Thank you, again. You helped me tremendously.
Here was my journey today:
1. Removed the connector from J6 and the short is gone. 1A SB fuses on the playfield held, some of the the previously dead solenoids now fire. Sweet. Still can't play since J6 has the flipper coils on it.
2. Tried to figure out the exact culprit. I test wires CJ-6 #1,2,3 and no short to ground (8 and 9 strangely have ~600 ohms to ground but I just figured the flipper coils may be constantly energized with a low current). I then tested pin #1 on J6 on the control board and that is where I think my trouble is. 215 oms to ground while the other pins test open. Probably bad news, but it eventually helped me take a guess on what to remove from the circuit.
3. Messed around a bit, blew a couple more fuses, decided that I might have a short on the "G" drop target between the solenoid and the nearby bulb so I inserted some electrical tape to make sure they were not touching (tip from pinwiki). Blew another fuse and decided to take a break and have a cold beverage.
4. Tested and re-tested everything in J6, which by the way the manual is not correct. There are only five drop targets and there is a wire in J6-4 and there is not a wire in J8-4. I could not figure out the numbering conventions and what the heck Drop Tar 1/2 and Drop Tar 4/5 might mean, so I figured it out on my own:
J6-1: "I" drop target
J6-2: "G"
J6-3 "H"
J6-4: "E"
J8-7: "T"
Since the J6-1 pin was cool kid that was acting like nobody else in the group, I decided to desolder the "I" drop target solenoid and try another fuse. Voila! I am now rolling. There are about 6-8 bulbs out and it could use a good cleaning, but otherwise the game does great other than the "I". Not quite eligible for high score until the "I" drop works, as it seems the machine recognises the fault and lets me play but does not score the "I" target behind the drop target. Before I desoldered the solenoid, the drop and the target behind worked good in test mode.
Now, what to do? I strongly suspect the problem is on the control board and a quick search suggests that maybe nobody sells or services 6803 control boards. I took the control board out and looked for any obvious problems. The circuit board connects CJ-6 to CJ-8 (unused perhaps?) on the bottom trace and then goes into Q11 on the top of the control board before I can't tell which end is up. Nothing looks awry. I could not detect any repair attempts to the control board, but the battery is new-ish (not OEM but also not the pinside-recommended replacement strategy). My machine seems to remember high scores and program settings.
I read the pinwiki article for the 6803 solenoid troubleshooting and it mentioned that R1 and VA1 are suspect. I will try to check those out but I am quickly getting out of my league as far as repair goes.
Whatever happens from here, I am going to get a rubber kit, replace the bulbs, clean and wax the playing surface. I see no reason to not try to replace the "I" solenoid as well, but I won't hold my breath (and I will make sure I have spare 1A SBs on hand). The previous owner seemed to not like the Tilt sensors, so I might refurb those as well. The plumb-bob seems to be just cut out (although pinwiki suggested cutting out the cap, so maybe it still works and I am just seeing the recommended mod) and the "lift-tilt" is just smashed together so that the ball doesn't move. Again, sorry if I am not using the correct terms.
So long story short (too late!), I think I am hooked. I have wanted to do this hobby for quite some time and never took the plunge. When I had a chance to buy Eight Ball Champ for a song, I finally jumped in and I am excited that it gave me a chance to work and learn and even more excited that I might not have a money pit. I don't know if I will parlay this into a fancier machine that needs repair, rinse and repeat, or keep it since it is my first.