Quoted from zacaj:
How do you not make a whitewood? Like, did they never attach parts to a playfield before they'd already applied the art? What? Unless they just drew it up in cad and sent it to the assembly line I don't understand how not making a whitewood is even possible.
Hard to believe, but, there was never a wired whitewood, we did test the catapult on a test board, but given the timeframe to get to TPF last year, we went right to the playfield with art. It was built by hand in a workshop, not on an assembly line -- if that makes you feel better
Quoted from flynnibus:
that doesn't mean the game hasn't had revisions though. It's not Joe's first rodeo...
The original prototypes went to TPF and other shows in the spring and summer. Revisions were made (to art as well as mechanics/placements) and those playfields were in the machines at Expo and in the production machines. So there have only been two versions of the playfield, but there were lots of little changes made to tweak shots, etc. Plenty of other changes made along the way in other aspects of the machine, ramps, wire forms, mechs, etc.
Not everyone will like the tight shooting and challenging shots of Houdini, but this video shows when you find your groove, it shoots pretty darn good . . .