(Topic ID: 178345)

Elvira's House of Horrors: Pre-Release Discussion Thread

By RobertWinter

7 years ago


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  • 578 Pinsiders participating
  • Latest reply 1 year ago by whistlervan
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Topic index (key posts)

3 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #23 copy of Elvira tweet about being at TPF2017 Posted by Mar (7 years ago)

Post #63 mnpinball comments on the speculation about Elvira 3 Posted by mnpinball (7 years ago)

Post #3843 What to check when you first receive Elvira Posted by jfh (4 years ago)


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#3874 4 years ago

Does anybody know what song plays during House Party mode?

#3879 4 years ago

How do I reach Santa Claus conquers the Martians mode?

#3886 4 years ago
Quoted from Chalkey:

You have to get a key from the trunk to unlock the mode. Cant remember which window but it's on here somewhere. After the latest code update you actually need two keys and to play the other special mode first.

Thank you for telling me!

#3888 4 years ago

Have anybody recognized that DUN DUN DUUUUUN (only DUUUUUN) plays when player starts deadhead mode? It zooms to entrance of crypt, then skull turns into deadhead, and DUUUUUN plays. I think DUUUUUUN also plays when you score Super Jackpot in Wild Women MB.
In which other moment DUUUUUUN plays besides in deadhead intro?

#3890 4 years ago

Maybe?

#3891 4 years ago

BTW, how do I start Gappa Angry or other freak fryer modes Make out mayhem, Pool Party, Scream test, Run for your life and Dance fever?

#3894 4 years ago
Quoted from Rdoyle1978:

I don't think the other modes are coded yet, but Gappa Angry is started after you've hit a number of switches in the game to go all the way up the Freak Fryer. It should happen after you've started several multiballs. I only get it every once in a while in a REALLY good game

Thank you!

Quoted from Oldmoto:

Navigate the first stage of gappa and drain. You get pool party. Drain after the 2nd stage,dance party. That’s the best I’ve done. Going back for more.

Thank you!

#3896 4 years ago

How many deadheads are in game? I know there are Aunt Surly, Uncle Bolt Head, Sir Normus Cranium and SGT-Jar head. Is there any else deadhead?

Also, does anybody know which video location for 0.92 code in Pinball Browser is video where one of them floats and talks to player? There are four thousand videos, I looked about 250, without finding video where deadhead floats

#3898 4 years ago

If super dead head is not in code yet, where you heard about super dead head?

#3899 4 years ago
Quoted from Rdoyle1978:

I am not sure if anyone found the video yet

Yeah, there are four thousand videos in firmware

#3903 4 years ago
Quoted from Rdoyle1978:

Sorry, “super head shot”. Someone looked through in Pinball Browser and did find something - I’m not sure what post exactly[quoted image]

Thank you for showing me picture of playfield part that says "Super head shot"! What did someone find in Pinball Browser?

Quoted from SKWilson:

It's on the playfield.
The current dead heads are: Aunt Surly, Sgt. Jar Head. Sir Normus Cranium. Uncle Bolt Head. Chuck Chowda Head Mummy Dearest, and Sunny Beach Head.

Thank you for telling me deadhead names!

Quoted from Peanuts:

There are eight deadheads in version 0.93 :
Grampa Bone Head
Aunt Surly
Chuck Chowdah Head
Mummy Dearest
Sgt. Jar Head
Sir Normus Cranium
Sonny Beach Head
Uncle Bold Head
I have found 5 more heads in the game code.
I don't think there are videos for the floating sequences. There are only for the intros.

Thank you for telling me deadhead names! It's ok if there are no floating sequence videos. BTW, which video scripts are for deadhead intros?

#3905 4 years ago

Thank you!

#3906 4 years ago

New code is up!
V0.94.0 - Apr. 14, 2020
=======================

- Fixed a bug where JUNK ITEMS locked in via the 36-24-36 targets
would reset back to the SKELETON KEY on occasion.
- Allow the GARAGE MULTIBALL super jackpot display effects to be
interrupted by other lower priority effects after the score has been
displayed and the big effects (sounds/lights) have (mostly) finished.
- Added a rule for ATTIC ATTACK MULTIBALL. This is based on the movie
LADY FRANKENSTEIN. There are two parts. The second part requires
the player to collect all 4 sides of the spinning turret.
- Fixed a bug in the lamp effects that run when a shot is made to
advance the HOUSE to start a new HAUNT. The lamp effects were specifying
the CRYPT RGB arrow instead of the HOUSE RGB arrow. (This has been
corrected.)
- Dimming the lamps that aren't part of the skill shots (back door, top
lanes) when the ball is in the shooter lane for skill shot is now done
gradually (faded down) instead of jumping immediately to the dim level.
- Fixed an issue with the TRUNK LOCK lamp effect that was causing it to
not run at full brightness.
- Added some speech to the start of GAPPA ANGRY MULTIBALL.
- Shortened the time (slightly) for re-kicks for the CRYPT VUK.
- Added lamp effects for HAND OF FATE LIT.
- Added lamp effects for TRUNK LIT and TRUNK ALREADY LIT.
- Added a lamp effect for THE DEAD RETURNS.
- Mute music during HAUNT intro/outro effects. (The music was not being
muted during the outros.)
- Implemented the HAUNT-O-METER for Night Of The Living Dead HAUNT.
- Implemented the HAUNT-O-METER for The Brain That Wouldn't Die HAUNT.
- Trimmed some dark frames at then end of some clips from The Brain That
Wouldn't Die.
- Added Frankenstein (deadhead) to the Deadhead Family Crypt.
- High scores for TRUNK MULTIBALL were not being recorded properly. This
has been corrected.

#3907 4 years ago

Does anybody know what movie is Drive me crazy mode based on?

#3909 4 years ago

Thank you! I will

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