Trying to join the club. Just put in a deposit for December 2022 (crossing fingers).
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Saw EHOH in the wild today for the first time. It was enough to convince me to keep holding out till Nov
Quoted from Boatshoe:I have to admit I'm close to bailing. I've had an order for about 18 months, but I think it will be over 10k now.
Made the call myself then decided I wasnt interested in any other titles and stuck it out.
Quoted from Vimtoman:And a shamless plug for my crate mod for Elvira have a few made up, if anyone interested PM me.[quoted image][quoted image]
This is super cool! Neat way to attach to the ramp too. Nice work.
I keep praying to some dark lord (cthulhu or dracula maybe) to give me the strength to not cancel my ehoh preorder.
Quoted from rai:I was contemplating swapping Elvira for Foo once I saw the radical layout of foo (it probably has some JP shots with the upper flipper to loop or ramp). Just seems like Foo had a fresher layout than Elvira. But I love the theme and code on Elvira so much. I’ve played Elvira a lot but not deep like had not played to get trailer trash so was mostly on the front end of the rules and I’d like to get more deep in the home environment.
I figured Foo will be out for years to come so no rush except if I wanted the LE.
But I’m sticking with my old orders Fathom, Elvira and CC SE+
I wouldnt swap but wow foo definitely has some unique shit!
Im getting balls stuck behind the house just past the gate.
Didnt see anything in the key posts.. anyone have a suggestion on this before I start troubleshooti
Quoted from MattW123456:Mine did that when I first got it. I pulled the house, cleaned the optos and re-secured them.
No issues since.
Got it! The gate wire was hanging too low. Bent the prongs up and it clears now.
20230329_232122 (resized).jpgOn my Feb 2023 built Elvira, I could only make the skill shot on an extremely rare occasion. So, I worked up this mod. If your game's skill shot also drives you nuts, then here is a solution.
Quoted from Concretehardt:OK if anyone gets time whenever you have your playfield up (no rush) I need two pictures,
I need one of how the start button is plugged in I noticed there’s a separate bundle of wiring below the Start button that is not plugged (see pic) and I also noticed tonight that mine doesn’t light up so I want to make sure the correct wires are plugged into it.
The other a picture I need is a little trickier it is the top piece of linkage that opens and closes the deadhead crypt, it’s hard to get an angle on, with the playfield up this is what the top of the link looks like (see pic) I want to see if mine is correct. It appears that the nut holding it on it’s not screw down all the way but I can’t screw it down any farther, the link has a lot of play in it.. seems like it should screw down farther and have a washer on it.. I wanted to know if all of yours look the same, have lotta play in them, and are not threaded down all the way and have no washer?
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Quoted from Concretehardt:Thank you! Odd that your link has that white stuff in it, I wonder what that is? my link has quite a bit of play in it there and the play is what causes the gap in the crypt door. The door gap isn’t too bad but I have adjusted it out as far as I can, without tightening the play in that link I cannot remove the rest of the gap.
I think the white in the linkage in the above picture is a bushing/washer.
May have found a bug in the new code tonite. Had pew-pew mode running for maybe 30 sec, then started House Party. Entire game went silent including Elvira's monologue, then sound came back on when Shout started playing.
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