(Topic ID: 252126)

Elvira's House of Horrors - The Owner's Club

By RobertWinter

4 years ago


Topic Heartbeat

Topic Stats

  • 18,117 posts
  • 1,019 Pinsiders participating
  • Latest reply 18 seconds ago by BurntBiscuit
  • Topic is favorited by 458 Pinsiders

You

Topic poll

“Do you currently own other Elvira machines?”

  • This is my frst Elvira machine 493 votes
    69%
  • Also own Elvira and the Party Monsters 41 votes
    6%
  • Also own Scared Stiff 118 votes
    17%
  • I own all three now! 61 votes
    9%

(713 votes)

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Topic index (key posts)

27 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #607 TECH: PLAYFIELD. Ramp hangup fix Posted by Reality_Studio (4 years ago)

Post #1849 Key posted, but no summary given Posted by SKWilson (4 years ago)

Post #2292 game dates and guide rails. Posted by SKWilson (4 years ago)

Post #2375 TECH: PLAYFIELD. Balls coming out of the house during mode start fix Posted by Wildbill327 (4 years ago)

Post #2423 All premiums have skill shot update Posted by BillyPilgrim (4 years ago)

Post #2518 TECH: PLAYFIELD. VUK low eject power/can't hit targets fix Posted by Pozzest01 (4 years ago)

Post #3427 Dialing in Elvira problem areas video Posted by jandrea95 (3 years ago)

Post #4077 TECH: PLAYFIELD. VUK Updated location with measurements. Posted by DeathHimself (3 years ago)

Post #4107 TECH: PLAYFIELD. VUK hole redrill locations picture to fix weak eject Posted by HurryUpPinball (3 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider Dokkaebi.
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#2624 4 years ago

Best game so far. Directors cut and 3rd dead head just end. Crypt just stays open and kicks balls out of the vuk once third dead head is completed. Haven't seen any use for awards from junk in the trunk. Almost completed hand of fate wheel. With all the movies left to code. This thing could be a real monster when finished.....

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1 week later
#2677 4 years ago

I adjusted the left orbit guide rail when I installed the skill shot kit. Can't wait for finished code.
2 gappa angry completed
10 movies completed
2 Manos wheels completed
"Have you seen Debbie Torgo?"
"..........No........"

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3 weeks later
#2896 3 years ago
Quoted from jtgribble:

I'm not sure if Christopher Lee makes an appearance since I only made 3 shots, but satanic rites of Dracula is definitely available to play. I just got the game Thursday, so I'm still figuring out how I did it. But, I had the skeleton key, the knife, and the Ray gun from junk in the trunk, and then started the haunt on the far right window.
Not sure if this combo matters, but it's the only things I noticed lit up. If you figure out how to do it for sure I'd like to hear about it. I know the far right window needs a skeleton key to unlock it. Sometimes it gives me Gila Monster, sometimes Santa Claus, and once tonight Dracula.

Oh yeah Christopher Lee is in there for sure. I think the secret room mode is random, but for some reason after code .93 I get santa Claus the least. Not sure why maybe it's just me.

1 month later
#3650 3 years ago

anyone else having trouble with the garage lock uppost? shortly after updating the code to .96 balls cant roll out quick enough and the post flies back up. Sometimes pins a ball against the plastic above it (actually broke the plastic on mine). I took the left ramp off and checked the optos. checked the up post assembly didnt see anything wrong. Tried tweaking the ball guides that feed into the post still does it. Its weird i had no problems till now with that area of the game. The post keeps firing until it sets an operator error. Any ideas?

#3652 3 years ago
Quoted from Rob_G:

No idea at the moment, but I have not seen this. What pitch do you have the game set at? I have mine at 7 degrees.
Rob

right at 7 degrees.

#3654 3 years ago

i just put ninjas in lol

#3658 3 years ago
Quoted from Charliew65:

If so, behind the house there is a small black subway. There is a coil that is probably firing over and over and right next to it a bracket with two optos. The optos are not seeing each other. I took the black subway off and drilled the bottom hole 2 sizes bigger and it fixed the problem. Should have taken pics to document.

no the garage lock behind the single drop target. I got it to do it again and it look like the up post was sticking. I took the mech completely apart. I think the spring got bound up some how and jammed the up post. IDK its working fine now super weird

#3659 3 years ago

Also found this while I was fixing the lock and the orbit. The wires going to the trunk led were routed wrong and cut by the trunk kickout. I rerouted and soldered back together. Game is awesome, but I don't think I have had to do this much work on a new game ever.

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2 years later
#13154 1 year ago
Quoted from Jason_Jehosaphat:

Good post.
Thanks.
I see your points.
Why do you imagine a 75% cancellation rate?
And is the perceived difficulty to manufacture this game exaggerated? I mean, a Premium BOM is a Premium BOM, no? Is the house mech that outlandishly complex/expensive? Can't we fairly say that a game like JP2 Premium is just as complex? Did anyone at Stern ever actually declare this game to be a nuisance to build or is that just speculation from Pinsiders?

I was told by 2 stern employees that they can build 2 pros for every 1 EHOH. The line workers and production guys hate it lol.

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