(Topic ID: 252126)

Elvira's House of Horrors - The Owner's Club


By RobertWinter

10 months ago



Topic Stats

  • 4,460 posts
  • 344 Pinsiders participating
  • Latest reply 3 hours ago by bloodydrake
  • Topic is favorited by 160 Pinsiders

You

Topic poll

“Do you currently own other Elvira machines?”

  • This is my frst Elvira machine 152 votes
    58%
  • Also own Elvira and the Party Monsters 19 votes
    7%
  • Also own Scared Stiff 61 votes
    23%
  • I own all three now! 30 votes
    11%

(262 votes)

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Topic index (key posts)

9 key posts have been marked in this topic (Show topic index)

There are 4460 posts in this topic. You are on page 52 of 90.
#2551 4 months ago

Stream of the 0.93 game code tonight on Deadflip's channel : https://www.twitch.tv/deadflip

#2552 4 months ago
Quoted from Rdoyle1978:

I'm expecting that to be the case.. just would be a nice surprise

See what happens when I take a nap! Yippeeee!

#2553 4 months ago

I was supposed to have a pinball tournament/B-Day party tomorrow night but C-19 happened. This code update will help cheer me up for sure

#2554 4 months ago

In Lyman we trust. Thanks for the fun weekend, my friend. After this week, I needed it.

#2555 4 months ago

I man, you man, we all man for Lyman!

#2556 4 months ago

Just popped a 181 million Trailer Trash on the new code!

#2557 4 months ago

What a huge update! Only one Haunt added but it looks like quite a bit of scoring changes. Awesome!

#2558 4 months ago

I like that the haunts are being drawn out. I feel like I'm getting a movie a month even if I never see some of them.

On a side note, I had a friend come over a couple of weeks ago and get to attic multiball twice in two games. No music or sound effects coded for it yet.

Also, Make Out Multiball is hilarious.

#2559 4 months ago

Mejoras en mod

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#2560 4 months ago
Quoted from Luis19:

Mejoras en mod[quoted image]

mod of a mod... thats our crypt sign!

You should tie those lights into the crypt flasher.

#2561 4 months ago

Hey guys and ghouls! I wanted to share a little story and product of mine that I thought you may find interesting. Before Stern released info on 3lvira in 2019, I was in talks with Casandra about making a new product for her. My company, First Gear, makes die-cast replicas of trucks. I wanted to share what we've come up with for Halloween this year. As fans of Elvira, I hope you enjoy. You might be able to put the cab of this truck in your machine or find a way to use it as a topper. I had thought about putting it in mine. Anyway, I need to go update my LE. Enjoy the new code this weekend and this video!

#2562 4 months ago

Man this new code is so good thank you Lyman!

Had my best game by a long shot... was one quest away from directors cut... made it to final level of Gappa Angry, and finally made it to Attic Attack which presently doesn’t do anything but felt good to reach regardless. Getting closer to a billion and still so many cool things to come!

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#2563 4 months ago

Added this tree. Currently on the fence as to whether its "too much"

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#2564 4 months ago
Quoted from Moomert1:

Added this tree. Currently on the fence as to whether its "too much

have you checked out Medysinal's Mods? so awesome to cover up that VUK..

https://pinside.com/pinball/forum/topic/elvira-3-interactive-casket-gargoyle-vuk-cover-medisinyl-mods#post-5399214

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#2565 4 months ago
Quoted from Moomert1:

Added this tree. Currently on the fence as to whether its "too much"[quoted image][quoted image][quoted image]

Where did you get the tree from? That looks great!

I’m not a fan of the ghost thing. Doesn’t fit the game really.

I’ve been on the lookout for a Grim Reaper figures like the one on the dashboard of the Macabre Mobile in the movie (mistress of the dark)

#2566 4 months ago
Quoted from Rdoyle1978:

Where did you get the tree from? That looks great!
I’m not a fan of the ghost thing. Doesn’t fit the game really.
I’ve been on the lookout for a Grim Reaper figures like the one on the dashboard of the Macabre Mobile in the movie (mistress of the dark)

Got it from Amazon. Its the Stormy Night Tree from Department 56.

#2567 4 months ago

Yep I got almost all of those mods. Absolutely love them.

#2568 4 months ago

Heads up to fellow owners.

Both of my back plastics were broken out of the box. No biggie, Chas was nice enough to send me spares.

I went to install them and discovered *why* they were broken. There is a back cabinet metal channel that was possibly installed too low. It broke both plastics and sheared the opto and flasher wires in the back left.

I installed electricians tape around the sheared wires and moved the metal channels about 1/8 inch higher.

You may want to check your game. Happy flipping!

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#2569 4 months ago

We were bringing our E-HoH to TPF but since that didn't happen here's a few pics from during the build process.

New Code Rocks BTW - thank you Lyman !!

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#2570 4 months ago
Quoted from Peanuts:

Stream of the 0.93 game code tonight on Deadflip's channel : https://www.twitch.tv/deadflip

Is this Avail? Don’t see it.

#2571 4 months ago

Great to see Elvira receive the TWIPY award for best pinball callouts. Totally agree

#2572 4 months ago
Quoted from Macca101010:

Great to see Elvira receive the TWIPY award for best pinball callouts. Totally agree

I think she should have gotten theme integration too. JP won, but not having the proper Jurassic Park licenses killed the integration IMO.

#2573 4 months ago
Quoted from javagrind888:

I think she should have gotten theme integration too. JP won, but not having the proper Jurassic Park licenses killed the integration IMO.

It's a tough one... I mean I can understand why some people would say that JPark has better theme integration.
JPark has the dino head and the car, and the raptor pit.
The playfield being a map, and the animations really do kind of help the feel that you're traversing the park.

But, to me theme integration is also about a beauty aesthetic. Stern's JPark is not a beautiful game. It's an amazing game and I do think it is one of the best modern pins. But, its not a looker. Playfield art, while it reads great. Its boring. It is.

Now with Elvira. Nice playfield art, very colorful. The house is perfect, and just the gargoyle toys, and how all the important stuff and characters in the backglass. I mean... Its all right there on the pin, in the pin... It's just great. Elvira looks great and I think having the old clips of the movies(a type of integration) makes it feel like a late night horror host show that you are watching. Which is kind of the point of the theme. If that is not theme integration I don't know what else is.

Ohhh well... Can't win them all. But, I would say JPark one of the best games of the last 5 years easily, but for my money Elvira is better at theme integration. Hell, that's why I bought it over Jpark. Better theme for me, and in my stupid opinion better integrated. But, I voted and well... My vote wasn't enough.

No biggie. Life's too short to dwell.I'll just appreciate the game every time I play it.

#2574 4 months ago
Quoted from billsfanmd:

Is this Avail? Don’t see it.

Yes it is:

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#2575 4 months ago

Recently purchased LE#220 and really love this game but I'm having an issue with garage multiball. I took a quick look through the forum but didn't see this issue pesky issue mentioned.

If I hit a weak shot into the house garage sometimes the ball gets stuck on the gate before the lock register. Game recycles to find the ball but since it's stuck on the metal gate nothing happens. My fix is I need to shake the machine until the ball eventually comes loose and drops into the multiball lock.

Anyone else have this issue? What did you do?

#2576 4 months ago

Pulled this one off today with add-a-zombie stacked with manos mode and 4x playfield going!

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#2577 4 months ago

Sorry if I missed this before, but where do we get the bone parts for the ramps?

#2578 4 months ago
Quoted from krustykramer:

Recently purchased LE#220 and really love this game but I'm having an issue with garage multiball. I took a quick look through the forum but didn't see this issue pesky issue mentioned.
If I hit a weak shot into the house garage sometimes the ball gets stuck on the gate before the lock register. Game recycles to find the ball but since it's stuck on the metal gate nothing happens. My fix is I need to shake the machine until the ball eventually comes loose and drops into the multiball lock.
Anyone else have this issue? What did you do?

Quoted from mnpinball:

The lock gate has a spring steel small flap on it, give it a little bend up or tweak up for less resistance and you should be fine our local operator actually removed that.

This helped me

#2579 4 months ago
Quoted from BillyPilgrim:

Sorry if I missed this before, but where do we get the bone parts for the ramps?

Those are parts from the bony beast in Scared Stiff.
https://www.marcospecialties.com/pinball-parts/03-9611G

#2580 4 months ago
Quoted from lodgingdolphin:

Pulled this one off today with add-a-zombie stacked with manos mode and 4x playfield going![quoted image]

WOW!

#2581 4 months ago
Quoted from BillyPilgrim:

Sorry if I missed this before, but where do we get the bone parts for the ramps?

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#2582 4 months ago

The acronyms present in the adjustements settings menu could give us indications on the list of the movies modes that are probably in work in progress at the moment:

ABOB: A Bucket Of Blood (1959)
AOTGL: Attack Of The Giant Leeches (1959)
EEGAH: Eegah (1962)
MTHOF: Manos: The Hands Of Fate (1966)
NOTLD: Night Of The Living Dead (1968)
SCCTM: Santa Claus Conquers The Martians (1964)
TBTWD: The Brain That Wouldn’t Die (1962)
TFOS: Teenagers From Outer Space (1959)
TGGM: The Giant Gila Monster (1959)
TKS: The Killer Shrews (1959)
TM: The Manster (1959)
TSROD: The Satanic Rites Of Dracula (1973)
TWOW: The Werewolf Of Washington (1973)

#2583 4 months ago

I've heard rumor of 26 titles planned for the game. If true, I'll never sell this machine.

I want to put a clear MST3K logo over the moon in the back (turning it into the logo, but not obstructing the light.

Anyone know how I could accomplish this?

#2584 4 months ago
Quoted from javagrind888:

I've heard rumor of 26 titles planned for the game. If true, I'll never sell this machine.
I want to put a clear MST3K logo over the moon in the back (turning it into the logo, but not obstructing the light.
Anyone know how I could accomplish this?

Ooh no.. dude

#2585 4 months ago
Quoted from Peanuts:

The acronyms present in the adjustements settings menu could give us indications on the list of the movies modes that are probably in work in progress at the moment:
ABOB: A Bucket Of Blood (1959)
AOTGL: Attack Of The Giant Leeches (1959)
EEGAH: Eegah (1962)
MTHOF: Manos: The Hands Of Fate (1966)
NOTLD: Night Of The Living Dead (1968)
SCCTM: Santa Claus Conquers The Martians (1964)
TBTWD: The Brain That Wouldn’t Die (1962)
TFOS: Teenagers From Outer Space (1959)
TGGM: The Giant Gila Monster (1959)
TKS: The Killer Shrews (1959)
TM: The Manster (1959)
TSROD: The Satanic Rites Of Dracula (1973)
TWOW: The Werewolf Of Washington (1973)

I believe these are the modes / films represented in the artwork

#2586 4 months ago

One of my lights is out and I'm about to make a Comet order. Is this going to be a regular 1SMD #44 bayonet? Shooter lane gi.

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#2587 4 months ago

2SMD #44 frosted cool white

#2588 4 months ago
Quoted from Mudflaps:

2SMD #44 frosted cool white

Awesome, thank you sir!

#2589 4 months ago
Quoted from javagrind888:

One of my lights is out and I'm about to make a Comet order. Is this going to be a regular 1SMD #44 bayonet? Shooter lane gi.[quoted image]

I would check the connections first. Maybe the bulb is not seated correctly?

#2590 4 months ago

I have two things going on, first off is since the new code update the top of the house is not spinning in attract mode or during the house party. Second is I installed a Stern shaker motor, it works when testing in the menus but a get zero shaking while playing the game.

#2591 4 months ago
Quoted from pinballaddicted:I would check the connections first. Maybe the bulb is not seated correctly?

I'll check it, but won't hurt to throw in another bulb or two since I'm making a huge order from them today anyway. Thanks

#2592 4 months ago
Quoted from javagrind888:

One of my lights is out and I'm about to make a Comet order. Is this going to be a regular 1SMD #44 bayonet? Shooter lane gi.[quoted image]

A dual chip frosted one: 112-5034-08F

#2593 4 months ago
Quoted from PDX-Mike:

I have two things going on, first off is since the new code update the top of the house is not spinning in attract mode or during the house party. Second is I installed a Stern shaker motor, it works when testing in the menus but a get zero shaking while playing the game.

1. Is the shaker turned on in the settings? (I have mine set to MAXIMAL.)
2. Does the turret work in test and is it enabled?

#2594 4 months ago
Quoted from javagrind888:

I'll check it, but won't hurt to throw in another bulb or two since I'm making a huge order from them today anyway. Thanks

I have had an issue with the same bulb being loose.

#2595 4 months ago
Quoted from SKWilson:

1. Is the shaker turned on in the settings? (I have mine set to MAXIMAL.)
2. Does the turret work in test and is it enabled?

The shaker motor is set to Maximal.

The turret was working prior to the update, I will double check in settings but not sure why the update would turn it off.

#2596 4 months ago
Quoted from PDX-Mike:

I have two things going on, first off is since the new code update the top of the house is not spinning in attract mode or during the house party. Second is I installed a Stern shaker motor, it works when testing in the menus but a get zero shaking while playing the game.

The shaker isn’t that active in the game. I mainly notice it when completing a mode or a dead head.

Not sure on the turret, but as someone asked, does it spin in test mode? If not, check connections under the playfield.

#2597 4 months ago
Quoted from Lermods:

The shaker isn’t that active in the game. I mainly notice it when completing a mode or a dead head.
Not sure on the turret, but as someone asked, does it spin in test mode? If not, check connections under the playfield.

Give it time! Lyman will deliver

#2598 4 months ago

The shaker motor during Gappa Angry is... stimulating.

#2599 4 months ago
Quoted from PDX-Mike:

The shaker motor is set to Maximal.
The turret was working prior to the update, I will double check in settings but not sure why the update would turn it off.

Is your turret In the correct position(as it sits)or is it in a halfway position not facing forward?

#2600 4 months ago
Quoted from PDX-Mike:

The shaker motor is set to Maximal.

When maximum isn’t high enough,
you gotta take it all the way to MAXIMAL!!

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