Quoted from Ceemunkey:javagrind888 I don't know if you managed to do this in the end, but I had to remove the left ramp too, as my 3 garage optos were permanently locked on. There are two nuts underneath the playfield (pretty much under the ramp entrance flap) holding the front down, and 2 screws behind the backboard holding the back of the ramp in place. I also had to remove the little plastic to the left of the ramp entrance as it wouldn't quite fit past it when lifting the ramp out.
Also, once I had done it, I found all my optos were aligned ok and nothing blocking... So went back to the under-playfield wiring and eventually found one little connector slightly pulled out, I assume it was for the receiver board - but it was just really hard to spot as the connection is hidden up inside one of the bulb inserts (basically looked like it was plugged in ok because the connector was held in place by the cut out).
Thanks, I got it figured out over the weekend with the help of another Pinside member over pm. Rocking and rolling now!
I'm sorry, but the code is nowhere complete as long as the movies on the backglass and playfield (including the main character centered, Eegah) are in the game. Two of them even had menu options. Elvira stated that she's done the call outs for not only all of her original movies, but was called back to do all of her new ones too. Other than the missing translite and playfield movies, rest would just be butter really, but I'm into this game for the movies theme wise.
Also, I haven't seen any rules or coding for "Beast Booster" and no one can tell me that the entire house turret mech was for simply to dance during multiballs. There are even light up inserts on each side. My theory is that they were meant to change the movie lineup of the windows, a new set of movies for each turret side. That probably would have been code at 200% maybe, but I'm betting that was the intention of it.