(Topic ID: 252126)

Elvira's House of Horrors - The Owner's Club

By RobertWinter

4 years ago


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Topic poll

“Do you currently own other Elvira machines?”

  • This is my frst Elvira machine 492 votes
    69%
  • Also own Elvira and the Party Monsters 41 votes
    6%
  • Also own Scared Stiff 116 votes
    16%
  • I own all three now! 61 votes
    9%

(710 votes)

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Topic index (key posts)

27 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #607 TECH: PLAYFIELD. Ramp hangup fix Posted by Reality_Studio (4 years ago)

Post #1849 Key posted, but no summary given Posted by SKWilson (4 years ago)

Post #2292 game dates and guide rails. Posted by SKWilson (4 years ago)

Post #2375 TECH: PLAYFIELD. Balls coming out of the house during mode start fix Posted by Wildbill327 (4 years ago)

Post #2423 All premiums have skill shot update Posted by BillyPilgrim (4 years ago)

Post #2518 TECH: PLAYFIELD. VUK low eject power/can't hit targets fix Posted by Pozzest01 (4 years ago)

Post #3427 Dialing in Elvira problem areas video Posted by jandrea95 (3 years ago)

Post #4077 TECH: PLAYFIELD. VUK Updated location with measurements. Posted by DeathHimself (3 years ago)

Post #4107 TECH: PLAYFIELD. VUK hole redrill locations picture to fix weak eject Posted by HurryUpPinball (3 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#216 4 years ago
Quoted from T7:

New Elvira Code!!!
V0.84.0 - Oct. 16, 2019
=======================
- Added sounds for the start of Junk In The Trunk multiball.
- Added game over display effect.
- Inhibited trunk lock speech if lock was not lit.
- Removed duplicate speech for shooting the house ramp to advance to light
the next haunt.
- Added sounds for Junk In The Trunk lit and Junk In The Trunk ball
locked.
- Dimmed the playfield lamps for skill shot. This makes the skill shot
lights stand out a bit more.
- Fixed a bug in the HauntOMeter where if a shot was made during Teenagers
From Outer Space or The Werewolf of Washington during the grace period
and the HauntOMeter was not on the display, the game would crash.
- Added video for Hand Of Fate lit. Cleaned up text.
- Changed double trouble so the lit lanes cannot be stacked.
- Double trouble lights the lane based on the last target bank that was
completed. Left Bank=Left Return Lane, Right Bank=Right Return Lane.
- Added animations for lighting Double Trouble.
- Added a mechanism to allow the HauntOMeter to play when the display for
the award terminates.
- Added animations, sounds, and text/instructions for Gargoyles Gone Wild.
Cleaned up scoring.
- Added light shows for starting a haunt.
- Fixed torgo "I'll get the luggage" video and speech.
- Added sounds and text for Shoot Again.
- Fixed a problem that would cause the game to reset during the final
(turret) haunt.
- Changed Happy Hour music so it starts with an intro.
- Added additional sounds and speech to The Werewolf of Washington haunt.
- Fixed a problem during video playback where it was possible for a blank
frame to be rendered between successive video clips.
- Added additional sounds and speech to The Night of the Living Dead
haunt.
- Drop target is left down during multiball.
- Added full Elvira video outros to haunt completions.
- Added additional stock music for The Night of the Living Dead haunt.
- Added Jar Head (deadhead) to the Deadhead Family Crypt.
- Added a light show for Crypt Phase start.
- Added some Elvira popups. These are videos with speech that show up
during gameplay.
- Added additional sounds and speech to the Teenagers From Outer Space
haunt.

That's awesome to hear! That's a ton of new content and just in time for Expo! I just got the phone call that my LE is coming tomorrow! I can't wait to get that new code in there and check it out!

#297 4 years ago

LE #338 reporting in! I got mine setup last night and played a few games this morning. The game is a lot of fun once you get into it. I got halfway through the haunts on the house. That’s as far as I’ve gotten. Here’s my high score so far.

8AA5590C-5462-4FC7-8545-327D8EFD3538 (resized).jpeg8AA5590C-5462-4FC7-8545-327D8EFD3538 (resized).jpegE0CA71EC-9A2C-45FB-A0D5-2EFD2C7B9824 (resized).jpegE0CA71EC-9A2C-45FB-A0D5-2EFD2C7B9824 (resized).jpeg
#339 4 years ago

Is anyone having problems with the house not holding the ball? Sometimes it spits it out into the pop bumpers right away while Elvira is talking and the play field is dark.

#413 4 years ago

I’ve been having problems with the ball not holding in the back of the house during a haunt video. Everything on the house is working, but I noticed there is poll motor on the back of the game that holds the ball in place inside the tunnel that releases to the pop bumpers. After it’s gone up, it never resets back down. Does anyone know what I can do to fix it?

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#419 4 years ago
Quoted from SKWilson:

I'm just spit balling here... In your picture, the white sleeve that is over the plunger looks to be extended all the way. Has it slipped down off the plunger and is being held by the bracket? It's difficult for me to see how it is supposed to be assembled from the diagram (Up/Down Post Assembly in the manual). I would start there.

I double checked and I believe it's assembled correctly. In the photo the plunger is all the way to the top. I can extend it into the tunnel, which then stops the ball, and after the first haunt video it goes back up like it should in the photo, but from then on it never goes back down. I'm stumped on how to fix it. I checked the power cables to that device and everything looks fine.

#422 4 years ago
Quoted from SKWilson:

Just took a pic of mine. You're missing the return spring. The plunger should be down all the time. The coil fires to lift the plunger to let the ball pass. The spring then pushes the the plunger back down. Much like a flipper return spring.
[quoted image]

Thank you for the picture and explanation! It looks like I need a new spring. Mine's in there, but it doesn't push the plunger back down. There's no resistance on it. It just stays up once released.

#423 4 years ago

SKWilson I figured it out! So after starting to take it apart, I realized it was a pressure situation. The plunger was push against the metal behind it. I was able to loosen the whole thing, release the pressure, and keep the plunger away from metal so it clears. All is good. Thanks again!

5 months later
#2561 4 years ago

Hey guys and ghouls! I wanted to share a little story and product of mine that I thought you may find interesting. Before Stern released info on 3lvira in 2019, I was in talks with Casandra about making a new product for her. My company, First Gear, makes die-cast replicas of trucks. I wanted to share what we've come up with for Halloween this year. As fans of Elvira, I hope you enjoy. You might be able to put the cab of this truck in your machine or find a way to use it as a topper. I had thought about putting it in mine. Anyway, I need to go update my LE. Enjoy the new code this weekend and this video!

2 months later
#3496 3 years ago

Hey guys, I just got some cliffy protectors for my LE as I was starting to see a little wear. I got everything installed, but the drop target edge. What's the best way to go about installing that one? Do I have to remove the whole mechanism?

4 months later
#5569 3 years ago

Who is selling the toppers? I haven’t been able to find anyone who has them. I would like to get one.

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