over Ro-Go too!

I don't put much stock in those IPDB ratings. "Sweet Hearts" is a good game, but not outstanding by any stretch. Has a little historical significance because it's the last game with a gobble hole.
It's one of those games with the apron that allows the left drain "death save". I've played games where I've done this two or three times. Almost like getting a free ball!

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