(Topic ID: 178345)

Elvira's House of Horrors: The Official Thread


By RobertWinter

3 years ago



Topic Stats

  • 3,858 posts
  • 569 Pinsiders participating
  • Latest reply 57 days ago by arcademojo
  • Topic is favorited by 160 Pinsiders

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Topic index (key posts)

3 key posts have been marked in this topic (Show topic index)

There are 3858 posts in this topic. You are on page 78 of 78.
#3850 77 days ago

Just want to give a shout out to Cliffy@ www.passionforpinball.com

After a bit of trial and error testing a shooter lane protector. He’s now come up with a product available now.

Originally we thought Star Wars protector would work on the left side but it was slightly different. A new proper left side has been laser cut and fits like a glove.

Send him an email and he’ll get you set up.

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#3851 73 days ago

My local haunt has an LE. Amazing game. Have been playing a good 10 to 15 games a day on it. Would love to find some super detailed instructions though on everything you can go for. That little card on the front is of course definitely missing stuff. Does anyone know where I can find them for this game?

#3852 73 days ago
Quoted from mnpinball:

Just want to give a shout out to Cliffy@ www.passionforpinball.com
After a bit of trial and error testing a shooter lane protector. He’s now come up with a product available now.
Originally we thought Star Wars protector would work on the left side but it was slightly different. A new proper left side has been laser cut and fits like a glove.
Send him an email and he’ll get you set up.[quoted image][quoted image][quoted image][quoted image]

Cliffy is the best! I ended up doctoring up a Star Wars protector that I had sitting around. Glad to hear that he's back up and running after having to deal with the wildfires.

Can someone tell me why the shooter Lane varies from machine to machine? Why isn't that like the most standard thing ever on a pinball machine?

#3853 73 days ago
Quoted from Butch2099:

Cliffy is the best! I ended up doctoring up a Star Wars protector that I had sitting around. Glad to hear that he's back up and running after having to deal with the wildfires.
Can someone tell me why the shooter Lane varies from machine to machine? Why isn't that like the most standard thing ever on a pinball machine?

Thanks for sharing that. We are hoping we can get an IMDN one to fit while we wait.

Not sure why all the shooter lanes in the games are different. I have noticed the RHS cliffy has been the same since around SW (metal playfield side rails).

1 week later
#3854 64 days ago

Fresh update

V0.87.0 - Nov. 21, 2019
=======================
- Reworked JUNK IN THE TRUNK MULTIBALL:
- Jackpots are lit at the start of the multiball; the player no longer
has to hit the 36-24-36 targets to light the jackpot(s).
- Hitting 36-24-36 moves the jackpots and lights the trunk for super
jackpot and +1 trunk item.
- Hitting 36-24-36 adds to the value of the super jackpot.
- Added effects, sounds, and speech.
- Fixed a problem with the credits display in the main interface. The
display would show "30INVALID" instead of "30 (MAX)" when the game had
the maximum number of credits (30) posted. This has been corrected.
- Added sounds/music/speech for HIGH SCORE TO DATE.
- Added sounds for the start button when a game is started and when a
player is added. Added speech for additional players.
- Extra ball was being awarded immediately after being lit for completing
the second (adjustable) haunt. This has been corrected.
- Completing a haunt would not always attempt to hold the ball in the back
of this house. This has been corrected.
- Defeating the PHASE 2 deadhead now lights extra ball.
- Fixed an issue where starting multiball would cause balls to be released
from devices that they should not be release from; i.e. starting WILD
WOMEN MULTIBALL with 3 balls in the garage would release balls locked
in the trunk. This has been corrected.
- Reworked the timings for ignoring the house ramp opto after being
triggered for an award. This helps reduce multiple awards when the
ball does not make it all the way up the ramp.
- Fixed animations in the main interface for the JUNK IN THE TRUNK items
so the items collected by each player are displayed properly.
- Added 48V missing alerts to game-specific tests.
- Added SANTA CLAUS CONQUERS THE MARTIANS (HAUNT). This is started from
the locked room (right-most window in the house).
- Collecting a skeleton key (one of the junk items) now unlocks the locked
room.
- Added more variety to the speech for NIGHT OF THE LIVING DEAD.
- Some multiballs were not delaying the kick from the trough. This has
been corrected.
- Completing a haunt now plays audio for movie clips before Elvira begins
speaking. (This is only relevant for MANOS: THE HANDS OF FATE and SANTA
CLAUS CONQUERS THE MARTIANS.)
- Lowered the default number of film clips to complete a HAUNT.
- Increased the default number of film clips to complete a HAUNT for
competition mode.
- TRUNK MULTIBALL is no longer allowed to be started during GARAGE
MULTIBALL, and vice versa.
- The spinner is allowed to continue spinning when the ball is in the
trough waiting for BONUS to run.
- The 36-24-36 targets are now reset after a ball is locked in the trunk
and after JUNK IN THE TRUNK MULTIBALL has ended.
- The BACK DOOR SKILL SHOT would not be awarded if the left loop switch
was triggered before the ball fell into the BACK DOOR. This has been
corrected.
- Tightened up ADD/SET valid switches. Spinner and orbits/lanes are SET.
Spinner holds off end of ball processing while it is operating.
- Most HAUNT START effects hold up the kick from the CELLAR due to HAUNTS
starting from the BACK DOOR SKILL SHOT.
- Added speech for the BACK DOOR SKILL SHOT.
- Under certain circumstances, THE MANSTER HAUNT was not able to be
completed. This has been corrected.

-1
#3855 64 days ago

8 Days between posts in the offical thread for the most recent Stern release. Surprising.

#3856 64 days ago
Quoted from vireland:

8 Days between posts in the offical thread for the most recent Stern release. Surprising.

I think many people are beginning to post on the EHoH 'owners club' thread. It appears as machines are being received daily, this is taking place.

#3857 64 days ago
Quoted from KrustyBurger:

I think many people are beginning to post on the EHoH 'owners club' thread. It appears as machines are being received daily, this is taking place.

Well, that makes more sense. 8 days between any posts at all seemed weird for a brand new release...

1 week later
#3858 57 days ago
Quoted from vireland:

Well, that makes more sense. 8 days between any posts at all seemed weird for a brand new release...

We’re all over at the owners thread. I’ve skipped by this thread a dozen times now. Only checking it because I’m bored waiting on the turkey.

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There are 3858 posts in this topic. You are on page 78 of 78.

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