(Topic ID: 252126)

Elvira's House of Horrors - The Owner's Club

By RobertWinter

4 years ago


Topic Heartbeat

Topic Stats

  • 18,118 posts
  • 1,019 Pinsiders participating
  • Latest reply 4 minutes ago by chewiec
  • Topic is favorited by 458 Pinsiders

You

Topic poll

“Do you currently own other Elvira machines?”

  • This is my frst Elvira machine 493 votes
    69%
  • Also own Elvira and the Party Monsters 41 votes
    6%
  • Also own Scared Stiff 118 votes
    17%
  • I own all three now! 61 votes
    9%

(713 votes)

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Topic index (key posts)

27 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #607 TECH: PLAYFIELD. Ramp hangup fix Posted by Reality_Studio (4 years ago)

Post #1849 Key posted, but no summary given Posted by SKWilson (4 years ago)

Post #2292 game dates and guide rails. Posted by SKWilson (4 years ago)

Post #2375 TECH: PLAYFIELD. Balls coming out of the house during mode start fix Posted by Wildbill327 (4 years ago)

Post #2423 All premiums have skill shot update Posted by BillyPilgrim (4 years ago)

Post #2518 TECH: PLAYFIELD. VUK low eject power/can't hit targets fix Posted by Pozzest01 (4 years ago)

Post #3427 Dialing in Elvira problem areas video Posted by jandrea95 (3 years ago)

Post #4077 TECH: PLAYFIELD. VUK Updated location with measurements. Posted by DeathHimself (3 years ago)

Post #4107 TECH: PLAYFIELD. VUK hole redrill locations picture to fix weak eject Posted by HurryUpPinball (3 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#86 4 years ago

Anyone else update to 0.83 and now have odd playfield lighting behavior while flipping? Each flip of the left flipper toggles the GI or flashers, and each flip of the right flipper toggles all the RGB lights from R to G to B. Making it rather difficult to know which shots are still needed to finish a mode.

#88 4 years ago
Quoted from SKWilson:

Have you tried re-installing the code?

No I haven't. Can you reinstall the same version of code? I'll give it a try.

#90 4 years ago
Quoted from SKWilson:

Have you tried re-installing the code?

I figured it out. It was because I turned Feature Adjustment #92, "PHOTO SHOOT", on. I now believe that this is a debugging mode they forgot to remove that allows them to configure the lighting of the PF for taking photos.

#104 4 years ago

FYI, the current code does not support the volume control knob / headphone jack accessory. No doubt this will be included in later code updates.

#105 4 years ago
Quoted from SKWilson:

LOL When I saw that in the adjustments, my first thought was, "There's not a camera in this game" and left it alone. Your definition makes more sense. Good job figuring it out!

I should have left it alone too, but my curiosity won out and burned me because it took many hours for me to put 2 and 2 together and turn the feature off.

#135 4 years ago
Quoted from Indypin:

My pin did not have the latest code installed, but from what I heard from other pinsiders about their problem with the different lights in the game flipping off and on whenever they hit the flipper buttons, I’m kinda nervous about doing it. For the ones who did do the update, does it make that big of a difference in regards to gameplay elements if I do the update?

Go ahead and install the new code. The problem with the insert lights is caused by turning on "PHOTO SHOOT" in the adjustments - leave this adjustment off and you'll be fine.

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