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(Topic ID: 252126)

Elvira's House of Horrors - The Owner's Club


By RobertWinter

1 year ago



Topic Stats

  • 5,990 posts
  • 409 Pinsiders participating
  • Latest reply 8 hours ago by BallyKISS1978
  • Topic is favorited by 189 Pinsiders

You

Topic poll

“Do you currently own other Elvira machines?”

  • This is my frst Elvira machine 179 votes
    58%
  • Also own Elvira and the Party Monsters 23 votes
    7%
  • Also own Scared Stiff 74 votes
    24%
  • I own all three now! 35 votes
    11%

(311 votes)

Topic Gallery

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Topic index (key posts)

9 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #1848 info on different ball guides Posted by SKWilson (9 months ago)

Post #1849 info on different ball guides Posted by SKWilson (9 months ago)

Post #2292 game dates and guide rails. Posted by SKWilson (9 months ago)

Post #2375 Fix for balls coming out of the house during mode start Posted by Wildbill327 (8 months ago)

Post #2423 All premiums have skill shot update Posted by BillyPilgrim (8 months ago)

Post #2518 VUK fix Posted by Pozzest01 (8 months ago)

Post #3427 Dialing in Elvira problem areas video Posted by jandrea95 (5 months ago)

Post #4077 VUK Updated location with measurements. Posted by DeathHimself (4 months ago)

Post #4107 update VUK location Posted by HurryUpPinball (4 months ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider macca101010.
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#1737 10 months ago

Is there any differences between the Premium and LE playfield i.e. plastics etc, other than the apron?

#1753 10 months ago

I'm hearing the lighting effects and code could be different on premium.

1 week later
#1867 9 months ago

Wow, now that's a HUGE code update. Can't wait to play it with all the new stuff, it sounds amazing!

#1953 9 months ago
Quoted from Mar:

Gappa Angry mode is a masterpiece. I was hoping that Lyman would code something close to Horde mode in Walking Dead, and this might be it! So much fun shooting the shots and then locking a ball, in all different spots around the play field.
I only made it to Make Out Mayhem, but even that was amazing. I loved how it was showing pictures of people making out from all the various crappy movies. It distracted me so much that I ended up losing the multiball!
So awesome.

Wow sounds amazing. Would love to see it.

3 weeks later
#2332 9 months ago
Quoted from extendo:

Who cares let it go.
Back to the most exciting game that Stern have released

Oooh someone is excited to receive their new game, which I agree is a blast!

How have you enjoyed playing it so far????

#2398 8 months ago
Quoted from Tastysirloin:

Hi guys , anyone doing a Coin Door decal for Elvira LE or Premium .
Thanks .

I might have contacts Kurtis

1 week later
11
#2534 8 months ago

Finally received my LE.
#151 checking in, absolutely stunning looking pin. Gameplay is awesome!

20200320_002128 (resized).jpg
#2536 8 months ago
Quoted from pinballaddicted:

Welcome to the club!

Thanks BoobiCon. Just need some purple titan rubbers to make her pop.

#2538 8 months ago
Quoted from pinballaddicted:

Babak will happily help out. I think the correct color is "Boobiepurple"

And ordered...in boobipurple

#2542 8 months ago
Quoted from Seanofthedead:

My very first Machine! Figured if I’m stuck at home for the next few weeks/months I might as well spend it with Elvira......[quoted image]

Great choice, congrats and enjoy such a fun game!

#2571 8 months ago

Great to see Elvira receive the TWIPY award for best pinball callouts. Totally agree

1 week later
#2629 8 months ago
Quoted from Watacaractr:

Love this game! Decided to build my own topper![quoted image][quoted image]

Looks great, nice work

#2632 8 months ago
Quoted from Watacaractr:

Thank you. I have a PE, so it was only obvious that I needed Elvira on her sofa somewhere.

Can you post up a video? Have you got any lighting effects? You've done a great job with it.

#2655 7 months ago
Quoted from Watacaractr:

Hey everyone. I finally made a video of my topper. I apologize in advance for the shaky camera work.

[quoted image]

Wow looks amazing, thanks for sharing. I'm sure you could sell a few of these. Are you going to make these for purchase?

3 weeks later
14
#2885 7 months ago
Quoted from noob-a-tron:

Thoughts guys. I may trade a Very Mint Addams family for an Elvira LE a little money his way. My Addams is a seriously nice restore and owes me a little less than what an Elvira LE would cost me in Australia. Am i doing the right thing i may not get an Addams this good again.

I'd take Elvira over Adams Family every day of the week.

#2911 7 months ago
Quoted from NoQuarters:

Would like to see Santa Claus more often again !

Agreed, i enjoyed seeing him.
Damn...means i must play better

#2931 6 months ago
Quoted from wolfy:

Anybody have a good Elvira card for the right side of the apron. If you could send me a link to that that would be great or I would be glad to pay your for 1 if you want to print. Thanks

Refer to this link earlier in the thread.

https://pinside.com/pinball/forum/topic/elvira-s-house-of-horrors-the-owner-s-club/page/32#post-5420637

df1e178423aa7c724f7b31fd7b03c4c755e41e2c-1 (resized).png
1 week later
#3089 6 months ago
Quoted from noob-a-tron:

Yes love it mate thankyou. Up there with Maiden and Metallica for me.

I knew you'd love it.

#3100 6 months ago
Quoted from noob-a-tron:

Ok Guys so update is Elvira playing beautiful now thanks to my mate. So we fixed the trunk opto just had adjust it under the playfield etc it was loose. Then fixed the ramp opto that was what was giving me the crazy score, That thing was also loose so adjusted that. Also fixed the ramp hitting a metal piece on the right gargoyle. Just glued it with a hot glue gun. Now just to fix my Metallica what a headache lol. Kids stuck home playing machines and they are not holding up. We fixed 3 machines today so that was a good effort now for some fun on This Beautiful machine Elvira i gotta say Wow! Big thanks to everyone here who led me in the right direction thanks guys!

Great to hear you've got things sorted and enjoying one of Sterns best

#3190 6 months ago
Quoted from cooked71:

You guys are making my longstanding resolution to show restraint and responsibility during pandemics and recessions very difficult.

Hey Mark, you know you need one its amazing

#3224 6 months ago
Quoted from gumnut01:

Joining the club. Selling pirates to do it. Get a Ngg out of it as a bonus. Tell me it’s worth it.

Once you get it and play it, you'll have the biggest smile ever from a pin. You did the right thing in my opinion. Lyman code is killer.

2 weeks later
#3454 5 months ago
Quoted from gumnut01:

I had to choose which to grab first. This or TMNT. I chose this. Didn’t want to miss out. Better to be safe than sorry.

Congrats, you'll love it

#3481 5 months ago
Quoted from TheRudyB:

Does anyone have pictures (or a link to pictures) of the Elvira cobweb side armor installed on a Premium?
I have to believe it looks fantastic.

d7354ae0eac1b8dcf8f63b745c1a36ed72311788 (resized).jpg
2 weeks later
#3860 5 months ago
Quoted from lasermel:

Dang, this game is possessed tonight! Won't do ANYTHING but DRAIN! When Elvira doesn't wanna be played with, I guess she lets you know!

Haha, I hear ya. It looks a pretty easy game but is very brutal at times. I just have to turn her off and stare at the boobies for a while to calm me down

3 weeks later
#4212 4 months ago
Quoted from Peanuts:

I really love the thunder effect with lightshow in 0.98 on ball start.
Thanks Lyman!

Haha totally agree. I just started the game and enjoyed all the shaker and lightning effects before plunging my first ball.
Integrated so well.

1 week later
#4399 3 months ago
Quoted from extendo:

Add the music gradually getting quicker and quicker when you progress thru the stage of Gappa, it's intense!

If only i was as good as extendo the worlds best pinball player I'd know

#4401 3 months ago
Quoted from extendo:

Haha you idiot
Got me a new top when I play Elvira!
[quoted image]

Congrats, GC pics from you soon I assume? love my gappa angry shirt too. If anyone wants one here's the link:

https://shop.spreadshirt.com.au/head2headpinball/gappa+angry-A5e5cc782f937642f70750093?productType=210&sellable=preJD5bqbysG4LDrBLwG-210-7&appearance=2

1 week later
#4486 3 months ago

Sounds like the topper will be interactive...time will tell.

#4499 3 months ago
Quoted from noob-a-tron:

Damn Macca what will a topper cost in Aud i am glad i passed on that Munsters Topper. I think i will be all over an Elvira Topper though if Lyman on code it may be something special.

Haha well JP was $990 AUD so that gives us an indication, save your pennys. If Lyman's involved you know it will be special though

#4528 3 months ago
Quoted from SKWilson:

"They Came From Space" is a rush![quoted image]

Sure is, great animations.....really adds another dimension to it. This game is amazing.

2 weeks later
#4807 88 days ago

$999US...surely not. Us Aussies are getting smashed

Be around $1500 for us....gulp.

1 month later
20
#5453 46 days ago

New code day...and what an awesome update

V1.00.0 - Oct. 15, 2020
=======================

- Fixed an issue with QUESTION MARK on the HAND OF FATE wheel where it
would not score the correct points.
- Replaced temporary art for WILD MARKET VALUE.
- Fixed a bug in SUPER HAND OF FATE where draining down the left outlane
when the outlane was not lit would trigger the MANOS JACKPOT effect and
show a total of 00.
- Added the DJ MIXER so users can play music in the attract mode.
- Added an adjustment for ball save at the start of DIRECTOR'S CUT.
- Exclude certain lamps from the start of DIRECTOR'S CUT (i.e. shoot
again, etc.).
- Finishing THEY CAME FROM SPACE now scores 100M.

- Added sounds to DIRECTOR'S CUT level award; these were missing.
- Added TOPPER scream effects for MULTIBALL starts and GARAGE MULTIBALL
super jackpots.
- Added settings for in-game SCREAM percentage and time to lock out before
allowing more.
- Changed the text color for the HOUSE ADVANCE/LIT from red to purple to
match lighting on house.
- Added a jackpot to SANTA CLAUS CONQUERS THE MARTIANS so it scores
like the other haunts. Cleaned up the background display effect
messages to provide some more information. Blink the HOUSE ENTRANCE
lamp BRIGHT when the HOUSE is lit to finish the HAUNT.
- Added a ball save (5 seconds) to the start of GAPPA ANGRY.
- Cleaned up various things in THE SATANIC RITES OF DRACULA. Added
shot values to the background display effect. Increase shot values
after shots are made. Added jackpot for final shot. Made the HOUSE
ENTRANCE shot brighter when lit to finish the mode.
- Added adjustments for FLIPPER POWER.
- Cleaned up various things in THE GIANT GILA MONSTER. Reworked the
background display effect text. Added a jackpot for the final shot.
Reworked the pop bumper scoring; this now also adds to the jackpot
value for each pop bumper hit. Added pop bumper lights to the second
part so the player knows to shoot the pop bumpers. Changed the text
color to YELLOW to match the lamps in the HAUNT. Changed bright/dark
lamps so the player knows when shooting the HOUSE ENTRANCE ramp will
advance the mode. Reworked the scoring so it is more in-line with
the other haunts.
- THE GIANT GILA MONSTER was not restarting the timer on a pop bumper hit.
This has been corrected.

- Implemented the DAGGER; this adds a bonus to each non-multiball HAUNT.
- Added completion (display, rule cleanup) to THEY CAME FROM SPACE; this
was missing.
- Added DIRECTOR'S CUT awards to the BACK DOOR SKILL SHOT and the BACK DOOR
SNEAK-IN.
- Fixed an issue with THE MANSTER where it was not adding the final shot
value to the total for HIGH SCORE TO DATE.
- Fixed an issue with THE WEREWOLF OF WASHINGTON where it was not adding
the stage 3 last shot value to the jackpot value.
- Cleaned up background text for the last stage of MANOS: THE HANDS OF
FATE; there is only the final shot for the jackpot, so only show that.
- Added display, sounds, and lamp effect for SUPER HAND OF FATE total.
- Added new video clip to start of SUPER HAND OF FATE.
- Fixed up DIRECTOR'S CUT start lamp effect for new intro.
- Added WILD MARKET VALUE rule:
- Start in the CELLAR after performing the following tasks:
a) Start DIRECTOR'S CUT.
b) Banish CLOWN deadhead (SUPER HEAD SHOT).
c) Start PHONE-A-FIEND multiball.
d) Start GAPPA ANGRY.
e) Start GAR-GOILS GONE WILD.
f) Start ATTIC ATTACK multiball.
g) Start THEY CAME FROM SPACE.
- Shoot WILD MARKET VALUE target for hurry-up value and sell the
house.
- The MARKET VALUE of the HOUSE is built up over the course of the
game by hitting the WILD MARKET VALUE standup target. The value of
the target is 100K * the number of tasks completed; this value is
added to the MARKET VALUE of the HOUSE each time the target is hit.
- Added and fixed music for WILD MARKET VALUE.
- Increased WILD MARKET VALUE timer from 20 seconds to 30 seconds so the
hurry-up counts down slower.
- Added display, sounds, and lamp effect for WILD MARKET VALUE target.

- Fix up audio/rebalance volumes for SCREAM TEST and RUN FOR YOUR LIFE.
- Reworked HOUSE PARTY scoring. Instead of 750K + 75K per shot, it is now
100K + 25K per shot made during all haunts leading up to HOUSE PARTY.
- Added new video clips for PHONE-A-FIEND START.
- Starting PHONE-A-FIEND now awards a bonus for all TRUNK ITEMS that have
been collected.
The current formula is:
(
(100K * number of SKELETON KEYS collected)
+
(100K * number of LAB TESTS (FLASKS) collected)
+
(100K * number of DAGGERS collected)
)
*
(1 + number of RAY GUNS collected)
Once the bonus has been collected at the start of PHONE-A-FIEND, the
number of RAY GUNS is set to ZERO.
- Fixed an issue that was causing the first frame of the "YOU'RE UP"
animation in the score display to be rendered incorrectly (the font
shadow was off by some number of pixels).
- Implemented a setting that keeps shots unlit during the open-ended
portions of certain modes (most notably, MANOS). This is set to 2 for
competition mode.
- Excluded some lamps for UN HAPPY HOUR shot large lamp effect (jackpots,
RGB arrows).
- Record high scores for MANSTER after a switch score (it was missing).
- Added a setting to pause timers w/ no switch activity after a time.
This is enabled for competition mode.
- Added a setting for making UN HAPPY HOUR difficult (the last ramp shot
made is OFF for a time period). Default is HARD for competition mode.
- Added more variety to the short versions of HAUNT completed (i.e.,
instead of "GREAT WORK!" all of the time, also play "NICE WORK!", "WELL
PLAYED!", and "WOW, WHAT A BLAST!")
- Added logic for player score spider. If there are at least two players
in the game and a player is behind by more than 250M and the player who
is up has scored more than 250M on the current ball and has been playing
for 10 minutes or more, a spider will crawl down the screen and spin a
web over the lowest scoring player's score.
- Start GAPPA ANGRY on BACK DOOR skill shot or BACK DOOR sneak-in.
- Added additional logic to keep the CELLAR RAMP from moving too soon.
When the CELLAR entrance opto is made, requests to move ramp are delayed
long enough so the ball can get into the CELLAR VUK. This stops the
motor from running up and down when it doesn't need to when the CELLAR
shot is made during DIRECTOR'S CUT and other modes.

- Allow DIRECTOR'S CUT start display effect to be canceled by the flippers.
- Increased the base value of UN HAPPY HOUR from 250k to 400k.
- Increased the base value of DRIVE ME CRAZY from 100k to 250k for each
deadhead banished.
- Reworked DIRECTOR'S CUT READY to incorporate the TRAILER TRASH rule:
- When completing the 4th HAUNT, do not light TRAILER TRASH.
- DIRECTOR'S CUT READY has LEFT RAMP, RIGHT RAMP, HOUSE RAMP lit in
CYAN (the color for DIRECTOR'S CUT).
- RAMPS behave exactly like TRAILER TRASH for awarding 4th HAUNT
points, except there is no hurry-up involved.
- Release balls locked in TRUNK LOCK after tilt during THEY CAME FROM
SPACE.
- Added a light show for completing the pop bumpers during POOL PARTY.
- Implemented the setting TRUNK DIVERTER WITH LOCKS behavior:
- OPEN = release locked balls at the start of multiball.
- CLOSED = keep locked balls, trunk diverter will stay closed as
long as there are balls locked in the trunk.
The only rule affected by this is MAKE-OUT MAYHEM.
- Fixed up video clips for MAKE-OUT MAYHEM. Some of these ran during the
background display effect when they should not (NOTLD, TFOS, TWOW, and
TWWOW).

- The TRUNK LID was not staying closed ALWAYS when there was a ball locked
in the TRUNK. This has been corrected.
- Lighten up shaker motor effect for GAPPA ANGRY sneak-in.
- Use a better sound for the DROP TARGET when hit.
- Fixed a bug in MAKE-OUT MAYHEM where the super jackpots would never light
up.
- Some sound effects for THEY CAME FROM SPACE would not interrupt sounds
always in progress. This has been corrected.
- When down to one ball during THEY CAME FROM SPACE, sneaking a ball into
the TRUNK LOCK will lock the ball and serve a new ball. After all balls
are lost during THEY CAME FROM SPACE, any balls locked in the TRUNK LOCK
will be released and the mode will continue instead of ending as before.
- "Egads, have you had enough" speech from Sir Normus Cranium did not have
reverb. This has been corrected.
- Shortened the effect for GAPPA ANGRY LEVEL 4 (TRUNK) LOCK when the ball
does not end up in the TRUNK so the illumination is not off when the ball
may be live on the playfield.
- Added video clips, sounds, and lights for DRIVE ME CRAZY total.
- Added video clips, sounds, and lights for UN HAPPY HOUR total.
- Added new speech for UN HAPPY HOUR start.
- Added video clips, sounds, and lights for GAR-GOILS GONE WILD total.
- Added video clips, sounds, and lights for HOUSE PARTY total.
- Added adjustment "MOVIE TRAILER LENGTH" (Normal, Short, Off).
- The SUPER JACKPOT value for GAPPA ANGRY MULTIBALL was not being added to
for each shot during the mode. This has been corrected.
- Added sounds and lights for DIRECTOR'S CUT total.
- Added left and right ramp exit for consideration to reset the DROP TARGET.

- Limit the times the DROP TARGET can be raised to prevent balls from
getting stuck behind the target.
- Added video clips, sounds, and speech for GAPPA ANGRY MULTIBALL total.
- Added a MOVIE TRAILER that plays at the end of the game based on what
the player did in the game.
- Added more video clips to GAPPA ANGRY MULTIBALL.
- Added SUPER JACKPOT to GAPPA ANGRY MULTIBALL. Added display effect,
sounds, and speech.
- Added SUPER JACKPOTS to DANCE FEVER, MAKE-OUT MAYHEM, and RUN FOR YOUR
LIFE. Added display effect, sounds, and speech.
- Added additional speech for the start of SCREAM TEST.
- Added jackpot and feature lamps to the start effects for DANCE FEVER,
MAKE-OUT MAYHEM, SCREAM TEST, and RUN FOR YOUR LIFE.
- Lower priority of freak fryer super jackpot display effects after some
amount of time (after big sounds and score has been displayed) so other
effects (jackpot) can come through.
- Added video clips for the start of RUN FOR YOUR LIFE.
- Added video clips for the start of SCREAM TEST.
- Added video clips, sounds, lights for SCREAM TEST total.
- Added video clips and speech to the start of MAKE-OUT MAYHEM.
- Added video clips, sounds, lights for MAKE-OUT MAYHEM total.
- Added sounds and lights for DANCE FEVER total.
- Rework POOL PARTY total, video clips, sounds, lights.
- Added video clips, sounds, and lights for the ADD-A-ZOMBIE MULTIBALL
total. Removed text before speech. Show Elvira on the total page when
the super jackpot has been collected.
- Added video clips, sounds, and lights for the ATTIC ATTACK MULTIBALL
total.
- Added a lamp effect for the WILD WOMEN MULTIBALL total.
- Increased the volume for level 1 of GAPPA ANGRY; this was quieter than
the higher levels.
- Added video clips, sounds, and lights, for the PHONE-A-FIEND total. The
total page shows the maximum number of phones lit up during the multiball.
- Added video clips, sounds, and lights for the TRUNK MULTIBALL total.
- Added video clips for the FREAK FRYER level award.
- Added WILD MARKET VALUE HSTD to the attract mode.
- Fill out remainder of sound test table (includes MUSIC, FX and VO).
- Added video clips for NIGHT OF THE LIVING DEAD, THE BRAIN THAT WOULDN'T
DIE, THE MANSTER, and THE WEREWOLF OF WASHINGTON totals.
- Changed text color to green-ish for THE MANSTER total page.
- Changed text color to silver-ish for THE WEREWOLF OF WASHINGTON total
page.
- Added illumination lights to FREAK FRYER multiball backgrounds and
awards.
- Added the HOUSE PARTY lamp when ready/active.
(This may be the first time ever that I have an insert that doesn't light
up and the rule is implemented. Note to self: you still got it wrong.)
- If a DEADHEAD is lit for completion where the player is allowed to fire
the ball at the 36-24-36 targets to banish the DEADHEAD and complete the
mode AND the CRYPT is lit to lock a ball during level 3 of GAPPA ANGRY,
then banish the DEADHEAD immediately and lock the ball for GAPPA ANGRY.
- Do not allow the FREAK FRYER to advance towards lighting GAPPA ANGRY
during THEY CAME FROM SPACE.

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