New rules for Eight Ball
You may have heard of the new Bally/Stern Operating System created by Dick Hammel. You plug a small adapter board onto the J5 connector of the MPU card and a small Arduino board takes over and operates the pinball machine. There has been a small group of people working on several different machines. There is a ton of information here:
https://pinside.com/pinball/forum/topic/replacing-the-m6800-in-a-stern-mpu100-with-an-arduino
I have been working on an update to Eight Ball I have named Eight Ball Plus. I am getting close to releasing a version of the new game. The original game rules are still there but now there are 6 goals to be achieved with special game play modes after getting 3 and 5 goals.
Goals:
- Singles digit of your score shows qty of goals achieved
- Can be achieved in any order except for some that are unlocked
SuperBonus - the original Eight Ball rule set goal. Get balls 1-7 or 9-14, then 8 and lose your ball. On the next ball SuperBonus is lit.
Next Ball - Capturing sequential balls gives 5000 pts (time set in coin door)
Pop Mode - Hitting the pop bumpers more than 40 times (qty settable in coin door) scores 1000 pts per hit
Spinner Mode - Hitting the spinner more than 50 times (qty settable in coin door) scores 1500 pts per hit when lit and 2000 pts when lit if you do it again.
Spinner Combo - Complete Spinner mode twice starts a timed mode where you have to shoot the Bank Shot and then the Spinner again. You have 12 seconds (time set in coin door) to reach it for 5000 pts. If you do you get a second ball to chase for 20000 pts.
Scramble Ball - unlocked by pop bumper mode, hit the otherwise useless target to the left of lane 1-9 to randomly rotate your captured balls (have 1 and 2 currently? Now it might be 6 and 7).
After getting 3 goals, you enter Ball Chase mode. This it is a timed mode (settable), where you pursue the single blinking ball target for 5000 pts. If you get it on time you get a second chance at another one for 20000 pts
After getting 5 goals, you enter 15 ball mode. This is the wizard mode. You can now light up all 14 balls, then get the 8 ball for 100000 pts. However there is a catch. If you capture balls 1 and 9 for instance you get 5000 pts for each one. Go through the same gate again, you lose a ball and lose 10000 pts. You need to know when to quit while you are ahead.
Here is a video of the game play:
I have a few more things to clean up and some additional display features not shown in the video, then I will release it on GitHub.