(Topic ID: 178345)

Elvira's House of Horrors: Pre-Release Discussion Thread

By RobertWinter

6 years ago


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  • 3,913 posts
  • 578 Pinsiders participating
  • Latest reply 84 days ago by whistlervan
  • Topic is favorited by 124 Pinsiders

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There are 3,913 posts in this topic. You are on page 79 of 79.
#3900 3 years ago
Quoted from pinballfan2000:If super dead head is not in code yet, where you heard about super dead head?
Quoted from pinballfan2000:

If super dead head is not in code yet, where you heard about super dead head?

Sorry, “super head shot”. Someone looked through in Pinball Browser and did find something - I’m not sure what post exactly

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#3901 3 years ago
Quoted from pinballfan2000:

If super dead head is not in code yet, where you heard about super dead head?

It's on the playfield.
The current dead heads are: Aunt Surly, Sgt. Jar Head. Sir Normus Cranium. Uncle Bolt Head. Chuck Chowda Head Mummy Dearest, and Sunny Beach Head.

#3902 3 years ago
Quoted from pinballfan2000:

How many deadheads are in game? I know there are Aunt Surly, Uncle Bolt Head, Sir Normus Cranium and SGT-Jar head. Is there any else deadhead?
Also, does anybody know which video location for 0.92 code in Pinball Browser is video where one of them floats and talks to player? There are four thousand videos, I looked about 250, without finding video where deadhead floats

There are eight deadheads in version 0.93 :
Grampa Bone Head
Aunt Surly
Chuck Chowdah Head
Mummy Dearest
Sgt. Jar Head
Sir Normus Cranium
Sonny Beach Head
Uncle Bold Head

I have found 5 more heads in the game code.

I don't think there are videos for the floating sequences. There are only for the intros.

#3903 3 years ago
Quoted from Rdoyle1978:

Sorry, “super head shot”. Someone looked through in Pinball Browser and did find something - I’m not sure what post exactly[quoted image]

Thank you for showing me picture of playfield part that says "Super head shot"! What did someone find in Pinball Browser?

Quoted from SKWilson:

It's on the playfield.
The current dead heads are: Aunt Surly, Sgt. Jar Head. Sir Normus Cranium. Uncle Bolt Head. Chuck Chowda Head Mummy Dearest, and Sunny Beach Head.

Thank you for telling me deadhead names!

Quoted from Peanuts:

There are eight deadheads in version 0.93 :
Grampa Bone Head
Aunt Surly
Chuck Chowdah Head
Mummy Dearest
Sgt. Jar Head
Sir Normus Cranium
Sonny Beach Head
Uncle Bold Head
I have found 5 more heads in the game code.
I don't think there are videos for the floating sequences. There are only for the intros.

Thank you for telling me deadhead names! It's ok if there are no floating sequence videos. BTW, which video scripts are for deadhead intros?

#3904 3 years ago
Quoted from pinballfan2000:

Thank you for telling me deadhead names! BTW, which video scripts are for deadhead intros?

They are here :
0x11D4
0x11D8
0x11E7
0x1206
0x1207
0x120D
0x1221
0x121D
0x121E
0x1226
0x122C
0x1237
0X1246

#3905 3 years ago

Thank you!

#3906 3 years ago

New code is up!
V0.94.0 - Apr. 14, 2020
=======================

- Fixed a bug where JUNK ITEMS locked in via the 36-24-36 targets
would reset back to the SKELETON KEY on occasion.
- Allow the GARAGE MULTIBALL super jackpot display effects to be
interrupted by other lower priority effects after the score has been
displayed and the big effects (sounds/lights) have (mostly) finished.
- Added a rule for ATTIC ATTACK MULTIBALL. This is based on the movie
LADY FRANKENSTEIN. There are two parts. The second part requires
the player to collect all 4 sides of the spinning turret.
- Fixed a bug in the lamp effects that run when a shot is made to
advance the HOUSE to start a new HAUNT. The lamp effects were specifying
the CRYPT RGB arrow instead of the HOUSE RGB arrow. (This has been
corrected.)
- Dimming the lamps that aren't part of the skill shots (back door, top
lanes) when the ball is in the shooter lane for skill shot is now done
gradually (faded down) instead of jumping immediately to the dim level.
- Fixed an issue with the TRUNK LOCK lamp effect that was causing it to
not run at full brightness.
- Added some speech to the start of GAPPA ANGRY MULTIBALL.
- Shortened the time (slightly) for re-kicks for the CRYPT VUK.
- Added lamp effects for HAND OF FATE LIT.
- Added lamp effects for TRUNK LIT and TRUNK ALREADY LIT.
- Added a lamp effect for THE DEAD RETURNS.
- Mute music during HAUNT intro/outro effects. (The music was not being
muted during the outros.)
- Implemented the HAUNT-O-METER for Night Of The Living Dead HAUNT.
- Implemented the HAUNT-O-METER for The Brain That Wouldn't Die HAUNT.
- Trimmed some dark frames at then end of some clips from The Brain That
Wouldn't Die.
- Added Frankenstein (deadhead) to the Deadhead Family Crypt.
- High scores for TRUNK MULTIBALL were not being recorded properly. This
has been corrected.

#3907 3 years ago

Does anybody know what movie is Drive me crazy mode based on?

#3908 3 years ago
Quoted from pinballfan2000:

Does anybody know what movie is Drive me crazy mode based on?

This is the Pre-Release Thread. Post in the owners thread for all of your answers.

https://pinside.com/pinball/forum/topic/elvira-s-house-of-horrors-the-owner-s-club/page/39#post-5459215

#3909 3 years ago

Thank you! I will

1 month later
#3910 3 years ago

Crate issue fixed today, topside plastic zip tie, was not motor mount - in case helpful to others.

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2 years later
#3911 84 days ago

Does anyone get airballs on launch? I've had my game a day and a half, and get airballs at launch about half the time, coming out of the shoter lane before the house.

It hits the wire gate after the launch and creates air balls, creating tons of dimples in just my first day. Sometimes it also airballs before the wire gate when coming off the shooter lane.

#3912 84 days ago
Quoted from whistlervan:

Does anyone get airballs on launch? I've had my game a day and a half, and get airballs at launch about half the time, coming out of the shoter lane before the house.
It hits the wire gate after the launch and creates air balls, creating tons of dimples in just my first day. Sometimes it also airballs before the wire gate when coming off the shooter lane.

Wrong thread, try the owners thread. But yes, I had a very clunky launch on mine. Make sure the shooter rod is lined up to hit the center of the ball.

#3913 84 days ago
Quoted from Geeterman1:

Wrong thread, try the owners thread. But yes, I had a very clunky launch on mine. Make sure the shooter rod is lined up to hit the center of the ball.

Whoops thanks. Appreciate your response obvious wrong thread lol

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