(Topic ID: 178345)

Elvira's House of Horrors: The Official Thread


By RobertWinter

3 years ago



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  • 3,858 posts
  • 569 Pinsiders participating
  • Latest reply 61 days ago by arcademojo
  • Topic is favorited by 157 Pinsiders

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Topic index (key posts)

3 key posts have been marked in this topic

Post #23 copy of Elvira tweet about being at TPF2017 Posted by Mar (3 years ago)

Post #63 mnpinball comments on the speculation about Elvira 3 Posted by mnpinball (3 years ago)

Post #3843 What to check when you first receive Elvira Posted by jfh (83 days ago)


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-1
#2856 4 months ago

Dennis Nordman remaining mostly silent was a bit unnerving to me during the feed. I couldn’t help but imagine maybe Stern had gutted some key elements and he was biting down hard. Then again, I don’t know him at all.

Those floating heads have had no positive feedback- threatens to Jarjar Bink any Nice work Lyman could do. Then the price. Yeah it’s embarrassing, I’ll have to find a way to get over it. Sheet.
I liked everything else. I watched movie macabre show indirectly while making out. It was great. I’m in. For better or worse.

#3077 4 months ago

It’s my understanding that nearly all video games and now pinball are all sold with ‘incomplete code’, or early code. That it is updated over years. Can I ask you, is that the standard for the industry? Just to be clear. Maybe Why if you care to go into that much depth?

Quoted from Richthofen:

They have to demo it. It’s on the line and shipping soon. This is when you demo it to get distributors to buy. You gonna hold up the production line and lose tens of thousands of dollars a day because one mode isn’t bug free? No. You remove the mode from the demo and fix it later.
I’m a software engineer. I 100% hide features from demos if they’re not vetted. Breaking the game in a demo is way worse than not showing enough features.

#3194 3 months ago

I agree with diospinball. Code is just more complex now with all the animations and timing of sequences with all the elements that are in this game, let alone others. Most things in life now do not come with complete code. Things are updated. I am not a software coder to explain why that is in The case of pinball. I’m not bothered by it. It can only get better.

#3206 3 months ago

Any suggestions on what the tubes and deadheads should be rather than what they are?

#3316 3 months ago

A great observation that I don’t believe has been mentioned here. Bravo.

Quoted from Rarehero:

Elvira's schtick is LITERALLY feminism. I guess you never turned on the volume?

#3355 3 months ago

I’d like to please see a picture of the couch swatch if anyone out there with a SLE is on pinside.

1 week later
#3537 3 months ago

Mine should be shipping soon, I have to pick up. Does anyone know if I can load it ‘in box’ into the back of a pickup bed with canopy, or does this need to be unboxed prior?
Thanks

#3539 3 months ago

Great thanks

2 weeks later
#3738 3 months ago

I was going to mine on route today, but I haven’t ironed out any of the easy tweaks yet. The optics are giving me a hard time.

The ball has been stuck in that last picture, but a nudge has allowed it to drop. But it’s not advisable to ask the customer to nudge it out. I can see now the issues I may have putting it on location, thanks to
Your posts. I may try it anyways for a few weeks.

#3766 3 months ago

This was a small issue I had out of box.

This is the crypt motor. If not properly adjusted, the ‘open cycle’ will continue to cycle through all the 3 stages until it stops somewhere. The screw doesn’t have much bite, so the motor tends to slip downward. Readjust upward. Go into settings/diagnostics/??motor?? Anyways crypt motor is listed in there somewhere. Test, and adjust. Pencil mark.
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