New code is up!
V0.94.0 - Apr. 14, 2020
- Fixed a bug where JUNK ITEMS locked in via the 36-24-36 targets
would reset back to the SKELETON KEY on occasion.
- Allow the GARAGE MULTIBALL super jackpot display effects to be
interrupted by other lower priority effects after the score has been
displayed and the big effects (sounds/lights) have (mostly) finished.
- Added a rule for ATTIC ATTACK MULTIBALL. This is based on the movie
LADY FRANKENSTEIN. There are two parts. The second part requires
the player to collect all 4 sides of the spinning turret.
- Fixed a bug in the lamp effects that run when a shot is made to
advance the HOUSE to start a new HAUNT. The lamp effects were specifying
the CRYPT RGB arrow instead of the HOUSE RGB arrow. (This has been
- Dimming the lamps that aren't part of the skill shots (back door, top
lanes) when the ball is in the shooter lane for skill shot is now done
gradually (faded down) instead of jumping immediately to the dim level.
- Fixed an issue with the TRUNK LOCK lamp effect that was causing it to
not run at full brightness.
- Added some speech to the start of GAPPA ANGRY MULTIBALL.
- Shortened the time (slightly) for re-kicks for the CRYPT VUK.
- Added lamp effects for HAND OF FATE LIT.
- Added lamp effects for TRUNK LIT and TRUNK ALREADY LIT.
- Added a lamp effect for THE DEAD RETURNS.
- Mute music during HAUNT intro/outro effects. (The music was not being
muted during the outros.)
- Implemented the HAUNT-O-METER for Night Of The Living Dead HAUNT.
- Implemented the HAUNT-O-METER for The Brain That Wouldn't Die HAUNT.
- Trimmed some dark frames at then end of some clips from The Brain That
- Added Frankenstein (deadhead) to the Deadhead Family Crypt.
- High scores for TRUNK MULTIBALL were not being recorded properly. This
has been corrected.