I have attempted to compile a list of rules for Elektra. However, by the time I get to the 20th rule, I forget all the others and my head starts to hurt... It does have the most overly complicated rule-set up to that point in pinball history I have ever encountered.
I am now attempting to do this since there is an official love-fest thread...
I know things are missing but here is a start:
LOCKING BALLS
Making green 1-2-3 targets lites left rollover button lites. These lights ate the direction they flow every 5 seconds.
Ball rolling over lit buttons in direction of travelling lites, or by dropping 2X-3X-5X "in-line" drop targets behind the captive ball, unlocks the top 4-5-6 target arrows.
Making 4-5-6 targets lites the top saucer arrow to allow for locking a ball and also lites the top right rollover button intermittently to score special.
You can light the green arrow LOWER LOCK by completing ANY set of standup targets (including the easy to hit center red targets) 5 (need to confirm this?) times.
Making 5 blue target lights:
Lites left outlane for 10 Elektra units and bottom saucer green arrow for LOCK ball.
Note: You can "lane change" the needed blue targets with the left flipper at any time.
Capturing balls in both the upper and lower LOCKS starts mulit-ball play.
OTHER STUFF
Making the 3 red targets:
1st time opens right ball return gate.
2nd time lites ball return arrow to collect bonus.
3rd time lites 2 blue target lites.
4th time lites 2 additional blue target lites.
5th time lites outlane specials, left outlane for 10 Elektra units and bottom saucer arrow for LOCK ball.
Completing 3 middle level targets? don't understand what this rule explains?
Lighting spinners? not sure here
Captive ball drop target multipliers? not sure here
HOW TO OBTAIN ELEKTRA UNITS
There a many ways. Here are some:
Completeing any bank of standup targets awards 2? Elektra units.
Making 5 blue targets:
Lites left outlane for 10 Elektra units and bottom saucer arrow for lock ball.
Note: The blue target bank becomes more and more difficult to complete. The targets needed to complete the bank change with each completed set.
Note: You can "lane change" the needed blue targets with the left flipper at any time.
Making either 1-2-3 or 4-5-6 targets in sequence or making 1 to 6 targets in any order flashes 2X target for 10? seconds.
Target must be hit when flashing to collect the double bonus.
Locking both balls awards an extra ball. (rule setting)
Maximum – 1 extra ball per ball in play (rule setting)
Striking the red target at the end of the captive ball hallway awards ? Elektra units.
EXTENDED END OF BALL PLAY (LOWER PLAYFIELD)
Mini playfield becomes active after ball-in-play enters out-hole and a minimum of (rule setting;default=6) Elektra units are achieved.
LOWER PLAYFIELD RULES
Each ball you play in Elektra can potentially be extended to the lower playfield.
Each extended ball in the lower playfield "starts fresh" and no progress "carries over" from previous extended ball play.
Your main objective is to actually NOT just hit everything or JUST keep the ball alive.
The Elektra units translate to the number of seconds you have unlimited balls while playing the lower playfield. Once all Elektra units have expired, it is sudden death and either the next ball begins or, the game ends if it's the last ball in play.
What you want to focus on is to hit the 6 orange side targets but not necessarily complete them. The reason is because striking them once lights them but they all go out after you lite them all. Striking a LIT orange target on the lower playfield awards the most points (5,000). Just lighting a target scores much fewer points (need amount here).
Lighting 5 orange targets lites the left orbit arrow.
Completing all 6 side orange targets one time flashes the center green target for 2X and hitting that green target lites it solid and collects it.
Lighting 12 orange target lites the right orbit arrow.
The lower playfield does have a bonus which increases with each target bank completion and that is displayed in the center. I believe it has a max but I don't know the amount.
Tilt penalty – Ball in play.