Hey, all! I made a thing for electromechanical pinball machines, and here it is!
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It does three things!
1 - it reads the scores from the reels, and when you score higher than the reels can display, it keeps counting!
2 - it saves high scores! With initials and everything!
3 - it provides 3.5mm accessibility sockets on the bottom of the cabinet and lets the flippers be activated with low-voltage signals, so that you can still play pinball using foot pedals or eyeblink detectors if you haven't got the use of one or both of your arms!
4, which is not a thing, and which is actually kinda my favourite - it doesn't do anything else! The machine still plays and functions exactly as it did before! It's still an electromechanical game, it still works by means of big chunky clickyclacky relays and a score motor, and if the time comes to sell it to a purist, the game can be quite easily put back exactly how it was with no trace of the mod left behind!
The eventual goal is to cover its unsightly innards with a modified instruction card, with the LCD poking out. Eventually I'd like to use an e-ink display instead so it blends in better, but... baby steps.
It still has a few little quirks - EM machines are hugely electrically noisy and working around the interference they produce is proving to be a wee bit complicated - but with a little luck this'll be going out on location test within the next couple of weeks, and if there's any interest here on Pinside, I can make more!
I must say, it's really re-invigourated my Super Star! It saves the top ten high scores, and seeing the score I have to beat really adds to that "Just one more go..." feeling.
(it actually shows the score you have to beat during the game, right underneath your current score. Like, when you're just starting a game, it shows "9: CMJ 55,340" on the bottom LCD row. And then when you pass high score nine, it shows high score eight, and so on. When I was playtesting it a mate of mine said "That's evil," and then he played some more)
I've been working on this mod since November, often going quite nuts trying to chase down the electrical ghosts that tend to come up around big solenoids and motors, and seeing it finally working... feels good, man.