New! Dark mode!

Browsing Pinside at night? Getting tired of all the white? Switch to dark mode using the button in the top right (or CTRL-B)!

(Topic ID: 178345)

Elvira's House of Horrors: Pre-Release Discussion Thread


By RobertWinter

3 years ago



Topic Stats

  • 3,910 posts
  • 576 Pinsiders participating
  • Latest reply 6 months ago by adalogue
  • Topic is favorited by 136 Pinsiders

You

Topic Gallery

There have been 385 images uploaded to this topic. (View topic image gallery).

17729E67-491A-4D38-8EB3-EC3B2A0646C5 (resized).jpeg
image (resized).jpg
B00D49D1-2D53-4457-B095-DAB15BB0093E (resized).jpeg
20191210_172109 (resized).jpg
villains-1024x410[1] (resized).jpg
F7402BA3-0B72-4E18-A26E-FFC3610B33C8 (resized).jpeg
6235F3C4-0814-49A4-9EC6-8F888DE2F098 (resized).jpeg
7E96A5E8-2A53-4AD3-841B-B29F49AE87C5 (resized).jpeg
F1B44BF1-EB94-47EE-8930-39578667E003 (resized).jpeg
pasted_image (resized).jpeg
762CCCAE-7C30-48EB-A24B-662264858C0C (resized).jpeg
20191106_150140 (resized).jpg
20191106_143111.jpg
20191106_135932.jpg
20191106_140206.jpg
4DFF5D79-EBCB-4729-B9C9-8F242EE6BD58 (resized).jpeg

Topic index (key posts)

3 key posts have been marked in this topic (Show topic index)

There are 3910 posts in this topic. You are on page 78 of 79.
#3850 1 year ago

Just want to give a shout out to Cliffy@ www.passionforpinball.com

After a bit of trial and error testing a shooter lane protector. He’s now come up with a product available now.

Originally we thought Star Wars protector would work on the left side but it was slightly different. A new proper left side has been laser cut and fits like a glove.

Send him an email and he’ll get you set up.

6235F3C4-0814-49A4-9EC6-8F888DE2F098 (resized).jpegF7402BA3-0B72-4E18-A26E-FFC3610B33C8 (resized).jpegF1B44BF1-EB94-47EE-8930-39578667E003 (resized).jpeg7E96A5E8-2A53-4AD3-841B-B29F49AE87C5 (resized).jpeg
#3851 1 year ago

My local haunt has an LE. Amazing game. Have been playing a good 10 to 15 games a day on it. Would love to find some super detailed instructions though on everything you can go for. That little card on the front is of course definitely missing stuff. Does anyone know where I can find them for this game?

#3852 1 year ago
Quoted from mnpinball:

Just want to give a shout out to Cliffy@ www.passionforpinball.com
After a bit of trial and error testing a shooter lane protector. He’s now come up with a product available now.
Originally we thought Star Wars protector would work on the left side but it was slightly different. A new proper left side has been laser cut and fits like a glove.
Send him an email and he’ll get you set up.[quoted image][quoted image][quoted image][quoted image]

Cliffy is the best! I ended up doctoring up a Star Wars protector that I had sitting around. Glad to hear that he's back up and running after having to deal with the wildfires.

Can someone tell me why the shooter Lane varies from machine to machine? Why isn't that like the most standard thing ever on a pinball machine?

#3853 1 year ago
Quoted from Butch2099:

Cliffy is the best! I ended up doctoring up a Star Wars protector that I had sitting around. Glad to hear that he's back up and running after having to deal with the wildfires.
Can someone tell me why the shooter Lane varies from machine to machine? Why isn't that like the most standard thing ever on a pinball machine?

Thanks for sharing that. We are hoping we can get an IMDN one to fit while we wait.

Not sure why all the shooter lanes in the games are different. I have noticed the RHS cliffy has been the same since around SW (metal playfield side rails).

1 week later
#3854 1 year ago

Fresh update

V0.87.0 - Nov. 21, 2019
=======================
- Reworked JUNK IN THE TRUNK MULTIBALL:
- Jackpots are lit at the start of the multiball; the player no longer
has to hit the 36-24-36 targets to light the jackpot(s).
- Hitting 36-24-36 moves the jackpots and lights the trunk for super
jackpot and +1 trunk item.
- Hitting 36-24-36 adds to the value of the super jackpot.
- Added effects, sounds, and speech.
- Fixed a problem with the credits display in the main interface. The
display would show "30INVALID" instead of "30 (MAX)" when the game had
the maximum number of credits (30) posted. This has been corrected.
- Added sounds/music/speech for HIGH SCORE TO DATE.
- Added sounds for the start button when a game is started and when a
player is added. Added speech for additional players.
- Extra ball was being awarded immediately after being lit for completing
the second (adjustable) haunt. This has been corrected.
- Completing a haunt would not always attempt to hold the ball in the back
of this house. This has been corrected.
- Defeating the PHASE 2 deadhead now lights extra ball.
- Fixed an issue where starting multiball would cause balls to be released
from devices that they should not be release from; i.e. starting WILD
WOMEN MULTIBALL with 3 balls in the garage would release balls locked
in the trunk. This has been corrected.
- Reworked the timings for ignoring the house ramp opto after being
triggered for an award. This helps reduce multiple awards when the
ball does not make it all the way up the ramp.
- Fixed animations in the main interface for the JUNK IN THE TRUNK items
so the items collected by each player are displayed properly.
- Added 48V missing alerts to game-specific tests.
- Added SANTA CLAUS CONQUERS THE MARTIANS (HAUNT). This is started from
the locked room (right-most window in the house).
- Collecting a skeleton key (one of the junk items) now unlocks the locked
room.
- Added more variety to the speech for NIGHT OF THE LIVING DEAD.
- Some multiballs were not delaying the kick from the trough. This has
been corrected.
- Completing a haunt now plays audio for movie clips before Elvira begins
speaking. (This is only relevant for MANOS: THE HANDS OF FATE and SANTA
CLAUS CONQUERS THE MARTIANS.)
- Lowered the default number of film clips to complete a HAUNT.
- Increased the default number of film clips to complete a HAUNT for
competition mode.
- TRUNK MULTIBALL is no longer allowed to be started during GARAGE
MULTIBALL, and vice versa.
- The spinner is allowed to continue spinning when the ball is in the
trough waiting for BONUS to run.
- The 36-24-36 targets are now reset after a ball is locked in the trunk
and after JUNK IN THE TRUNK MULTIBALL has ended.
- The BACK DOOR SKILL SHOT would not be awarded if the left loop switch
was triggered before the ball fell into the BACK DOOR. This has been
corrected.
- Tightened up ADD/SET valid switches. Spinner and orbits/lanes are SET.
Spinner holds off end of ball processing while it is operating.
- Most HAUNT START effects hold up the kick from the CELLAR due to HAUNTS
starting from the BACK DOOR SKILL SHOT.
- Added speech for the BACK DOOR SKILL SHOT.
- Under certain circumstances, THE MANSTER HAUNT was not able to be
completed. This has been corrected.

-1
#3855 1 year ago

8 Days between posts in the offical thread for the most recent Stern release. Surprising.

#3856 1 year ago
Quoted from vireland:

8 Days between posts in the offical thread for the most recent Stern release. Surprising.

I think many people are beginning to post on the EHoH 'owners club' thread. It appears as machines are being received daily, this is taking place.

#3857 1 year ago
Quoted from KrustyBurger:

I think many people are beginning to post on the EHoH 'owners club' thread. It appears as machines are being received daily, this is taking place.

Well, that makes more sense. 8 days between any posts at all seemed weird for a brand new release...

1 week later
#3858 1 year ago
Quoted from vireland:

Well, that makes more sense. 8 days between any posts at all seemed weird for a brand new release...

We’re all over at the owners thread. I’ve skipped by this thread a dozen times now. Only checking it because I’m bored waiting on the turkey.

2 months later
#3859 9 months ago

V0.90.0 - Feb. 6, 2020
======================

- Allow HAND OF FATE SPIN to run from the LEFT OUTLANE switch (when lit)
while all BALL SAVERS are active.
- BALL SAVE from HAND OF FATE is eaten if BALL SAVE is awarded when the
wheel is activated.
- The LEFT OUTLANE lamp was remaining ON after the HAND OF FATE wheel was
started (it should be turned OFF once the wheel comes up). This has
been corrected.
- When starting GAPPA ANGRY a second time, the FREAK FRYER feature will
not be started unless the player completes at least 1 level (i.e. locks
at least 1 ball).
- Points are now awarded for DIRECTOR'S CUT and the mode stops immediately.
- Locking a ball in the GARAGE with balls already locked would not wait for
the BALL LOCKED effect to finish before trying to kick. This has been
corrected.
- Added a new mode for collecting all of the awards on the HAND OF FATE
wheel: MANOS WHEEL
- Runs until the RIGHT TARGET BANK is hit one time, or the JACKPOT is
collected. (This feature can run from ball to ball as long as none
of the right 3-bank targets are hit).
- A mini-wheel with MANOS is displayed in the lower right portion of the
display. This wheel always spins.
- The following point awards are available:
250K, 500K, 750K, 1M, 2M, 5M
- Hitting any target on the RIGHT TARGET BANK awards the points being
pointed to on the wheel.
- The points that are awarded from the wheel are added to a JACKPOT
that is lit after the first hit on the targets. The JACKPOT can be
collected on the LEFT OUTLANE (SPIN).
- Removed a color effect that turned player scores black when there was no
match.
- Rework GAPPA ANGRY mode:
- New display effects, sound effects, light shows.
- Single ball mode.
- Build JACKPOT throughout.
- Stage 1: make the HOUSE RAMP, then lock a ball in the HOUSE LOCK.
- Stage 2: make the LEFT and RIGHT ramps, then lock a ball in the
GARAGE.
- Stage 3: make the LEFT LOOP, the HOUSE RAMP, and the RIGHT LOOP,
then lock a ball in the CRYPT.
- Stage 4: make the LEFT RAMP, the HOUSE RAMP, the RIGHT RAMP, and
the CRYPT, then lock a ball in the TRUNK.
- Stage 5: make the LEFT LOOP, the LEFT RAMP, the HOUSE RAMP, the
RIGHT RAMP, and the RIGHT LOOP, then lock a ball in the GARAGE.
- Stage 6: lock a ball in the CELLAR.
- If draining after stage 1, POOL PARTY is started with the 1 ball
that was locked in the HOUSE LOCK.
- If draining after stage 2, DANCE FEVER is started with the 2 balls
that were locked in the HOUSE LOCK and the GARAGE.
- If draining after stage 3, MAKE-OUT MAYHEM is started with the 3
balls that were locked in the HOUSE LOCK, the GARAGE, and the CRYPT.
- If draining after stage 4, SCREAM TEST is started with the 4 balls
that were locked in the HOUSE LOCK, the GARAGE, the CRYPT, and the
TRUNK.
- If draining after stage 5, RUN FOR YOUR LIFE is started with the 5
balls that were locked in the HOUSE LOCK, the GARAGE, the CRYPT, the
TRUNK, and the GARAGE.
- Completing all stages (6) starts GAPPA ANGRY MULTIBALL (6 balls).
- Added new mode: POOL PARTY
- Started from GAPPA ANGRY!
- Single ball mode.
- 20 bumper hits scores JACKPOT value from GAPPA ANGRY!
- Lasts until the end of the ball.
- Added new mode: DANCE FEVER
- Started from GAPPA ANGRY!
- 2-ball multiball.
- HOUSE RAMP (+ 2 gargoyles) and CRYPT (+ 2 gargoyles) lit for
JACKPOT value from GAPPA ANGRY!
- Added new mode: MAKE-OUT MAYHEM
- Started from GAPPA ANGRY!
- 3-ball multiball.
- LEFT RAMP, HOUSE RAMP, and CRYPT lit for JACKPOT value from
GAPPA ANGRY!
- Added new mode: SCREAM TEST
- Started from GAPPA ANGRY!
- 4-ball multiball.
- LEFT RAMP, HOUSE RAMP, RIGHT RAMP, and CRYPT lit.
- One shot (random) scores multiplied JACKPOT value from GAPPA
ANGRY!
- Other 3 shots multiply the multiplier by 2.
- Shots go out at you shoot them and reset when the JACKPOT is
scored.
- Multiplier is reset to 1x when JACKPOT is scored.
- Added new mode: RUN FOR YOUR LIFE
- Started from GAPPA ANGRY!
- 5-ball multiball.
- LEFT LOOP, LEFT RAMP, HOUSE RAMP, RIGHT RAMP, and RIGHT LOOP
lit for JACKPOT value from GAPPA ANGRY!
- Last shot made cannot be made again until a different shot is
made.
- Fixed an issue with showing the LOCKDOWN BUTTON light color for HSTD.
The button was showing green (instead of white) when initials could be
entered. It was also showing green (instead of black) during the
announce and award display effects when initials could not be entered.
- UN HAPPY HOUR start was not displaying the points for starting the mode
(shown as 00 sometimes). This has been corrected.
- Pause TRAILER TRASH hurry-up when the ball is in the shooter lane and
during choreography.
- Change TRAILER TRASH award so it is requested after multiball awards.
- Change TRALIER TRASH award so it is requested before house advance awards.
- Fixed the JUNK lights so they don't blink when they can't be collected.
- Keep the Haunt-O-Meter from being displayed before the background for
the mode it is used for.
- Added "FIND A BODY" stage to THE BRIAN THAT WOULDN'T DIE:
- Add new music, sounds, video clips, and background clips.
- Reworked the kick sequence for the CELLAR RAMP so the lamp effects run
correctly (raise ramp, kickout warning effect, kick, in that order).
- Disable CRYPT ADVANCE and AWARDS during GAPPA ANGRY.
- Kill start display effects when an award for a mode/multiball is given.
- Rework GARAGE multiball start lamp effects. Mask most lamps at start of
GARAGE multiballs so JACKPOT lights are visible.
- Remove DIRECTOR'S CUT display/choreography. This display was breaking
up the HAUNT final shot/Elvira outro and didn't flow well.
- Lowered FREAK FRYER increment number of switch hits from 50 to 25 (per
level), which should make getting to GAPPA ANGRY! slightly easier.
- Added new art and sounds for TRUNK MULTIBALL start.
- Fixed up ADD-A-ZOMBIE multiball super jackpot video clips and award
sounds.
- Added lots of shaker motor effects.
- Shaker motor default set to MINIMAL.
- Garage lock difficulty set to MEDIUM for competition mode. This requires
the drop target to be hit each time to light a lock.
- Added ball save for CRYPT VUK (default is 2 seconds).
- Made some changes/fixes to the Haunt-O-Meter display for the SANTA CLAUS
mode.
- Added TILT video playback functionality for the SANTA CLAUS mode.
- Fixed an issue that was keeping the Japanese man from speaking at the
start of GAPPA ANGRY.
- Swapped the blink order for the UN HAPPY HOUR advance lamp effect so the
UN HAPPY HOUR light doesn't stay off for so long.
- Fixed an issue where the TRAILER TRASH award was allowed to be canceled
with the flipper buttons when the ball was not being held in the house
lock.
- Masked off unused RGB arrows during HAUNT start lamp effect.
- Added intros to GARAGE multiballs (video clips + sounds & speech).
- Added user-accessible lag settings for the house diverter UP/DOWN
switches.
- Added Tom Kopera to the HSTD table. Moved Jerry up one spot. Made Dennis
the DRIVE ME CRAZY champion.
- Paused the HOUSE PARTY multiball ball save timer while HOUSE PARTY is
starting (i.e. start display/choreography is running).
- Increased the HOUSE PARTY auto-fire time from 15 to 20 seconds.
- Add gate logic to right loop awards.
- Removed unused TRAILER TRASH adjustments.
- Added an adjustment (default NO) that will carry over TRAILER TRASH from
ball to ball.
- Add HSTD for HOUSE PARTY. Fix recording of HSTD.
- Cleaned up HSTD. Removed unused display and adjustments. Reorganized
adjustments so HSTD adjustments appear.
- Added HSTD for HOUSE modes.
- Added Haunt-O-Meter support for the SANTA CLAUS mode.
- Added Chowdah Head (deadhead) to the Deadhead Family Crypt.
- Fixed hit speech (changed to FX) for Beach Head, Bone Head, and Jar Head.
- Reworked background lamp effect for THE WEREWOLF OF WASHINGTON to show
terminating shots in dark blue.
- Reworked background lamp effect for MANOS: THE HANDS OF FATE to show Debbie
shot in dark red.
- Added a sound for when the drop target is hit but the player has already
lit the locks.
- Add white flashers to CRYPT start effect. Remove house RGB from CRYPT
start lamp effect.
- Added TOP LANES completed display effect (alligator).
- Improved the load-time performance of the DOUBLE TROUBLE art.
- Added a lamp effect for the BACK DOOR SKILL SHOT.
- Reworked the lamp effect for BALL LOCKED.
- Added speech for BALL LOCKED.

#3860 9 months ago

V0.91.0 - Feb. 11, 2020
=======================

- Added more blinking lights to the attract mode.
- Removed vulgar swearing from the deadhead speech. These will be added
back in the next release with a setting to disable/bleep them out.
- Lowered the priority for POOL PARTY so the background would not be higher
than most of the rest of the non-multiball game features.
- Added color to the TOP LANES alligator text (yellow, to match the color
of the TOP LANES inserts).
- Added additional inner tube colors (yellow/green/lime, red/green/orange)
to the alligator animation for completing the TOP LANES.
- Reworked the display effect (alligator animation) for completing the
TOP LANES such that it could run in parallel with other foreground
effects.
- Disabled the Haunt-O-Meter for the SANTA CLAUS haunt due to it causing
the game to reset. The Haunt-O-Meter will be re-enabled in a future
release once the fix for it is tested some more.
- Fixed an issue with initializing the "SCREAM" shot for scream test.
Occasionally, the shot that was picked would not be one of the shots that
was available. When this happened and the 4 jackpot shots were collected,
none of the jackpot shots would re-light. This has been corrected.
- The FREAK FRYER light for POOL PARTY, DANCE FEVER, MAKE-OUT MAYHEM,
SCREAM TEST, and RUN FOR YOUR LIFE now blinks when the mode is running.
- Reworked the GAPPA ANGRY start lamp effect to only show the shots and
levels that remain (i.e. if the mode is started a second time with saved
progress, the levels that had already been achieved will not be shown
in the lamp effect).
- The TRUNK, the HOUSE RAMP DIVERTER, and the CRYPT are now open during
MAKE-OUT MAYHEM.
- Reworked the ball locking logic for GAPPA ANGRY. The mode now keeps
track of the physical locks and does its best to not unlock balls that
were not physically locked during the mode.
- Tilting during GAPPA ANGRY with balls locked (who would do this?!) now
only unlocks the balls that were physically locked during the mode, as
opposed to releasing all of the locked balls from all of the devices.
(For example, if there were already two balls locked in the garage at
the start of GAPPA ANGRY and the player made it past the second stage,
do not release a ball from the garage lock when tilted.)
- Replaced the BACK DOOR skill shot speech.
- Fixed an issue with the third HAND OF FATE wheel where the awards
would not be marked correctly for removal from the wheel when they
were selected.

#3863 9 months ago

Where’s the Topper ?

#3864 9 months ago
Quoted from whitey:

Where’s the Topper ?

Still not ready for prime time. The Black Knight's one must be first out.

#3865 9 months ago
Quoted from whitey:

Where’s the Topper ?

Only a couple of teaser pics so far.

#3866 9 months ago

Does anyone else try to avoid getting into the basement or backdoor whatever its called in this game? If the ball is coming from underneath the ramp its going stdm probably 80% or more of the time for me unless I want to use up my tilt warnings and even then it gets sketchy. I've only ever played on location but it greatly subtracts from my enjoyment of the game

#3867 9 months ago
Quoted from Haymaker:

Does anyone else try to avoid getting into the basement or backdoor whatever its called in this game? If the ball is coming from underneath the ramp its going stdm probably 80% or more of the time for me unless I want to use up my tilt warnings and even then it gets sketchy. I've only ever played on location but it greatly subtracts from my enjoyment of the game

Sounds unlevel

#3868 9 months ago
Quoted from Haymaker:

Does anyone else try to avoid getting into the basement or backdoor whatever its called in this game? If the ball is coming from underneath the ramp its going stdm probably 80% or more of the time for me unless I want to use up my tilt warnings and even then it gets sketchy. I've only ever played on location but it greatly subtracts from my enjoyment of the game

Should go to the right flipper. Something is out of wack on that game.

#3869 9 months ago
Quoted from WackyBrakke:

Should go to the right flipper. Something is out of wack on that game.

It goes to the right flipper maybe 5% of the time.Thanks for the insight, I knew something couldn't be right. The game does have a few other quirks I've noticed but I can usually work around those.

#3870 9 months ago
Quoted from Haymaker:

It goes to the right flipper maybe 5% of the time.Thanks for the insight, I knew something couldn't be right. The game does have a few other quirks I've noticed but I can usually work around those.

mine usually goes to the right flipper. Don’t let poor kept games ruin your opinion

#3871 9 months ago

i like how Elvira got the front center "Queen" spot amongst all these horror legends.

villains-1024x410[1] (resized).jpg
#3872 9 months ago
Quoted from Pinstein:

i like how Elvira got the front center "Queen" spot amongst all these horror legends.[quoted image]

I'm amazed at how movies like Killer Klowns and Critters managed to have such a lasting cultural impact. I wonder if it relates to their unmistakable imagery being pervasive in VHS rental stores in the 90s?

Anyways, rock on

#3873 9 months ago
Quoted from Pinstein:

i like how Elvira got the front center "Queen" spot amongst all these horror legends.[quoted image]

Indeed!

20191210_172109 (resized).jpg
1 month later
#3874 8 months ago

Does anybody know what song plays during House Party mode?

#3875 8 months ago
Quoted from pinballfan2000:

Does anybody know what song plays during House Party mode?

"Shout"

#3876 7 months ago
Quoted from pinballfan2000:

Does anybody know what song plays during House Party mode?

https://en.m.wikipedia.org/wiki/Shout_(Isley_Brothers_song)

I’m replacing the song in my game with the Joan Jett version

#3877 7 months ago
B00D49D1-2D53-4457-B095-DAB15BB0093E (resized).jpeg
#3879 7 months ago

How do I reach Santa Claus conquers the Martians mode?

#3880 7 months ago

You have to get a key from the trunk to unlock the mode. Cant remember which window but it's on here somewhere. After the latest code update you actually need two keys and to play the other special mode first.

#3881 7 months ago
Quoted from Chalkey:

You have to get a key from the trunk to unlock the mode. Cant remember which window but it's on here somewhere. After the latest code update you actually need two keys and to play the other special mode first.

The other special mode being the “giant Gila monster”.

#3882 7 months ago

What’s the current situation with the skill shot? I replaced my ball guides but I feel like now I am NEVER getting the award, even when I seem to get the ball in there .. what gives? The game seems to recognize when there’s a ball back there, because it will fire it out from the cellar when necessary. Is it not workign in .93, or did I accidentally screw up an opto or something ?

#3883 7 months ago
Quoted from Rdoyle1978:

What’s the current situation with the skill shot? I replaced my ball guides but I feel like now I am NEVER getting the award, even when I seem to get the ball in there .. what gives? The game seems to recognize when there’s a ball back there, because it will fire it out from the cellar when necessary. Is it not workign in .93, or did I accidentally screw up an opto or something ?

Put the game in switch edges test and drop a ball through the back door to make sure the correct switches are registering. We had a discussion in the owner's thread and found a couple connections reversed.

#3884 7 months ago
Quoted from SKWilson:

drop a ball through the back door

sounds naughty

#3885 7 months ago
Quoted from Charliew65:

sounds naughty

....but fun!

#3886 7 months ago
Quoted from Chalkey:

You have to get a key from the trunk to unlock the mode. Cant remember which window but it's on here somewhere. After the latest code update you actually need two keys and to play the other special mode first.

Thank you for telling me!

#3887 7 months ago

Hooray for santee clause, yay yay for santee claus is one of my favorite sound bytes in the game. Makes me smile every time. So dumb.

#3888 7 months ago

Have anybody recognized that DUN DUN DUUUUUN (only DUUUUUN) plays when player starts deadhead mode? It zooms to entrance of crypt, then skull turns into deadhead, and DUUUUUN plays. I think DUUUUUUN also plays when you score Super Jackpot in Wild Women MB.
In which other moment DUUUUUUN plays besides in deadhead intro?

#3889 7 months ago
Quoted from pinballfan2000:

Have anybody recognized that DUN DUN DUUUUUN (only DUUUUUN) plays when player starts deadhead mode? It zooms to entrance of crypt, then skull turns into deadhead, and DUUUUUN plays. I think DUUUUUUN also plays when you score Super Jackpot in Wild Women MB.
In which other moment DUUUUUUN plays besides in deadhead intro?

This is the only time I’ve seen it. Is it used in Gappa Angry?

#3890 7 months ago

Maybe?

#3891 7 months ago

BTW, how do I start Gappa Angry or other freak fryer modes Make out mayhem, Pool Party, Scream test, Run for your life and Dance fever?

#3892 7 months ago
Quoted from pinballfan2000:

BTW, how do I start Gappa Angry or other freak fryer modes Make out mayhem, Pool Party, Scream test, Run for your life and Dance fever?

I don't think the other modes are coded yet, but Gappa Angry is started after you've hit a number of switches in the game to go all the way up the Freak Fryer. It should happen after you've started several multiballs. I only get it every once in a while in a REALLY good game

#3893 7 months ago
Quoted from pinballfan2000:

BTW, how do I start Gappa Angry or other freak fryer modes Make out mayhem, Pool Party, Scream test, Run for your life and Dance fever?

Navigate the first stage of gappa and drain. You get pool party. Drain after the 2nd stage,dance party. That’s the best I’ve done. Going back for more.

#3894 7 months ago
Quoted from Rdoyle1978:

I don't think the other modes are coded yet, but Gappa Angry is started after you've hit a number of switches in the game to go all the way up the Freak Fryer. It should happen after you've started several multiballs. I only get it every once in a while in a REALLY good game

Thank you!

Quoted from Oldmoto:

Navigate the first stage of gappa and drain. You get pool party. Drain after the 2nd stage,dance party. That’s the best I’ve done. Going back for more.

Thank you!

#3895 7 months ago
Quoted from Oldmoto:

Navigate the first stage of gappa and drain. You get pool party. Drain after the 2nd stage,dance party. That’s the best I’ve done. Going back for more.

What! How have I missed this. I must have always gotten to Gappa on my 3rd ball

#3896 7 months ago

How many deadheads are in game? I know there are Aunt Surly, Uncle Bolt Head, Sir Normus Cranium and SGT-Jar head. Is there any else deadhead?

Also, does anybody know which video location for 0.92 code in Pinball Browser is video where one of them floats and talks to player? There are four thousand videos, I looked about 250, without finding video where deadhead floats

#3897 7 months ago
Quoted from pinballfan2000:

How many deadheads are in game? I know there are Aunt Surly, Uncle Bolt Head, Sir Normus Cranium and SGT-Jar head. Is there any else deadhead?
Also, does anybody know which video location for 0.92 code in Pinball Browser is video where one of them floats and talks to player? There are four thousand videos, I looked about 250, without finding video where deadhead floats

I believe there are at least 5 - there's a "super dead head" or something like that, which is not yet programmed. I am not sure if anyone found the video yet

#3898 7 months ago

If super dead head is not in code yet, where you heard about super dead head?

#3899 7 months ago
Quoted from Rdoyle1978:

I am not sure if anyone found the video yet

Yeah, there are four thousand videos in firmware

Promoted items from the Pinside Marketplace
From: $ 35.99
$ 12.50
Cabinet - Sound/Speakers
Gweem's Mods
$ 16.50
Lighting - Led
Lermods
From: $ 64.99
Playfield - Toys/Add-ons
Lermods
There are 3910 posts in this topic. You are on page 78 of 79.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside