Are the gargoyle movement and scoring not fired from the same switch? I'm having a gargoyle fire but not score or light the letter.
Are the gargoyle movement and scoring not fired from the same switch? I'm having a gargoyle fire but not score or light the letter.
Just saw that. Man takes a lot of force to get that switch leaf moved back! Had to set it super close.
Next up... my ramp has the right spacer and is still lifting the gargoyle
Show some class, losers.
Anybody come up with a good fix for a stucky ball in the "star trek" spot on the lower right pop bumper? I set the pop to as hair trigger as possible but still get a stucky sometimes.
All 3 game code files have the same name and size so I think they're all identical
Agree. Straight to left outlane needs a save, not on center drain.
It's an interesting mech that it seems to be so widely variant on where it ends up. Ideally it hits somewhere between the two 36s, but all the ones I've seen are somewhere between the top 36 and never making it out of the VUK at all. I'm wondering if this is bad coding or if the mech is physically that problematic.
Just got my cliffy set installed. Easier than advertised. Instead of removing the whole house you can actually sneak the cellar protector in from the bottom. Thanks to pinsider Peanuts for leading the charge. I did the same set with both sides of the shooter lane, trough, garage drop, cellar vuk, and crypt protectors. Cliffies are the best mods in pinball!
Bonus shot of all clear titans.
All ready for the NEXT CODE UPDATE some sunny day!
The other half of the map with the X is on page 13 and at that location we will find the passphrase to email Lyman Sheats to get him to publish the next code update.
Have not had the first problem over a small test sample of 10-15 games, but if it was going to be a problem there I think the 1/8" gap behind the drop would have caused an issue already
That's everything, if you were so inclined I think there are 8 switch slots you could use the metal protectors for but none of them have ball drops on them or anything. I do worry a little about the slot under the trunk but if that gets blown out at least nobody will ever see it! It'd have to be something new from cliffy as it has that 45 degree offshoot for the vertical opto in front.
Oddly enough the single drop protectors are for the crypt and cellar, the single drop needs the narrow protector.
@loweryparkade playfield angle was my first thought as well. Mine at home and the one on location nearby both have the bubble touching the top line on the gauge by the shooter lane. You may be able to solve your issue by loosening the ball guide screw or topline screw, justifying the parts to be not-stucky inducing and retightening. Here's a pic what mine look like for reference in case yours are wildly different.
If you're unable to troubleshoot / test switches and order replacement parts on your own there isn't a manufacturer out there that will make you happy. Find a good distributor or technician in your area that can service your location.
Sgt. Jar head still says the F word which is one of the more laugh out loud call outs in the game, probably just because it is unexpected.
Get a regular one sticky with a little masking tape on off on off till it is tacky enough to grab it #lifehacks
I'm on the latest code. Friends over for pins and Elvira reset during house party. Dude said every insert went red and it reset. Anybody else still having this issue? Only time it has happened since I got it.
My other gripes are the house reject as mentioned above (set my delay to 250, haven't tried 125 yet) and the star trek stuck ball on the pop. Set the pop to a hair trigger and it still takes the slightest wiggle to get it into the orbit.
Other than the reset which has only happened once, small issues. Game is amazing.
My best game yet by about 200M. I was wondering how folks were getting such huge scores. The points from gappa angry and scream test were huge. I was one shot away from finishing gappa (or at least what I figured the end)! Everything about that mode is perfection. I am loving this game.
My wife wants there to be at least a short ball save when you make the back door skill shot instead of the timer ending during the mode start fanfare if you beautiful people at Stern might be able to make that happen.
That is a really a good score for no gappa. If you can do that and get there you'll crush.
Setting your pop switch to a hair trigger will help with 75% of them. I wish they'd release a little wireform to help with that spot though.
You can't have both a rocket right orbit shot and the kickout land perfectly on the left flipper because physics but you might be able to get a better result at your current PF angle which also plays a factor. If I was a betting man I'd say there is an adjustment at the L bracket under the plastic. If there is, please use it as intended and do not bend the entire ball guide with a screwdriver.
Chip chip chipping away... glad work's being done but mostly peripheral stuff. New dead head though!
That's interesting... with mine the skull could use to go up (I think it's up) just a touch more but the mech looked more complicated than I wanted to F with at the time.
Two keys is a pretty big ask except during junk multiball when you collect an item each jackpot. I don't know if It'll stack 2 if you haven't don't the other new key haunt yet.
Feature request: pop bumper ball search. I am confident the lower pop bumper is responsible for 95%+ of the stuck balls in this game, just like star trek. I have mine set on a hair trigger and it still gets caught regularly. Other people have had the same problem. What I'd like to suggest is a shorter timer for ball search if the last switch hit is a pop bumper, then just firing the lower pop bumper. If another switch is seen (pop or spinner) search is cancelled as usual. I have done 0 experimentationbut I'd bet that where the ball rests on that pop there would normally be another pop or the spinner hit shortly after the low pop fires.
I also hope somebody can figure out how to make pinball browser work with this because I need to figure out how to replace jump n jiving with "low".
After having messed around with that thing, is it possible to change the alignment? The way mine is now the skull doesnt quite make it out as far as is intended.
Also: mod community please come up with something elegant to kill the light bleed from the crypt. I've tried realigning my roof panels and still get a large amount of bleed out of the right side.
Anybody else have this pop bumper alignment issue? The bottom bumper is low enough it's chewed up this crypt plastic. I have a lot of stucky balls on this pop on the right side I'm guessing because it was installed too low. I tried to loosen the bolts and justify the pop away from the plastic but there was 0 wiggle room. Don't think there's a fix other than widening the pop mount holes to move it about .20".
I haven't looked at moving the crypt yet but being that I'm having the issue with the stuck balls on the right side of that pop I might try wallowing out the holes in the pop assembly and see if I can kill two birds with one stone.
Re: trunk lock. There is a white bushing that needs to be inside the actuator arm, lots of times the screw will come loose and it'll be tightened on the outside of the hole it's supposed to sit in.
The colors are really subtle. I often have a hard time telling the difference. Or at least figuring out which one to shoot to do what I want to do before the ball is already on its way there.
Am I the only one who is bothered by the fact that the different timers disappear depending on what's going on?
I put some of my secret spinner sauce (Brain lube don't tell anybody) on the beast booster spinner and now I'm clearing 6M per rip at the end of the TFOS. God it is satisfying though perhaps creating a tad of imbalance. I mostly just wanted to say that opto spinners are one of the best things Stern has done in recent years. It just keeps going.
Note: If you choose to do this put a super small amount on a q-tip, apply to spinner shaft, work the spinner around and left / right, then clean up any excess with the dry side of the Q-tip. Don't slop it on.
Yeah they have plenty of screen. I hope they display them SOMEWHERE or get all TSPP with it and have everything run off of one timer.
There's so much still to go with this game it gets me really excited. Entire modes not even in code yet, the stuff in the trunk, it just keeps getting better. It always sucks waiting for updates but in a way it's kind of fun learning the code as it develops.
Quoted from jfh:
Really? You got to keep the bad game? That’s unusual and great for you. Easily a few thousand dollars of usable parts including some that are near impossible to buy.
P.S. I hope you have some very good UV filtering film on your windows. It could be brutal on your games without it.
WHAT?! That's fucking insane. Buy a playfield bracket and you make out like a freaking bandit. There's no way...
Quoted from PersonX99:
Interfaced with the left and right RGB lights that illuminate the house. Carried it out to speakers, leg protectors, up and backbox lights. Maybe a bit much, but the pinball league players here are used to my excessive mods. Really simple circuit (hex inverter, resistors and FETs). PM me if you are interested in DIY. I will probably do a PCB at some point because this will work on any RGB in a Stern machine.
That is really freaking cool and I might steal it just for backbox illumination. If you were just doing a few LEDs could you simply "Y" or series connect it to the RGB led that's already in place? I was going to do that for a mod I've been thinking about that was just going to be one RGB LED copying another one already in place.
I'm working on a mod for the right insert, awaiting parts.other than that you just gotta be like "nothing is lit what the hell? Oh yeah right orbit"
Patch it with quikwood, clear over it and put a cliffy on top. I think Stern will prob just send you a clear repair kit which depending how deep the damage is may or may not get you right.
Each window has an associated haunt unless I'm mistaken, which I could be. It was def that way on older code at least. I keep telling myself to remember which is which and it immediately leaves my brain. Would have to make some choices like what color for the center (party multiball: red?) And the right window (unlocked modes. Could go red / green for santa etc).
Yet to be seen. I'd love it if they made each way the turret faces a different set but right now there's no reason to suspect it wont be what we have now and maybe another unlockable one or two.
That's adorable. Where is that on scared stiff? We used to have one at the club but it's been a while.
Quoted from Lermods:
Use a punch and tap it out with a mallet or small hammer.
DONT do this unless it is a last resort. This is how you take big chunks out of your clear.
Even though the hole isn't technically "threaded" using an adjustable wrench around the nut from the top is the way to go. Usually it will back out as the reason it wont move freely is the threads have dug into the wood.
I want my ray gun to doooooooo something! Next code update has got to be any day now. This game is already so amazing - gets daily play by me and my spouse.
The turret has an opto with a home position. Just throw it back on and it'll do the rest.
Does the crypt shot go through a power meter or something to shoot the targets? Cuz if you just hit the button and it works or not on its own that's kind of silly.
I don't get it though. You're at the mercy of the mech working or not. If there was a power meter or something it would make sense but just hitting the button SHOULD always hit the targets, so what's the point? You hit it and it feels like a gimmie, you miss it and you feel ripped off by a crappy mech.
No, that is definitely a thing. The way it counts the top right orbit vs. Balls plunged vs. Balls coming through the spinner is not dialed in to where it awards your shots. Prob very hard to get right as the balls come back down to the spinner out of the pops.
They need to junk whatever stock they have and replace it with something that actually works. They have to have about a 50% fail rate in the first year.
It's one of the things that makes gappa so intense!! I think it's perfect. What could be more intense / high pressure than one and done with no ball save? I actually completed it once but I usually end up having a pool party. Probably only been in it 7-8 times and I think I've only ever gotten 1,2, and completed.
Grappa indifferent made me lol, strong work sir!
There are a lot of fanfare events that might superceded it, are you sure it didn't get run over by a few other things? Two balls up the center ramp can get ready pretty fast.
Have you shut the coin door? I know that will cause there node boards not found error. Those other motors might be running for ball search but none of the coils since the door is open.
Maybe try reinstalling the update first (if it will get that far) then give the SD card a go. I'd bet one or the other will do it.
Really nice touches on the last update with the thunder and wild women changes. This is such an amazing game. The clip where they're all looking from behind the tree like a cartoon made me lol.
Quoted from steigerpijp:
Question for anyone also playing a game with playfield protector installed.
On my previous LE I had no issues whatsoever locking balls in the garage . I am having a lot of difficulty with the 3rd to be precise on this particular game ..keeps coming back out.
Just had a game, two trunk MBs, one houseparty , on my 7th haunt , 2 completed and 2 deadheads, but not even started wild women .. so it could be me or my skills, but I doubt it
Anyone have the same? before I start tearing the house down to investigate
Thx in advance
I don't have one on this game but many others. I'd think the issue would be more likely to be with the ball gate or ball gate spring under the plastic.
There's still more to be added! Lyman is slaying it with big additions every few weeks. Directors cut, and I *think* big head shot both need to be added (but I haven't killed 3 dead heads in a while) as well as a few of the trunk awards. I assume wild market value standup will also be more meaningful at some point.
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