Quoted from Mad_Dog_Coin_Op:
The fatal flaw you mentioned is a simple tweak to the tension spring on the wire gate under the left ramp. This is the gate before the opto lock in the garage. It was set to firm from the factory and traps the ball. Once corrected you'll never have an issue again. Yes, the gate has a spring on it. It is mounted on the left side of the gate. You can get to it if you remove the long left plastic ramp. Takes about 5 mins to correct.
yeah, I adjusted the tension steel spring on the one way gate to essentially make the spring a non-factor. There is still a good chance for stuck balls at the flat spot in the turn around and gate combo, esp w a slow moving ball.
Sadly, no adjustment is going to correct the lack of control coil on the drop target. That spot is still a poorly designed stuck ball situation.
A single controlled drop would be all that is needed to remove that ball stick. Then a ball search would always free a ball trapped behind the drop target.
Honestly, this is a really poor design and pretty frustrating on any game, let alone a game this expensive.
There is a bunch of pretty janky stuff on this game that is prone to failure. Turret motor already confused/broken/ stripped gears. Guessing the up/down ramp and the diverter in the back will also be failure points to look out for.
I really like how the game shoots and lots of cool features. Just frustrated with the really poorly design of "how" for these features and kind of amateur hour for some of the decisions for how to engineer certain things.
The lack of controlled drop and weird opto through the bottom of the mech with no real way to hold things in place are 2 things that even a junior engineer would red flag on day one.