My right bank of drop targets won’t reset after end of ball or end of game - anyone have any idea why and how to remedy?
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My right bank of drop targets won’t reset after end of ball or end of game - anyone have any idea why and how to remedy?
Quoted from Lovef2k:If the saucer eject isn't firing either, then Q13 on the SDB has failed or the connection from the SDB to the solenoid expander is broken. The horseshoe target reset and the saucer are driven by Q13 if I read schematic correctly. The solenoid expander switches between the 2 when needed. If the saucer fires, then I would look at the coils on the target reset. There are 2 coils wired together since it's such a large bank to reset, I guess 1 coil wasn't strong enough. If the saucer is firing, then I would suspect the header pins on the solenoid expander (SEB) if all the other coils in the game are firing. I have seen cold solder joints on these before. Try pressing on the connector while doing the self test for the coils and see if the target resets
A less common problem would a failure at the 9 pin connector to the target bank or fried diode on the coils, bad solder joint to the coil lugs.
The saucer is firing - what is the solenoid expander?
Well you guys helped me figure the drop targets. I had run this attachment (pic 1) to this line (pic 2) since I thought that’s what the instructions told me to do to help with ghosting LEDs in the playfield...now I just need to know where to attach this Since non of the insert lights work when I don’t have this connected somewhere
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Quoted from Lovef2k:You had the jumper on the wrong side of the switch lamp circuit. Or it was on the GI bus line, hard to tell from pic. The switched lamp bus line will have a bluish green wire soldered somewhere on the lamp insert panel trace wire. You can solder the jumper anywhere on that line. You don't want any trace wire that has a red and white wire of green and orange wire connected to them. Those are GI.
So I see this green wire that I attached to - but I’m still not getting any insert lights. I don’t know what the lamp insert panel trace wire means. I have the line knowledge of an infant. That buzzing is now gone since we moved that yellow jumper off the old line.
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I’ll try this tomorrow - thanks for all the help so far. I just want to get this running so I can see how great this game is...hopefully worth the effort!
Yeah I do not have the skills for that lol...can someone please confirm this is what I should buy:
https://ksarcade.net/new-replacement-bally-power-module-as-2518-54.html
Thanks, Ordered. Now the jumper wire I got with the alltek does not reach all the way across the back board to reach under the player 2 score reel. I’m assuming pic 1 shows the correct line I need to attach to. So can I attach down here in pic 2 so I don’t blow anything the next go around?
A3705422-F872-4E5D-983B-FAE8FE341C79 (resized).jpegC106EA1A-5E5A-47E7-927D-CED69B68C2F1 (resized).jpegQuoted from Mathazar:And before anyone admonishes me for the original battery on my EBD MPU, I bought a few Weebly NVRAM chips last month and will be updating it this weekend or next!
[quoted image]
When you go through that can you snap a few pictures? Mine has the original as well and I might as well update it.
Hey guys, thanks again for all the help over the last week or so. I have a new power module in and the alltek wasn’t fried so we are all good there! Everything is rocking and rolling except the deluxe lights, in-line drop targets, and left outlane won’t light. (Side note I tried to do a self test by pushing the red button but nothing happens) the features still work - just the lights don’t.
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