Below are all the changes encompassed in code versions 1.02 through 1.06. You may want to review the change logs below to see if these changes are something that you can live without. It looks like version 1.02 fixes some bugs in the code as well as adding some adjustment options.
Gord
V1.06.0 - April 20, 2023
=====================
- System changes
- Updated to System V3.36
- Updated to nodeboard firmware/protocol v1.5.0
- Conagent 1.0.9
- Update selectable upper bound for Grand Champion, and HSTD 1-4 Awards. GC may be set up
to 5, HSTD #1 to 4, HSTD #2 to 3, HSTD #3 to 2, and HSTD #4 to 1. The default value for these has
not changed, just the ability to select a higher value.
- Adjust timing to address phantom broken trough sw tech alerts.
- Added game version number to lower left of attract mode Insider Connected screens.
- Updated Service Menu landing screen to graphics.
- Added Connectivity Icon (Ethernet or WiFi Signal Bars) to attract mode
Insider Connected screens. The Icon will be displayed in the upper
right corner with the number of credits/free play.
- Blink selected icon in Service Menu Dot Matrix menus
- Updated "Target Game Time" to guarantee the entire time for a single ball game.
V1.05.0 - September 8, 2022
=====================
- System changes
- Updated to System V3.22.0
- Updated to SPIKE OS V2.7.0
- Corrected potential game reset issue.
- When entering a WiFi password, the previous characters will be displayed as an asterisk.
The WiFi password will be displayed as all asterisk when entering the setup screens or
scanning the WiFi setup QR code.
- Added Service Menu Tech Alert when weak signal strength is detected. The signal strength
and SSID will be displayed. An average signal strength < 40 is considered weak. A weak
WiFi signal may contribute to a slower or inconsistent connection which may effect the abilty
to login or download software updates. Signal strength can be improved by the use of an
inexpensive WiFi extender. A wired Ethernet connection can also be used in cases where WiFi
signals are problematic.
- Added Standard Adjustment "ENABLE HOME TEAM IN COINPLAY", default value of NO.
Setting this to YES will allow Insider Home Team to be available for machines not
set to Free Play. Normally "USE INSIDER HOME TEAM" is only available in Free Play
mode. Many home players, who choose to use their game in Coin Play, have requested
the ability to enjoy Home Team! Setting this this adjustment to YES will default the Home
Team Guest Retention to Never. If you wish a different setting you will have update that
adjustment after enabling Home Team in CoinPlay. Home Team is not available for machines
registered to a Pro account operating in a commercial environment.
- Added Standard Adjustment "REMOVE FRACTIONAL CREDITS". Values are:
"NEVER" and "AFTER X MINUTES IDLE", where X is between 30 and 240.
The default value is "NEVER". If the game is idle (no coin or flipper
switch activity in attract mode) for X minutes, any fractional credits will
be removed. Whole credits will NOT be removed.
- Added Standard Audit "FRACTIONAL CREDITS REMOVED", which will track the number of
fractional credits that have been removed when the game was idle.
- Changed the default value for Insider Connected Software Update to "Install updates automatically".
V1.04.0 - Aug. 2, 2022
======================
- Game changes
- Added Home Team
The Home Team features allows Insider Connected players to log in and play without scanning their QR code.
When the game is registered to a home location and set to Free Play, Home Team may be enabled via
Standard Adjust #51 or within Guided Setup.
Up to 8 players can be added to the Home Team from the Stern Insider Connected Setup menu.
The Home Team can be shared across all games registered at the game's location by enabling the
Home Team Standard Adjustment on each game. Players need only be added once to the Home Team.
Players can be later removed from the Home Team, and guests may be temporarily added to the Home Team.
Find out more about Home Team at http://insider.sternpinball.com.
- Fixed rare instance where score could end in 5 instead of 0
- Updated Game Mode menu
- Updated DJ Mixer
- System changes
- Updated to System 3.20
- Updated to nodeboard firmware/protocol v1.0.0
- Correct the replay score boost when Standard Adjustment REPLAY TYPE is set to DYNAMIC.
All REPLAY LEVELS for all players are potentially immediately incremented instead of only replay level 1.
- Correct Standard Adjustment FREE PLAY LIMIT. Previously this adjustment would not be honored
in all circumstances. FREE PLAY LIMIT sets the maximum number of free games which a
player can win during a game. Once the FREE PLAY LIMIT is reached, a player will not receive
a free game from:
a REPLAY level (if REPLAY AWARD is set to CREDIT)
a SPECIAL (if SPECIAL AWARD is set to CREDIT)
Grand Champion/High Score (if HIGH SCORE AWARD is set to CREDIT
a match (if MATCH AWARD is set to CREDIT)
The default setting for FREE PLAY LIMIT is 5 games (per player per game played).
NOTE setting the FREE PLAY LIMIT to a value less than the number of REPLAY LEVELS
will decrease the number of REPLAY levels available.
- Fix redundant sound effect when scanning into Insider Connected in some instances.
- Added Standard Audit "Total Power On Time". This is a lifetime audit of the
hours, minutes, seconds the machine has been powered on. This lifetime audit
will start accumulating with this update.
- Added the ability to unregister a machine via the Stern Insider Connected menu.
A machine must be unregister from an Insider Connected account prior to being
added to a new account. Hilighting and selecting "Yes, unregister this game."
will unregister the game from your account.
- Stern Insider Connect Setup Screens:
IP, network name, and WiFi signal strength displayed in top corners of display.
- Added Net->About->Events page
This page will display:
The current date and time
The date and time the game was recently powered on
The play count since powered on
The coin count since powered on
The paid credit count since powered on
The service credit count since powered on
The coin door open count since powered on
The tilt count since powered on
The date and time the game was previous powered on
The date and time the game was previous powered off
The lifetime power on count
- Update the factory default value of "ALLOW LEFT+START TO END GAME" to "FREE PLAY ONLY".
- Update Install Competition: set "ALLOW LEFT+START TO END GAME" to "NEVER".
- Added new Standard Adjustment "COIN ACCEPTOR" whose value can be "MECHANICAL" or "ELECTRONIC", and
default value is "MECHANICAL". This adjustment is only available when the Country is set to Italy
and Free Play is set to No.
The coin door for Italy with a MECHANICAL acceptor is configured:
left coin switch: EUR 0.50
center coin switch: EUR 0.10
right coin switch: EUR 0.50
4th coin switch: EUR 0.10
5th coin switch: EUR 0
6th coin switch: EUR 0
The coin door for Italy with a Electronic acceptor is configured:
left coin switch: EUR 0.50
center coin switch: EUR 1.00
right coin switch: EUR 2.00
4th coin switch: EUR 0.20
5th coin switch: EUR 0
6th coin switch: EUR 0
- Guided Setup
Added "Coin Acceptor" setting, only available when Country is set to Italy and "Free Play" is No.
Hide "Game Pricing" when "Free Play" is set to Yes.
Add translation strings for some top level selections.
- Fix game reboot issue at power on with coindoor interlock switch in the open position.
- Insider Connected attract mode screen updated to display the location name and green check mark with
Verified Location if the machine is registered to a pro account.
V1.03.0 - Nov. 22, 2021
=======================
System - Updated to V2.97.0
- Updated to Spike 2 OS V2.4.0
- Updated to nodeboard firmware v0.80.0
- Added Connectivity support for Spike 2 games
- Added Standard Adjustments:
- "START BUTTON BEHAVIOR"
- "SINGLE CREDIT" - One start button press will start a one player game.
- "ALL LOGGED IN" - One start button press will start games for enough
players to accommodate all logged-in users (Default).
- "INSIDER LOGIN TIMER" - Login screen timeout (Default 30 seconds)
- "INSIDER PLAY AGAIN TIMER" - Play Again screen timeout (Default 20 seconds)
- "LCD DISPLAY BRIGHTNESS"- set brightness of LCD display.
- Added Standard Audits:
- Added audits for connectivity games and scanner use
- "TOTAL POWER ONS" - display the number of times the machine has been power cycled.
- "CONNECTIVITY USERS SCANNED" - display the number successful user QR code scans
- "CONNECTIVITY USERS JOINED" - display the number of users that joined a connected game.
- "1 INSIDER GAMES" - display the number of games played with 1 logged-in users
- "2 INSIDER GAMES" - display the number of games played with 2 logged-in users
- "3 INSIDER GAMES" - display the number of games played with 3 logged-in users
- "4 INSIDER GAMES" - display the number of games played with 4 logged-in users
- "ACHIEVEMENTS GIVEN" - display the number of achievements awarded
- LOGIN behavior:
- When a user logs in during a game in progress and the player up slot
is occupied, assign the user in the first open slot from lowest
player to the highest player.
- When a user joins a game in progress, award achievements that were
earned up to that point.
- When user authorization failure, remove the user from the session.
- GAME RESTART behavior: Holding the start button on ball 2 or greater
will follow the "START BUTTON BEHAVIOR" adjustment:
If ("GAME RESTART" == "YES") and ("START BUTTON BEHAVIOR" == "ALL LOGGED IN")
holding the start button on ball 2 or greater will restart the game for as many
players as is necessary to accommodate the users that are logged in.
If there are not enough credits to restart the game for the necessary number
of players, the the game will not be restarted.
- Upon entering the Service Menu for the first time after a software update, a
screen will display the game and system version numbers. This screen will
be displayed for a minimum of 1 second, and is dismissed by the enter
button.
- Turn on cabinet lights, if installed, when in the Service Menu.
V1.02.0 - Mar. 8, 2021
======================
- Fixed a problem in Gappa Angry where occasionally, upon locking a ball, a new
ball is not introduced back into play.
- Fixed a problem where the game could crash when using the flippers to quickly
alternate back and forth between attract mode display effects.
- Added logic to reduce load time of videos from the SD card.
- Added logic that allows "Santa Claus Conquers The Martians" to be the first
Locked Room House mode to be played when playing this rule during the month
of December.
- Added a "Santa's Helper" adjustment that allows the "Santa Claus Conquers The
Martians" House mode to be the first Locked Room House mode to play during
the month of December. Default = YES. Note: The House Room must first be
unlocked with a Skeleton Key that is earned via the Junk in the Trunk rule.
- Added an "Additional Turret Motor Usage" adjustment. Options are:
1) None
2) Game Start
3) Garage Ball Lock
4) Game Start + Garage Ball Lock
Default setting = Game Start
- Added logic to rotate the House Turret at Game Start.
- Added logic to rotate the House Turret upon locking a ball in the Garage.
- Fixed a problem where the game might not award the correct number of credits
when a bill mech. is attached to the Center Coin switch.
- Now the game logo appears during the PowerUp/Boot sequence.
- Updated to node board firmware v0.67.0