(Topic ID: 252126)

Elvira's House of Horrors - The Owner's Club

By RobertWinter

4 years ago


Topic Heartbeat

Topic Stats

  • 18,124 posts
  • 1,019 Pinsiders participating
  • Latest reply 2 hours ago by GRB1959
  • Topic is favorited by 458 Pinsiders

You

Topic poll

“Do you currently own other Elvira machines?”

  • This is my frst Elvira machine 493 votes
    69%
  • Also own Elvira and the Party Monsters 41 votes
    6%
  • Also own Scared Stiff 118 votes
    17%
  • I own all three now! 61 votes
    9%

(713 votes)

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Topic index (key posts)

27 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #607 TECH: PLAYFIELD. Ramp hangup fix Posted by Reality_Studio (4 years ago)

Post #1849 Key posted, but no summary given Posted by SKWilson (4 years ago)

Post #2292 game dates and guide rails. Posted by SKWilson (4 years ago)

Post #2375 TECH: PLAYFIELD. Balls coming out of the house during mode start fix Posted by Wildbill327 (4 years ago)

Post #2423 All premiums have skill shot update Posted by BillyPilgrim (4 years ago)

Post #2518 TECH: PLAYFIELD. VUK low eject power/can't hit targets fix Posted by Pozzest01 (4 years ago)

Post #3427 Dialing in Elvira problem areas video Posted by jandrea95 (3 years ago)

Post #4077 TECH: PLAYFIELD. VUK Updated location with measurements. Posted by DeathHimself (3 years ago)

Post #4107 TECH: PLAYFIELD. VUK hole redrill locations picture to fix weak eject Posted by HurryUpPinball (3 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider djnoel30.
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#221 4 years ago

My LE will be here tomorrow between 10 an 2, really excited love the theme and perfect timing for Halloween!

#284 4 years ago

Trying to figure out why the shaker motor is not engaging on the LE. Anyone have any thoughts what I should check. It’s set to max use and It does t seem to be engaging. At what points during the game should it be engaging?

#287 4 years ago
Quoted from T7:

Did you remove the packing materials from under the playfield? There are a couple foam pads and zip ties that keep the Gar-Goils from moving during shipping.

Yeah, I’m an idiot I found that and cut them off now it’s working. Still don’t know what I have to do to get the shaker moving. It went off once and only during a gar goil mode other than that nothing so far.

#290 4 years ago
Quoted from SKWilson:

The shaker doesn't have a lot of code, however mine fires when completing haunts and usually during super jackpots in multiball.

I get nothing on Super Jackpots, the only time it has fire is after multiple shots on the gar goils. Lack of code makes sense, hopefully that will be fixed soon.

2 weeks later
#533 4 years ago

Oh man, I hope I’m not going to be part of the “Where is the Elvira Code” thread a year from now... Anyone have word on the code for the shaker motor??

#568 4 years ago
Quoted from SKWilson:Are you not getting any shaker action at all?
Here are the points where the shaker should fire:
Haunts
TFOS - Last shot to house
TBTWD - Final 3 shots (each ramp + shot to house)
TM - This haunt doesn't seem to finish
MTHOF - Third stage of haunt + final shot
NOTLD - Final cellar shot + final shot
TWOW - None
Multiballs
House Party Multiball - Super Jackpot Shots to the house
House Attic Party - None
WWMB - Last jackpot (completion) before only the orbits are lit for SJPs
JITT - None
AAZM - None
Other
Gar-Goils Gone Wild - Collect jackpot
Drive Me Crazy - None
Gappa Angry - Starting shot to the house

It fires only once and a while during a multi-ball where jack pots and its pretty weak.

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