(Topic ID: 307988)

Elviras HoH interactive deadhead light mod

By Gnassel

4 months ago

Topic Heartbeat

Topic Stats

  • 17 posts
  • 9 Pinsiders participating
  • Latest reply 13 days ago by Gnassel
  • Topic is favorited by 10 Pinsiders


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#1 4 months ago

Hi Elvira fans,

This mod lights up the deadheads of your STERN Elvira HoH Pinball.
In attraction mode all the heads light up from the bottom to the top (Lightshow)

During gameplay they are off. They are lit according to phase 1,2 or 3.

Since there are 3 phases, the bottom, middle or top head will be switched accordingly.

In addition, a distinction is made as to whether the deadhead is currently being played or has already been successfully completed.

I am still testing and changing small things in the program flow and the light control.
If someone is interested, I could imagine to build more. This depends on the interest.

This depends on the interest and whether you like it.
If you have ideas how it can be implemented visually even better? I am open.


#2 4 months ago

Interesting idea

1 month later
#3 3 months ago


#4 3 months ago

It may just be my reaction, but the issue I have with this mod is that the changes in the light pattern are not logical or intuitive to me. As an example of an easier to comprehend approach: Bottom reds are always lit when crypt is active. When 1st deadhead is active bottom reds are lit and top left white is flashing. After 1st deadhead is completed top left white stays on solid and reds turn off. When 2nd deadhead is active bottom reds are on, top left is solid and top middle is flashing. Complete and top left and middle are solid and stay on. Start 3rd and reds turn on again, top left and middle are solid and top right is flashing. Complete and all three on top are on solid with red out. This way there is a clearer, consistent pattern of status as you play through deadheads. Red always signals active and top whites show status that also ties well to lights on the play field that designate the status.

#5 3 months ago

This is an interesting proposal. You mean the top 3 deadheads should reflect the status from left to right analogous to the Phase inserts? I will implement this and create a video about it. Let's see how it looks like. On the board there is a jumper, which I can use to control alternatives. Thank you for the suggestion.

#6 3 months ago


#8 3 months ago

I have now implemented ILUVAK9 suggestion. The result now looks like this:

I have attached the description at YT, I hope it is OK. Thanks for your suggestion!

The white light in phase 1+2 falcks randomly. This is desired. But can also be changed to regular flashing like phase 3 via a jumper.
Now I'm going to play a bit to see how it comes across in the real game.

#9 3 months ago

Very impressed with how quickly you considered and implemented my suggestion!

Question: what is meant by “falcks”? Typo or bad autocorrect or a real word but not in my vocabulary knowledge base?

#10 3 months ago
Quoted from iluvak9:

Very impressed with how quickly you considered and implemented my suggestion!
Question: what is meant by “falcks”? Typo or bad autocorrect or a real word but not in my vocabulary knowledge base?

Bad autocorrect.
What is meant is the flickering of the white LEDs. It is a random flashing. I had already used this in a TWD BG mod. It is to simulate a lamp that is not working properly. In every horror movie there are these lamps that flicker randomly. With this mod it can be change by a jumper with a steady flashing. The flashing gets faster the more deadheads have been done.

After a few games tonight, and after my wife has looked at it too, we think it is more logical, and coherent this way. So it stays like this. Thanks!

2 weeks later
#11 77 days ago

Following along, interested also

#12 77 days ago

Absolutely would like one of these and be interested. Price?

#13 77 days ago

Also curious about price and how it is installed.

#14 77 days ago
Quoted from iluvak9:

Also curious about price and how it is installed.

The circuit has been working for many weeks now and I am very happy with the change: only the 3 upper LEDs show the phase.

Unfortunately, the manufacture of the LED lighting is very time-consuming, because the components are very small and I am too stupid with the crimping of the connectors. Therefore, I can not yet estimate the cost. I need to practice more.

An installation guide I already have ready. I hope it is understandable so far.

1 week later
#15 68 days ago

I printed out the 3D model from the crypt and installed 10 x 3mm dual LEDs (white/red) to get an impression of how it looks when they are controlled by the circuit. They are controlled in the same way as in the indirect version. If desired, I can upload a video.

It looks good too. But leave the original crypt. It is perfect the way it is.

IMG_0929 (resized).JPG
1 month later
#16 14 days ago

Gnassel I've just stumbled on this mod and seeng your progress. Great work! How is it coming along?

#17 13 days ago

Thanks dnaman
I've had this installed for a few month now and I'm still very happy. Everything fits together perfectly.
Right now I am still busy with the T2 ramps mod and the T2 moving Eyes mod. After that I would like to find a volunteer tester to try it out. Because everything I think is good and runs smoothly here, It could behave differently elsewhere.


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