Quoted from ZMeny:My first impressions
+ What stands out the most to me is the flow of the layout. It actually took me by surprise. Shots to the house were smooth upon exit, ramps look very fun, and opto spinner and orbits in general look like a blast to hit.
+ The mechanisms and toys did not disappoint. The house of horrors is bad ass enough, but then you have the trunk with a unique exit and the multiple state change dead head tomb. Again, they all look fun and not phoned-in. Oh oh oh the gargoyles hitting the glass! YES!!!
+ You can see where Lyman is going with code and the structure may be more cohesive when finished than BM66. The different films as mode played perfectly and I wanted to see the next film. Let’s hope the modes differentiate from one another to put the cherry on top. The Stiffometer 2.0 will have depth as well.
+ For early prototype beta code, the light show is already a spectacle, especially with the house (exterior lighting changes, window color differentiation, etc.)
+ Freaking Elvira introduces each mode, cmon. LCD layout is good and animations, for the most part, are looking nice, which is becoming a norm for Stern.
+ The Sound! All vocals perfectly capture the theme and already surpass many Stern titles. And I love the main score created for the background.
- The code is early. I’ll give Lyman credit though, it’s much further along than BM66 was at reveal.
- I agree with some of you that a few animations aren’t working. The pool floats aren’t the issue. In my opinion, they need to be refined a bit more to fit the style of the game. The dead head animations are actually really well done and offer new characters to the world. I just don’t need them floating around the main display. Having them travel along the perimeter of the display makes more sense and would be welcomed.
- Give me a bonus countdown. Of course this will be done, but tough to see it go straight to next player so quickly. I would also love seeing something a bit more visually appealing during the main multiball. Either different scenes or switching up the content randomly across this multiball.
- We can’t have enough Elvira and main announcer call-outs. It’s what keeps us smiling while playing Scared Stiff. Again, this will likely come with code development.
The long and short is that everything I seen that can’t change is terrific and things I’d like to seen change, can with code. For me, I always wanted to love BM66 but couldn’t get into the layout or mechs, and the code while deep, lacked dynamic mood and tone. It always felt nostalgic but in a way that I couldn’t relate, given my age. Elvira House Of Horrors is different and transcends age. This game looks campy, exciting, visually appealing, and fun! I’m already sad I didn’t get an LE, but the Premium will work very nicely, especially as code continues to develop.
No flipper Toppers..LOL