(Topic ID: 252126)

Elvira's House of Horrors - The Owner's Club


By RobertWinter

9 months ago



Topic Stats

  • 4,029 posts
  • 326 Pinsiders participating
  • Latest reply 1 hour ago by Mudflaps
  • Topic is favorited by 146 Pinsiders

You

Topic poll

“Do you currently own other Elvira machines?”

  • This is my frst Elvira machine 141 votes
    57%
  • Also own Elvira and the Party Monsters 18 votes
    7%
  • Also own Scared Stiff 60 votes
    24%
  • I own all three now! 29 votes
    12%

(248 votes)

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Topic index (key posts)

7 key posts have been marked in this topic (Show topic index)

There are 4029 posts in this topic. You are on page 78 of 81.
#3851 14 days ago
Quoted from AvidPinPlayer:

Question on the Stern side armor for EHOH, the one with the spider web. Are these powder coated?

They’re powdercoated in crinkle black, the same as the rest of the Premium trim.

#3852 14 days ago
Quoted from noob-a-tron:

Is she 68 in those video clips Geez that is the best damn cleavage for a 68 year old i have seen. You people need to lighten up seriously.

Met her in Salem, Massachusetts for Halloween last year. Either she is an immortal demon, or she has the best plastic surgeon ever. And the most accommodating, patient human I think I’ve ever met.

#3853 14 days ago
Quoted from Lermods:

New batch of crypt signs ready to go....
[quoted image]

These are SO awesome I almost want to buy a second set. How about some lights? Haha

#3854 13 days ago
Quoted from Rdoyle1978:

These are SO awesome I almost want to buy a second set. How about some lights? Haha

Thanks very much! We offer a spotlight option that mimics the flasher inside the crypt so the front of the sign lights up when the crypt flasher is active.

#3855 13 days ago
Quoted from Lermods:

Thanks very much! We offer a spotlight option that mimics the flasher inside the crypt so the front of the sign lights up when the crypt flasher is active.

Dang it! All right fine

#3856 13 days ago

I’m picking up an Elvira House of Horrors on Monday. Super excited by the way. Are there any must have mods? Thanks in advance!

#3857 13 days ago
Quoted from tigerpin:

New Elvira owner here. Was correcting the VUK on my machine with the Stern fix (which seems to be working well now) and found these three small loose screws laying in the very back of the cabinet. One fell out as I was lowering the playfield to test the VUK. It was late and I didn't have a chance to try to see where they came from, but I assume it's somewhere near the house/back of the game. Any ideas or thoughts as to where to focus when I get back home?
[quoted image]

My diverter stopped working. One of the bottom screws has fallen out twice. Going to use loctite. Thought there were only 2 screws holding it in place though

#3858 13 days ago
Quoted from billsfanmd:

My diverter stopped working. One of the bottom screws has fallen out twice. Going to use loctite. Thought there were only 2 screws holding it in place though

I have to check the diverter on my game too. It's not consistently diverting balls and seems to be getting worse.

Does yours clank when the ball hits it?

Rob

#3859 13 days ago

Dang, this game is possessed tonight! Won't do ANYTHING but DRAIN! When Elvira doesn't wanna be played with, I guess she lets you know!

#3860 13 days ago
Quoted from lasermel:

Dang, this game is possessed tonight! Won't do ANYTHING but DRAIN! When Elvira doesn't wanna be played with, I guess she lets you know!

Haha, I hear ya. It looks a pretty easy game but is very brutal at times. I just have to turn her off and stare at the boobies for a while to calm me down

#3861 13 days ago

Has anyone heard any rumors about a topper?

#3862 13 days ago
Quoted from billsfanmd:

My diverter stopped working. One of the bottom screws has fallen out twice. Going to use loctite. Thought there were only 2 screws holding it in place though

The motor has two screws, the frame it attaches to has 4. When I first put The missing screws back and tested the mech, it would not move out of the down position. I had to actually loosen up the whole mech just a bit to free it up enough so it wasn’t bound up. Keeping an eye on it.

#3863 13 days ago
Quoted from Krupps4:

I’m picking up an Elvira House of Horrors on Monday. Super excited by the way. Are there any must have mods? Thanks in advance!

I think the medisynl mods stuff is cool, especially the parts that go over the scoop area:

https://pinside.com/pinball/forum/topic/elvira-3-interactive-casket-gargoyle-vuk-cover-medisinyl-mods/page/6

#3864 13 days ago
Quoted from Krupps4:

I’m picking up an Elvira House of Horrors on Monday. Super excited by the way. Are there any must have mods? Thanks in advance!

IMO shaker & subwoofer are amazing in this game.

#3865 13 days ago
Quoted from Krupps4:

Has anyone heard any rumors about a topper?

This is all we have so far.

Elvira Topper (resized).png
#3866 13 days ago
Quoted from Rob_G:

I have to check the diverter on my game too. It's not consistently diverting balls and seems to be getting worse.
Does yours clank when the ball hits it?
Rob

It was more ball rejects. The diverter falls down and blocks the ball path when a screw falls out and it swings down

#3867 13 days ago
Quoted from SKWilson:

This is all we have so far.[quoted image]

The game has so many cool mechanical interactions with the ball so it would be nice if the topper was animated in some way. However looking at the pic it's not really obvious what it could do. Some were thinking the middle portion might flip back to reveal something. An interactive dead head would be cool but the middle section doesn't look thick enough to contain an animatronic head or skull face. The gargoyles might jump up but again the base doesn't look thick enough to hold much mechanically. I hope it doesn't end up being just a couple of flashing lights.

#3868 13 days ago
Quoted from SKWilson:

This is all we have so far.[quoted image]

….ZZZZZZZzzzzzzzzzzzzzzzzzzzzz

#3869 13 days ago

Anyone elses crypt going crazy with code update? Mine wont stop cycling through open shut skull, etc.

#3870 13 days ago
Quoted from jandrea95:

Anyone elses crypt going crazy with code update? Mine wont stop cycling through open shut skull, etc.

Ill bet the screw that holds the motor control loose, that's what was wrong with mine

#3871 13 days ago

Is there a video online that explains the rules of the game? I’ve been playing the game and loving it but confused by a few things. Just trying to find a tutorial!

#3872 13 days ago
Quoted from jeffgoldstein2:

Is there a video online that explains the rules of the game? I’ve been playing the game and loving it but confused by a few things. Just trying to find a tutorial!

Good question, I dont recall any specific video, but search Pride Pinball

Quoted from simpswho:

Ill bet the screw that holds the motor control loose, that's what was wrong with mine

Thanks, ill check

#3873 12 days ago
Quoted from simpswho:

Ill bet the screw that holds the motor control loose, that's what was wrong with mine

Not all heros wear capes. Thank you! Easy fix

#3874 12 days ago

Tiltforums usually has good rule sheets

#3875 12 days ago
Quoted from jandrea95:

Good question, I dont recall any specific video, but search Pride Pinball

Thanks for the mention!

I haven't done a full tutorial since stuff is still being added, but do have tutorials and highlight videos on my YouTube page (PridePinball). The next time I stream, I'll do an updated tutorial.

#3876 12 days ago

Sigh... I think I'm cursed! A few months back Node board 10 for the turntable on my Batman66 crapped out. Finally received a replacement board from Stern as the game was just under a year old. Today it seems my Elvira needs a new CPU. When I turned the game on nothing happened. It is getting power but nothing fires up. I compared the flashing LED indicators behind the translites on my Batman and Elvira and whereas the status LED on Batman keeps blinking, the same light on Elvira initially blinked twice and then nothing. I've had Elvira less than two months. Anyone else experience these issues? Frustration setting in.... grrrrrr....

#3877 12 days ago
Quoted from AncasterStan:

Sigh... I think I'm cursed! A few months back Node board 10 for the turntable on my Batman66 crapped out. Finally received a replacement board from Stern as the game was just under a year old. Today it seems my Elvira needs a new CPU. When I turned the game on nothing happened. It is getting power but nothing fires up. I compared the flashing LED indicators behind the translites on my Batman and Elvira and whereas the status LED on Batman keeps blinking, the same light on Elvira initially blinked twice and then nothing. I've had Elvira less than two months. Anyone else experience these issues? Frustration setting in.... grrrrrr....

Chances are it is the SD card. You can download the whole SD card image from Stern website and reload it on the current card, or replace it with a new one. There's instructions on the Stern site for how to do that.

https://sternpinball.com/support/sd-cards/

If you don't have an SD card reader, they are very inexpensive. You could even try just reseating the SD card and see if that helps.

Rob

#3878 12 days ago

just try popping the SDcard out and back in. If that doesn't work make a new one. Having a SD Card reader and a couple of spare cards is worth it.

#3879 12 days ago

Seriously not sure why stern do not get better SD cards this is a joke the amount that have stuffed up.

#3880 12 days ago
Quoted from AncasterStan:

Sigh... I think I'm cursed! A few months back Node board 10 for the turntable on my Batman66 crapped out. Finally received a replacement board from Stern as the game was just under a year old. Today it seems my Elvira needs a new CPU. When I turned the game on nothing happened. It is getting power but nothing fires up. I compared the flashing LED indicators behind the translites on my Batman and Elvira and whereas the status LED on Batman keeps blinking, the same light on Elvira initially blinked twice and then nothing. I've had Elvira less than two months. Anyone else experience these issues? Frustration setting in.... grrrrrr....

Mine had this issue, stern sent a new SD card but while waiting I went out and bought a card reader and installed the game file on if, fixed the problem right away! There is a special program you need to write the code onto the card, instructions are over at Sterns website.

#3881 12 days ago

So how’s the new .97 code? My game is packed up as we are expanding the house. Only TZ still stands..

#3882 12 days ago
Quoted from SKWilson:

During House Party, the turret will turn when a super jackpot is lit. Collect the super while the eyeball is facing you will add-a-ball once.
During Attic Attack Multiball, there are super jackpots associated with each side of the turret.

It saved on mine. Correction: it didn't change until I rebooted the game.
I love this type of customization![quoted image]

Damn was hoping it would be different haunts. Game is already packed though so can't complain. Hoping to pick one up this fall.

#3883 12 days ago
Quoted from Syco54645:

Damn was hoping it would be different haunts. Game is already packed though so can't complain. Hoping to pick one up this fall.

I do think there are a couple left. Maybe they will be the ones you have to unlock - but I don't think Eeegah! is in the game yet, nor the Wasp Woman. Nor Don't Go Down in the Basement.

#3884 12 days ago
Quoted from Rdoyle1978:

I do think there are a couple left. Maybe they will be the ones you have to unlock - but I don't think Eeegah! is in the game yet, nor the Wasp Woman. Nor Don't Go Down in the Basement.

Excited to see how the game shapes up. Unfortunately due to covid I have not been to my friend's place to play this since probably march. I try to read the change log but end up getting lost reading it because of how massive it is. That is a good thing though.

#3885 12 days ago
Quoted from jandrea95:

Anyone elses crypt going crazy with code update? Mine wont stop cycling through open shut skull, etc.

Yes my game is going crazy with the code update.The shaker motor seems to make all the switches hit and it just adds up a ton of points :{

#3886 12 days ago

Does anybody else find it odd TMNT released new code today? It jumped all the way to release 1.04. That seemed like a big jump. Us EHOH fans are being treated to new code monthly while Turtle fans just got a wet blanket thrown on thier code parade.

#3887 12 days ago
Quoted from Crumbalimb:

Yes my game is going crazy with the code update.The shaker motor seems to make all the switches hit and it just adds up a ton of points :{

I have intermittent problems with the right ramp opto and have not pulled the game to adjust/tighten yet. Wonder if the shaker is contributing to extra scoring. Will have to turn off the shaker and see if things are better. Tired of getting crazy scores I don’t earn.

#3888 12 days ago
Quoted from Mad_Dog_Coin_Op:

Does anybody else find it odd TMNT released new code today? It jumped all the way to release 1.04. That seemed like a big jump. Us EHOH fans are being treated to new code monthly while Turtle fans just got a wet blanket thrown on thier code parade.

Munster's part II, the saga continues......

For me, IMHO I shy away from Dwight games now until proven otherwise. Lyman however, can't wait ordering EHOH Prem next week.

#3889 12 days ago
Quoted from Mad_Dog_Coin_Op:

Does anybody else find it odd TMNT released new code today? It jumped all the way to release 1.04. That seemed like a big jump. Us EHOH fans are being treated to new code monthly while Turtle fans just got a wet blanket thrown on thier code parade.

Dwight normally gets his code out quite quickly at the start. This code update could be bugs that have been fixed.

#3890 12 days ago

I have some questions on the VUK kickout issues.

I made some adjustments to the VUK. I moved it a few of times now and have one screw with a washer holding it down like previously pictured. It's pretty solid.

I'm getting about 60% of the ejected balls hitting the targets, about 10% above the targets, and remainder are weak and go towards the left outhole.

Not sure what else to do and don't want to commit to screwing the mech permanently down yet. Does this sound acceptable or should they always be strong target shots?

Any recommendations?

#3891 12 days ago
Quoted from noob-a-tron:

Seriously not sure why stern do not get better SD cards

Cost...Stern will use the cheapest cards on the market that work..

#3892 12 days ago
Quoted from marspinball:

I have some questions on the VUK kickout issues.
I made some adjustments to the VUK. I moved it a few of times now and have one screw with a washer holding it down like previously pictured. It's pretty solid.
I'm getting about 60% of the ejected balls hitting the targets, about 10% above the targets, and remainder are weak and go towards the left outhole.
Not sure what else to do and don't want to commit to screwing the mech permanently down yet. Does this sound acceptable or should they always be strong target shots?
Any recommendations?

If moving it isn't helping you have the same problem I did. It is the pitch of your mechanism. The entire assembly needs to be bent do correct this. This is what I did. Screw it down where you think it should be. Lower the playfield and open the coin door. Pull the service button out so the high volatage is on. You might want to wear a glove if you're unsure what is going to shock you. Now apply pressure on the mechanism with one hand while feeding the VUK with the other. Start by pushing the mechanism away from you and then try pulling it towards you. You'll find one direction will make the VUK work better while the other makes it worse. After you have proven which way is the correct way apply a little more pressure so the bracket will bend slightly and hold the new position. Get it correct and your ball will rocket across the playfield and hit the same spot every time. Please be careful with the shock factor and also make sure you shorten the screw on the mechanism closest to the subway ramp. Odds are that screw is going to be in your way when you make the correction.

#3893 12 days ago
Quoted from marspinball:

Not sure what else to do and don't want to commit to screwing the mech permanently down yet. Does this sound acceptable or should they always be strong target shots?

The only thing I can say it the "temp" fix I implemented hits the targets 100% of the time, usually centered on 24 and commonly hitting 36+24 or 24+36. I actually reduced the power of the VUK from MAX to somewhere around 160 so that it would have some randomness on where it hit. The biggest problem I have with sterns fix, is they have you move the wrong bracket as with even 1 screw in the support bracket you are tweaking the VUK; IMO (based on it working flawlessly with zero screws) is that the support bracket is the one that's off but there is absolutely no easy way to move it. Another issue you could be having is its possible that the VUK may be resting on the plastic subway and changing its angle.

OPINION: This is a very busy busy area and things just don't fit like they should...almost as if something had to move prior to manufacture without fully considering the effect it would have on other items in the area...or someone said "just make it fit!"

The biggest repetitive failures I see with this game is from the trunk opto that shines through the cutout for rollover switch. The bottom side opto is held in place with a single screw and as we all know anything in a pinball that has only one fasten point is going to move.

#3894 12 days ago

Just picked up an EHoH this afternoon. I’m excited to be part of the group and am looking forward to reading everyone’s thoughts and opinions from here on out!

#3895 11 days ago
Quoted from Pin_Guy:

Cost...Stern will use the cheapest cards on the market that work..

Seems you shouldn’t have added those last two words ...

#3896 11 days ago

Thanks to the suggestions on replacing the SD card... that was the culprit... seems ridiculous that you spend $10k+ CDN on a brand new pin and the cheap quality SD memory card craps out in less than two months! There has to be a better way...

#3897 11 days ago
Quoted from DeathHimself:

Munster's part II, the saga continues......
For me, IMHO I shy away from Dwight games now until proven otherwise. Lyman however, can't wait ordering EHOH Prem next week.

I am firmly convinced that you should only buy a Stern game if you are ok with the code as it is at the time of purchase. I will only make an exception for a Lyman game. Wasn’t disappointed with Batman and certainly not with Elvira. There’s a reason many say “In Lyman We Trust”.

Not sure I’ll ever buy another NIB game (no space) but if Lyman isn’t on the code I’m not going to be buying early (which probably excludes an LE).

#3898 11 days ago

Yep i got burnt on Munsters. I did warn all my Friends about code with Dwight but they still bought TMNT. For me Never again with Dwight and i agree in Lyman we Trust. I love my Elvira.

#3899 11 days ago
Quoted from noob-a-tron:

Yep i got burnt on Munsters. I did warn all my Friends about code with Dwight but they still bought TMNT. For me Never again with Dwight and i agree in Lyman we Trust. I love my Elvira.

I won’t say I got burnt on the Munsters which I’m now selling, however for my style of play and wanting more of a adventure yeah it’s not for me. However Lyman fits the bill just nicely, and just think Dwight was involved with LOTR which is very deep and IMHO one of the all time greats. What the hell happened from then to now? Lol

#3900 11 days ago

Huge fall from Grace that's what happened.

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