(Topic ID: 252126)

Elvira's House of Horrors - The Owner's Club

By RobertWinter

4 years ago


Topic Heartbeat

Topic Stats

You

Topic poll

“Do you currently own other Elvira machines?”

  • This is my frst Elvira machine 493 votes
    69%
  • Also own Elvira and the Party Monsters 41 votes
    6%
  • Also own Scared Stiff 116 votes
    16%
  • I own all three now! 61 votes
    9%

(711 votes)

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Topic index (key posts)

27 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #607 TECH: PLAYFIELD. Ramp hangup fix Posted by Reality_Studio (4 years ago)

Post #1849 Key posted, but no summary given Posted by SKWilson (4 years ago)

Post #2292 game dates and guide rails. Posted by SKWilson (4 years ago)

Post #2375 TECH: PLAYFIELD. Balls coming out of the house during mode start fix Posted by Wildbill327 (4 years ago)

Post #2423 All premiums have skill shot update Posted by BillyPilgrim (4 years ago)

Post #2518 TECH: PLAYFIELD. VUK low eject power/can't hit targets fix Posted by Pozzest01 (4 years ago)

Post #3427 Dialing in Elvira problem areas video Posted by jandrea95 (3 years ago)

Post #4077 TECH: PLAYFIELD. VUK Updated location with measurements. Posted by DeathHimself (3 years ago)

Post #4107 TECH: PLAYFIELD. VUK hole redrill locations picture to fix weak eject Posted by HurryUpPinball (3 years ago)


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#588 4 years ago
Quoted from MountZion:

Hi there,
sorry to be a nuisance but I was wondering if somebody could help me. I seem to have won the poop jackpot with this machine (LE #294)- Besides all the minor issues with it needing adjustments in places - like a lot of people seemingly are having to do - I am also having several other major issues. My crypt was not working properly - no adjustment by my pinball tech was able to fix it. After reviewing a video I sent them, Stern is now sending me a whole new crypt assembly.
But what I was wondering is: how is the trunk supposed to act?
I am on code 0.85 if that matters. If I hit the trunk targets, the trunk opens up, then upon shooting the left lane, the ball gets trapped in the trunk and stays there. Then I get so launch a new ball from the shooter lane. Same if I hit the side entrance. It counts the lock and then the ball stays in there. Launch new one from shooter lane.
I was watching PAPA TV live and they were on the latest code as well and their trunk was acting completely different than mine. Upon locking a ball in the trunk their game would count the lock and then eject it right away from the trunk and put it back into play.
That's not even the only issue with my trunk but for now I was wondering HOW is the trunk supposed to act? Does yours keep the ball(s) trapped in it until multiball OR does it count the lock and eject it right away, thus never keeping a ball in the trunk?
Sorry for the wall of text. I want to like this game so badly but I have sooooo many issues

Quality

7 months later
#3761 3 years ago
Quoted from iceman44:

The felt works great.
However, if that doesn’t float your boat they make little shooter lane plastic protectors made for specific games
I think mezel mods or one of them sell those.
I’ve bought 2 and they work great.
https://mezelmods.com/products/pinball-shooter-lane-protector?variant=19380931985505

Mezel mods. They shipped half my order. No email responses for days.

1 month later
#4215 3 years ago
Quoted from DeathHimself:

Thanks so just to be sure when you say the orb light stays lit, we are talking about the RGB arrow insert? If so that answered my question perfectly.
In the meantime adding some little touches to the game while waiting for my Medisinyl Mods to arrive.[quoted image]

That looks freakin awesome

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