(Topic ID: 252126)

Elvira's House of Horrors - The Owner's Club

By RobertWinter

4 years ago


Topic Heartbeat

Topic Stats

  • 18,093 posts
  • 1,019 Pinsiders participating
  • Latest reply 30 minutes ago by Viperbsd
  • Topic is favorited by 459 Pinsiders

You

Topic poll

“Do you currently own other Elvira machines?”

  • This is my frst Elvira machine 493 votes
    69%
  • Also own Elvira and the Party Monsters 41 votes
    6%
  • Also own Scared Stiff 116 votes
    16%
  • I own all three now! 61 votes
    9%

(711 votes)

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Topic index (key posts)

27 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #607 TECH: PLAYFIELD. Ramp hangup fix Posted by Reality_Studio (4 years ago)

Post #1849 Key posted, but no summary given Posted by SKWilson (4 years ago)

Post #2292 game dates and guide rails. Posted by SKWilson (4 years ago)

Post #2375 TECH: PLAYFIELD. Balls coming out of the house during mode start fix Posted by Wildbill327 (4 years ago)

Post #2423 All premiums have skill shot update Posted by BillyPilgrim (4 years ago)

Post #2518 TECH: PLAYFIELD. VUK low eject power/can't hit targets fix Posted by Pozzest01 (4 years ago)

Post #3427 Dialing in Elvira problem areas video Posted by jandrea95 (3 years ago)

Post #4077 TECH: PLAYFIELD. VUK Updated location with measurements. Posted by DeathHimself (3 years ago)

Post #4107 TECH: PLAYFIELD. VUK hole redrill locations picture to fix weak eject Posted by HurryUpPinball (3 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider maxthunderbolt.
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#2901 3 years ago

Just got mine last Friday! Great game, but had to respace gar goil's leaf switches and the coin door bracket wasn't pushing the button all the way so I was getting the high voltage error. Anyone having an issue with the ball going into the lower trunk lock, it registering and then the game seemingly forgetting about it right after? I have had a few multi balls end and then it goes into ball check and spits it out. Wasn't sure if this was just a bug in .95

#2905 3 years ago
Quoted from SKWilson:

Congratulations on getting this fantastic game!
Your issue makes me think it may be a switch. Have you gone into switch test and checked all the trunk switches with a ball? I bet a switch or opto needs to be adjusted. I'm guessing switch 28 which is Trunk Lock 1. The ball is probably not closing the switch so the game doesn't know it's sitting there. Just a hunch. Hope you find the culprit.

I just checked the opto, it registers the ball going in and fires the ball out to the slings and also holds it in the lock when trunk lock is lit when going in from the side, but when it drains it seems to forget it was in there. If it goes in from the trunk it will take 2 or 3 shots from the left ramp to register the ball in there. It doesn't get stuck in there (it shoots it into the pops) but wont initiate the MB.

#2909 3 years ago
Quoted from SKWilson:

What about the switch? When the ball drops into the trunk, it rests on a micro switch (not an opto). Is that switch (#28) working? Is it showing closed when a ball is sitting on it?

I just ran a bunch of shots over the switch itself and it looks like that is only registering as being pressed down about 80% of the time. When the ball lands on the thin metal piece. Is there a way to bend it so there is more for the ball to hit to push down?

#2924 3 years ago
Quoted from SKWilson:

Yes. You should be able to adjust the switch so the ball closes it when the ball is sitting on it. I'm guess it's misaligned.

After like 2 hours of fiddling with it, the opto seems to be aimed wrong. The ball seems to not trigger it when rolling but if I hold my finger or the ball under it, it fixes the trunk issue. Now that I figured it out, any thoughts on how to fix the opto? How is it supposed to be aimed? mine is essentially straight up and down from the entrance which catches when a second ball is under it, but not the first.

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