(Topic ID: 271972)

“Easy” Pinball Machines/ Approachable For Casuals


By sataneatscheese

12 days ago



Topic Stats

  • 58 posts
  • 49 Pinsiders participating
  • Latest reply 10 days ago by Tranquilize
  • Topic is favorited by 2 Pinsiders

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    There are 58 posts in this topic. You are on page 2 of 2.
    #51 11 days ago

    Medieval Madness seems to be the answer by most people I know as their “gateway drug pin.” It’s simple: bash the castle. Miss the castle to the Left 3x and start a MB. Blow it up twice, get an EB. Trolls pop up, bash ‘em. Can’t be much easier, and rewarding for newbies as they watch the castle come crashing down.

    #52 11 days ago

    Flintstones is the easiest pin I've ever played. Wide, wide ramps and pretty good feel. Only game I've ever played that I didn't finish my first game because I kept playing it forever and ever and just gave up. Hobbit is similar, but not as easy.

    #53 11 days ago
    Quoted from HighVoltage:

    Interesting, but if he couldn't get multiball, it's not too easy for him. Strange that one of 'em said too easy, the other complicated and difficult. Makes me wonder what you told 'em, ha...
    I think the multiball is one of the great things for a beginner. No explanation is even necessary. The locks are immediately inviting to shoot for, and it's not too challenging to frustrate a beginner. It's also fun to see the balls banked / combo'd in there. I brought mine to our show one year, and could tell beginners enjoyed it: they just seemed to like to go for the multiball, no rules or explanations necessary.
    I could definitely see MNF: kind of similar in regard to seeing it makes it immediately obvious what you want to do, no explanations necessary.

    I figured saying “actually you suck” would have made it worse, so I left it at that!

    My usually spiel is “It’s pool, main goal is to start multiball. Shoot the center lock to start. The super cue loop automatically gains 1 ball, aim for flashing lights those are rest of the balls you need”

    I think that’s a pretty good 3 sentence breakdown for the entire game.

    MNF is super easy, there’s only like 4 shots that exist really. For that one “keep flipping until the ramp comes up.” That’s the only objective and everyone loves that stupid little field goal lol. I keep thinking about selling it, but the gimmick doesn’t get old. “HE RUNS IT ALL THE WAY BACK... IT’S GOOD!!!”

    #54 11 days ago

    MM of course to bash the castle. Sorcerer is a very fun system 9 that isn’t too brutal. Just hit the sorcerer targets and try to hit the ramp for multi ball. Unlike some games, it’s very obvious which targets you need to hit to complete S-O-R-C-E-R-E-R

    #55 11 days ago

    I'm a huge fan of Popeye, wrote the guide on it ...but most pinheads are baffled by it at first.

    Casuals and visitors however always seemed to enjoy playing mine - I think slamming the balls into Bluto and getting multiball kept them happy.

    #56 11 days ago
    Quoted from CrazyLevi:

    Any game that requires you to take your hands off the flipper buttons and move them somewhere else isn’t too good for noobs.

    I think at first they wouldn’t know what to do but,I’m pretty sure they will get the hang of it pretty fast.They would just need instructions on how to use it.

    #57 11 days ago

    Any Bally/Williams System 11.

    #58 10 days ago

    Newbs at my tournaments loved buck Hunter when I had it. It's easy to know to hit the buck to get mb. Can be tough beyond that. I'd still own it if they updated the code.

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