Quoted from Whysnow:I have to wonder how much of the reviews are based on the specific machine in each case.
Seeing some well respected players and reviewers on the complete flip side of the coin from others tends to make me think things are just variable on these initial production run going out the door. ?
I will say my experience on the beta version at MGC last year was that it was tough and not much fun for me. I replayed it at Expo and also walked away underwhelmed. I attempted to play the one locally on route the day after it arrived and was unable to due to some issues. I need to get back over there to see if now that the bugs are worked out, the production game is more appealing to me.
I think this might be one of those games much like Dialed In where it takes a good amount of tweaking to get it set up just right. I know the game here in Madison was one of the first on the line and I know they had to do quite a few small changes and tweaks before it played right. When I played it (after the tweaks) I thought it played great and I had no problems hitting any of the shots. I'm sure as more games are released the consistency and the amount of tweaking you need to do will go down.